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Medic First aid Suggestion

Posted: 2007-04-08 00:03
by Blackhawk 5
I think medics should not be able ot heal themselves OR have a slower delay on healing themselves, because its just unrealistic for someone to get shot, and banadage it up himself and stop bleeding.

Posted: 2007-04-08 00:05
by dbzao
;)

Posted: 2007-04-08 00:15
by ErusF
Blackhawk 5 wrote:I think medics should not be able ot heal themselves OR have a slower delay on healing themselves, because its just unrealistic for someone to get shot, and banadage it up himself and stop bleeding.
Then its unfair, the guy already is a medic to help the team, and he has no advantage over any other class. It should be like, if he is serious bleeding, with the cof efects and all, he need to use the bandage before heal him self, but he should have like 2 bandages to make up for it. One of the worst part of playing as medic to me, is when someone start yelling on the VOiP because you didn't save him. Sometimes the wounded is under fire and you can't save him.

Posted: 2007-04-08 06:20
by mammikoura
Blackhawk 5 wrote:its just unrealistic for someone to get shot, and banadage it up himself and stop bleeding.
but is it really? Of course if the injury is major then, but smaller stuff, why couldn't you do it yourself? And btw, you do have black hawk down stuff in your avatar, you might aswell read the book too. ;-)

I like the way it is now. Right now 1 medic is usually enough for a squad though we do quite often have 2. If medics can't heal themselves then it would mean that you have to have 2 medics in a squad. I agree that medics healing themselves should have a slower healing rate, but this ability shouldn't be removed.

And a kinda similar suggestion, would it be possible to remove the use of the medic pack while moving? Since I'd imagine it would be that much easier to give 1st aid if you weren't running at the same time.

Posted: 2007-04-08 12:53
by Rick_the_new_guy
This medic stuff has already been covered.
Pretty sure:

1. The medic will need to left click to heal (can't run and heal/ or lay down with the med pack out and go something IRL and still be an assest to the team by healing them)
2. Self rejuvination will be reduced (dunno how much)
3. Medic will have three field dressings.
4. Medic will have body armour.

_
These things should further reduce the vampiric/renegade/assault aspect of the medic we found in vBF2, and further increase the realism the devs are looking for that does not sacrifice fun gameplay.

Hopfully gamey players who are using the vampiric abilites often will ditch this kit because their kill/death ratio has gone down with the .6 changes.

The idea is for more players to better role-play the medic position (staying low, and reacting to injured and critically wounded commrades, rather than taking point with assaults.)

IMO, this is a positive correction. First, the removal of frags and limited hp revival with the shock pads, the addition of smoke, limited shocks (to me this represents the material and first aid gear it takes to attend to criticaly wounded soilders, not a need for more batteries.)

I look forward to checking this kit out and perhaps being a medic when not being the CO or part of the engi team in the logistics squad.

Posted: 2007-04-08 14:22
by Kruder
I wish they reduced number of shock pads charge to 3 or less.So you have to choose who you'll revive.

Posted: 2007-04-08 14:55
by [T]Terranova7
Don't you guys pay attention to the devs? Can't you people see the wink?

On another note, we need limited medics. I found it funny when about 4 medics just mangled me on Qwai River. And every now and then you see squads with over 50% of the players with the medic kit.

Had some great ideas in Doc's field hospital thread. Too bad there was only about 5 of us having a decent discussion about it. Check it out.

https://www.realitymod.com/forum/showthread.php?t=17486&highlight=Field+Hospital

Posted: 2007-04-08 17:24
by soraflair
;)

Posted: 2007-04-08 18:00
by [uBp]Irish
we need limited medics

Worst idea ever in the history of PR. you do that and it will be mass chaos. While RL war might be that, the fact of PR is that it's not RL war and is just trying to emulate RL. Gameplay aspects should come before realism so that we dont have topics stating "Let's have 1 life only servers!" and the such.

Limiting the medic kit is a horrible idea. Sorry to be rude, it just is. Was discussed i think a couple months ago and got into a big flame war. Dont suggest it again. Everyone cry's about a kit because it works well, and so they advise to limit it. Seems like the new thing to do when you keep getting owned by someone that wants to use choice in a game.


and your argument about seeing 50% of the team is medics is untrue. Past week i've been one out of maybe 5 medics on a team of 20+ whenever i would play. Most are playing the grenadier kit or the spec ops/Light At's to get the job done. People have an instance of one medic squad and think armagedon is coming.

Posted: 2007-04-08 18:46
by El_Vikingo
Remove the M16 and give'em a gun. Let's see who's Rambo now!

Posted: 2007-04-08 18:53
by Outlawz7
Kruder wrote:I wish they reduced number of shock pads charge to 3 or less.So you have to choose who you'll revive.
Well, doctors dont choose, who are they gonna operate, when they got a dozen of half dead people waiting in the E.R.....

Medic is fine as it is now....well, the body armor would be a nice addition...
But not a lot of people play medic, and I do want to treat myself, when i get wounded, so i can live longer...if Medics will be limited so damn much, no one would want to play them and it would turn PR into an arcade...since it would be just, whos gonan kill who, and they would be dead..and wounded would have little chance of survival..

And its true, that IRL you dont have a platoon of medics, but why bother: not a lot of people want to be medics...

If you want to limit it, it would be best to put limits on all default kits...so after 10 people spawned as medics, you would have to choose another kit..

