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Movement too loud

Posted: 2005-08-30 14:36
by Dirty Beets-TPF-
I was defending the east base (tv station?) on the Sharqi Peninsula map last night and I found that I could sit in the stairwell between the 2nd and 3rd floors and hear anyone approaching the flag from the stairs, up or down, or from the ladder making it impossible to use any sort of stealth in attacking and very easy to defend the flag.

Now I know a fully loaded Marine is by no means a cat burgler but I think he could move quietly if he had to. I'm wondering if you could adjust the volume based on stance, specifically crouching, and by class. A spec ops should be quieter than a support in all stances, but a support should be able to move at least somewhat stealthily.

Posted: 2005-08-30 15:43
by Djuice
Speakers or headphones?

It seems that headphones seem to amplify the sounds in the game, while Speakers doesnt.

Posted: 2005-08-30 16:33
by Figisaacnewton
I agree, player movement is too loud, escpecially when compared to gunfire.

Make player movement noises somewhere around 30 or 25 % quieter, an all gun noises like 40 or 50% louder. firing a gun needs to be at least twice as loud as moving around.

guns need to be louder from farther away, also, and players need to be quieter from farther away.

also, what happened to all those sounds from BF:E? They were much better than 'nilla bf2 sounds, throw them in somewhere!

Posted: 2005-08-30 17:00
by Dirty Beets-TPF-
I'm using the older model of the Gamecom Pro.

Posted: 2005-08-30 17:58
by toffa_h
solodude23 wrote:Meh, PR needs a real good realistic sound guy.

I still love the sounds from here best :D
http://www.efx-sound.com/site/FramesQuick.htm
Dirty Beets-TPF- wrote:I'm using the older model of the Gamecom Pro.
The Headset I have now (wasn;t using the other day) Is the Gamec
... Wow. Those sound effects were awesome. Flaweless. Does PR know about this? Do they have any intention of purchasing the CD's? Any idea what they might cost? Because I'm willing to donate if it means those sound effects will be used in the mod (lower quality to minimize lag, of course). Amazing stuff.

About the movement, I suggest mapping a button to "stealth mode" which simply means that you move slower and make much less noise (perhaps nothing at all except a few random scraps and thuds). However, pressing the button drains the stamina bar seeing as how moving as quietly as possible is pretty tough.

Posted: 2005-08-30 18:34
by acadiancrusader
toffa_h wrote:
solodude23 wrote:Meh, PR needs a real good realistic sound guy.

I still love the sounds from here best :D
http://www.efx-sound.com/site/FramesQuick.htm
Dirty Beets-TPF- wrote:I'm using the older model of the Gamecom Pro.
The Headset I have now (wasn;t using the other day) Is the Gamec
... Wow. Those sound effects were awesome. Flaweless. Does PR know about this? Do they have any intention of purchasing the CD's? Any idea what they might cost? Because I'm willing to donate if it means those sound effects will be used in the mod (lower quality to minimize lag, of course). Amazing stuff.

About the movement, I suggest mapping a button to "stealth mode" which simply means that you move slower and make much less noise (perhaps nothing at all except a few random scraps and thuds). However, pressing the button drains the stamina bar seeing as how moving as quietly as possible is pretty tough.
no real need for that. each stance slows the player down. volume can/should be adjusted for that. also, when in 'aiming' mode, you are slowed down even more, and thus, the volume should be adjusted for that as well.

Posted: 2005-08-30 18:36
by Figisaacnewton
You can get those sounds, but they cost LOTS of money.

Listen to the sound demos of the insurgency mod for hl2, they are really good.

Posted: 2005-08-30 21:10
by CobraPhantom
solodude23 wrote:$60.00 Euro Dollars for Guns Volume 1 and 2. You can just click on the CD's to see the price.

The Insurgency Mod sounds are pretty nice. Links below to th etwo sound demo's:
"The Storm"
"Inbound Raid"
Those are awesome, gonna have to reinstalled HF2 when its released.

Posted: 2005-08-30 22:11
by 57R0NG_B4D
Damn thats why dirty beets kept blasting me away every time I tried to go up those stairs crouching lol. I totally agree with decreasing the walking sound as there is no way to move around stealthy at the moment.

BTW those EFX sound effects are amazing! They totally blow away all the sounds in BF2 and yes they must be a lot louder than they are currently in the game.

Posted: 2005-08-31 03:34
by 57R0NG_B4D
Yeah lol he told me about it. :P

Posted: 2005-08-31 04:32
by keef_haggerd
so would PR buy those cds if people donated money, id love to hear sound effects that nice.

Posted: 2005-08-31 05:22
by Lev_Astov
I agree that infantry should be able to sneak. I like the idea of decreasing the sounds they produce while crouching or walking. Crawling, I believe, would make much more noise.

Those sound effects solodude posted would certainly be wonderful in this game. The real problem as I see it is how sound travels over distances. This seems to be a major problem in many games. Particularly with heavy caliber guns. I have a feeling that you would be able to hear a tank fire very distinctly anywhere from anywhere on any of the maps in BF2. It would sound like a low frequency crack followed by a dull thud.

I know quite certainly that you would be able to hear the artillery fire anywhere on the map. This would make things interesting for that lone squad taking over a flag seemingly unhindered as they suddenly hear many deep explosions in the distance followed by a scream of shells streaking through the air right onto them. The sounds of the explosions as the shells hit the ground should sound deafeningly loud to anyone who might think of advancing to that position.

Posted: 2005-08-31 05:30
by CobraPhantom
This reminds me of Bf42 how they added in the walk feature. I thought it would make your steps less noticable but I was wrong. Its useless to everyone besides a few of us. Strutting is great.

Its gonna be tough to establish a solid sound system. But when done, man, it will be awesome. Just the coding tweaks in PRMM show it can and will be done.