Page 1 of 2

dead bodies

Posted: 2007-04-08 23:52
by Sneak Attack
whenever you kill some one in PR/reg BF2 there body flops all crazy and it looks absolutely ridiculous.

i downloaded the new EoD for BF2 and when you shoot a guy in that mod they just kinda slump/tumble/fall/w/e to the ground, they dont go all dead guy kungfu on your *** or anything like that.

i think it would be a good idea to tone down the dead body madness in PR so bodies dont go shooting all over the place when they die. just have them fall to the ground like you would expect. not very realistic having bodies flying 20 feet in the air when they get shot with a 9mm round in the chest.

Posted: 2007-04-08 23:53
by Ironcomatose
LOL yeah i agree if it is not to much trouble this should be taking care of.

Posted: 2007-04-09 00:00
by [T]Terranova7
Sneak Attack wrote:they dont go all dead guy kungfu on your *** or anything like that.
LOL! That's the funniest description I've ever heard about the ragdolls.

I agree with the suggestion. I believe this issue was discussed before though.

Posted: 2007-04-09 00:09
by Jedimushroom
Can you ask/spy on/ beat up/ 'persuade' (using the mafia if necessary/fun) the guys behind EoD to give you their chocolaty marshmallow ragdoll secret?

Posted: 2007-04-09 01:50
by DarkTalon
awww.. thats my only source of entertainment.

Posted: 2007-04-09 02:55
by El_Vikingo
EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.

Posted: 2007-04-09 03:09
by 77SiCaRiO77
ragdolls in vanilla has the same phisic as PR , and AFAIK bullet damage in pr is way higher than vanilla :roll:

Posted: 2007-04-09 03:27
by Cerberus
Correct me if I'm wrong, but can you increase the mass of certain things in-game?

Posted: 2007-04-09 04:32
by Armand61685
El_Vikingo wrote:EOD has different bullet damages.

Higher Damage = Higher Acrobatic Flip Flops


Atleast thats what I think.
how retarded

Posted: 2007-04-09 04:46
by Dunehunter
My question...can you kill people by shooting dead kungfu guys at them?

Posted: 2007-04-09 04:51
by system
I agree 1000%, I've thought of this many times and it'd be great if it was turned down.

Posted: 2007-04-09 05:12
by PlayPR!
Actually one time in EoD I was knifed by a VC and my dead body shot up 100m in the air. :smile:

Posted: 2007-04-09 05:41
by Sneak Attack
well ya, there will be the occasional trapeze artist but for the most part they just stay down in the 3 ringed circus, not in the tip of the tent like in PR and reg BF2 and stuff.

i think whoever said you can give things different masses is correct, that high bullet damage=more flop age is wrong for shure. EoD and PR guns do about the same damage right now. and reg BF2 circus folk fly just as high as PR circus folk.

Posted: 2007-04-09 10:08
by Top_Cat_AxJnAt
Seems appropriate, has been discussed a thousand and 1 times before but:

@DEV: Would having bodies stay for significant periods of time (5 + minutes) cause extra lag or lower overall fps for players ext and any idea how increasing lenghts of body time would affect lag/fps, namely instead of 5 mins, 10 mins or 20 ext.?????

Posted: 2007-04-09 12:03
by razor
omg i have found my sig
Originally Posted by Sneak Attack
they dont go all dead guy kungfu on your *** or anything like that.

Posted: 2007-04-10 02:19
by Sneak Attack
hehe it was a good one


but seriously, is anything going to be done about this at some point? or is it going to be as is.

Posted: 2007-04-10 02:21
by Maverick--113
My body flew from Mosque in Al Basrah to the airport one time. I landed next to a cobra.

Posted: 2007-04-10 03:02
by skijumper
My question...can you kill people by shooting dead kungfu guys at them?
Like the gravity gun :D i love taking out hordes of combine with the ones i just killed

Posted: 2007-04-10 04:43
by hoc_xfirestormx
Top _Cat the great wrote:@DEV: Would having bodies stay for significant periods of time (5 + minutes) cause extra lag or lower overall fps for players ext and any idea how increasing lenghts of body time would affect lag/fps, namely instead of 5 mins, 10 mins or 20 ext.?????
x2. thatd be cool. or if they had random bodies lying around as part of the maps. like insurgents or americans had been killed earlier. it would increase the eeriness
imo. i love scary games.

Posted: 2007-04-10 08:06
by Jedimushroom
In ArmA the bodies basically stay until someone scrapes 'em off the floor, it gives very eerie scenes of a chopper with its blades still turning, but everyone in it dead and their bloody bodies lining the floor.