Please, dont give me nightmares....it seems all dandy and cool to the about 50 people, that are PROs at this...but not all players play like they do..and you still have the vanilla noobs, which come up with all sorts of stuff....see the "can someone tell the noobs, this isnt project vanilla" thread...

Posted: 2007-04-08 21:23
by [uBp]Irish
El_Vikingo wrote:Remove the M16 and give'em a gun. Let's see who's Rambo now!
This was the thread i was refering to that El Vikingo has so kindly brought back to mind.

http://realitymod.com/forum/showthread. ... post291995

mainly got into a discussion that medics are played for the wrong reason and i argued that if they got a pistol instead of a full fledged M16 or just a PDW (while not realistic) would reduce the amount of rambo medics that run around for their own selfishness and not to help out the team.

Posted: 2007-04-08 22:02
by [T]Terranova7
'[uBp wrote:Irish']we need limited medics

Worst idea ever in the history of PR. you do that and it will be mass chaos. While RL war might be that, the fact of PR is that it's not RL war and is just trying to emulate RL. Gameplay aspects should come before realism so that we dont have topics stating "Let's have 1 life only servers!" and the such.

Limiting the medic kit is a horrible idea. Sorry to be rude, it just is. Was discussed i think a couple months ago and got into a big flame war. Dont suggest it again. Everyone cry's about a kit because it works well, and so they advise to limit it. Seems like the new thing to do when you keep getting owned by someone that wants to use choice in a game.


and your argument about seeing 50% of the is medics is untrue. Past week i've been one out of maybe 5 medics on a team of 20+ whenever i would play. Most are playing the grenadier kit or the spec ops/Light At's to get the job done. People have an instance of one medic squad and think armagedon is coming.
It's no different then limiting any class. Nobody seems to like the idea at first (Hell, we still get people complaining about sniper limits every now and then), but once implemented and done right players will get used to it. With L-AT, Grenaiders and talk about Spec Ops being limited, the Medic kit would probably be alot more common than it is now. Not to mention if you limit the kit, it allows us to expand on the medic role alot more than what it is now (Which is why I refered to the Field Hospital thread).

Also I never said that 50% of the team were medics, what I was saying is that every now and then you tend to see squads with 3 to 4 medics on them (I've personally been on squads with more medics than needed).

What I can't understand is why people think that by limiting the medic class, World War 3 will break out or something? The world ain't gonna end people! It really isn't that serious. I mean are you going to stop playing the mod because you can't just instantly spawn as a medic anymore? Think about it...

Posted: 2007-04-08 22:07
by lonelyjew
Is everyone blind to ;-) ? Hopefully this will be a bit more visible:
;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-) ;-)

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Posted: 2007-04-08 22:54
by [uBp]Irish
i'm ok with snipers being limited because that was just rediculous how many snipers would be on the map. However, when you have core infantry MOS's Grenadiers, Rifleman, Anti-Tanks, Combat Medics, and the like, and people get mad that they are seeing too many of these classes on the maps you have to ask, why. The simple answer is because people want to play what they like to play. If you play Grenadier, you play cause you like noobtubin it up. You play Medic cause maybe you are a teamplayer. You play AT because you wanna keep vehicles locked down. Just because more people use a kit than another doesnt mean that it should automatically be put on the limited kit list.

I still have trouble with all the stuff that is on the Limited Kit list, but some of it i'm ok with. IF and that is a big if, they do make the Medic Class a limited kit, i hope it's made unlimited like the crewman and pilot kits, so that you wont have either a) people blatantly retarded about the kit or b) wanna be rambo with self heals. Make it requestable at the Main Flags or rally points, but please, for all things holy, dont make it a "5 Medics per team!" because you only know the first medic i come across that doesnt give a **** about his team, i'll be shooting in the head, and letting someone else in my squad take the kit.

Posted: 2007-04-08 23:03
by lonelyjew
I agree. Honestly, it may not be completely realistic but I think removing the ability to get easy access to the corpsmen kit would be detrimental to the gameplay. Really, I think making it a limited kit at all is a bad idea seeing as you won't be able to play medic for two minutes if you got any kit before dying. It would be better to only allow one medic per squad.

Posted: 2007-04-08 23:34
by Sneak Attack
once, i gave myself a paper cut and i was able to put a bandage on it i didnt have to get some1 ells to do it for me. if my arms were missing then maby some one ells would do it for me.

Posted: 2007-04-08 23:45
by [uBp]Irish
parental abuse sneak? i feel your pain :./

Medic Self Healing should be the same as healing anyone else UNLESS the medic is coughing/right before coughing.. because you are taught in infantry school how to use your own med packs on yourself and even then, with things like quickclot and the one handed bandages that we have now, if you get yourself shot/shrappneled you will probably be able to bandage yourself if you're not like.. critically wounded...

so.. yea.

Posted: 2007-04-08 23:45
by Blackhawk 5
wow this is getting out of topic...Notice the ;) and i didnt say anything about medics being limited kits...

Posted: 2007-04-09 00:40
by lonelyjew
'[uBp wrote:Irish']parental abuse sneak? i feel your pain :./

Medic Self Healing should be the same as healing anyone else UNLESS the medic is coughing/right before coughing.. because you are taught in infantry school how to use your own med packs on yourself and even then, with things like quickclot and the one handed bandages that we have now, if you get yourself shot/shrappneled you will probably be able to bandage yourself if you're not like.. critically wounded...

so.. yea.

But you have to admit that the healing would be more limited and inherently slower. For now I'll patiently await the DEV prescribed solution as it's probably the best one.