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[Model] My own 3D MAX 8 MODEL first :D

Posted: 2007-04-08 06:41
by ice_killer

Posted: 2007-04-08 07:05
by Fenix16
Very nice for a first attempt. Keep at it.

Posted: 2007-04-08 08:47
by KP
Very nice for a first attempt. You know how to render, right? Makes the screenies look that bit better :wink:

Posted: 2007-04-09 04:51
by CodeRedFox
Keep it up! Its takes time and patience.

Once you get into rendering, heres a tip.

Do a tutorial about the sun system with mental ray. Makes your render look swwwwwweeeeeeet

Posted: 2007-04-09 09:50
by ZaZZo
It looks sweeet m8... To me it seems like it's too wide and not tall enough..
But nice job for a first attempt :D (btw I once tryed this and screwed it all up)

Posted: 2007-04-09 10:26
by Jarek Mace
Good shape to start with, good first efforts too.
Lot of people get stuck at this point, they model then remodel again, now's the time not to worry about perfect shape or topology (posh word for efficient usage of polygons, and worth looking into more too) but to start reading up on uv mapping the key process to a good texture wrap, which is the next step and will show you why topology is important.

Good luck I'll look forward to seeing more mate.

Posted: 2007-04-13 07:19
by ice_killer
thank you all i am now trying to set the model up for UVW and rendering i need to more on that rendering it sucks if you dont knwo how to :P btw i remodels it is now out of 6 parts i think that is handier whit UVW :D

Posted: 2007-04-15 13:48
by ice_killer
can you guys help me out whit the tracks i odnt kwno how get them nice looking like tose in bf2

Posted: 2007-04-15 14:36
by S.A.S jackwebsterdunstan
looks really good for only 3 hours, tried Gmax myself once, way to much complicated stuff for me, i use google sketchup-its free! and real easy to use
J

Posted: 2007-04-15 14:55
by Outlawz7
Dude, how do you do those models?
I cant even make a box in 3ds Max 7 without uberscrewing it up

Posted: 2007-04-15 15:32
by S.A.S jackwebsterdunstan
outlawz try sketchup, its free from google.
J