17 sq km Maps?
Posted: 2007-04-13 00:24
I heard somewhere that the PR team has discovered how to make very large maps (15 sq km+). Is this true?
16777216... that might be overkill.'[R-PUB wrote:GeZe']Yes.
1024 X 4 squared
No! Some large maps would be great!ub3rxn00b wrote:16777216... that might be overkill.
The map would be nearly twice the size of China. It might lag.waylay00 wrote:No! Some large maps would be great!
What exactly does scale 4 mean? And how do you create scale 4 maps? I remember reading somewhere that you just had to change one variable...'[R-PUB wrote:GeZe']I didn't say kilometres, I was talking about metres...
1024m base
scale 4
squared for area...
thus, as you said
16777216 square metres, or
16.777216 square kilometres
Well, for instance, 1 pixel will represent 4m in the height map (from what I understand), where as in a 2 scale map it would represent 2m.ub3rxn00b wrote:What exactly does scale 4 mean? And how do you create scale 4 maps? I remember reading somewhere that you just had to change one variable...
'[R-PUB wrote:Garabaldi']More than 64 players is possible.
There was a server-side mod which let servers host up to 128 players.
You'd needa pretty heavy box to handle that though, I think.
Hey!'[R-PUB wrote:Garabaldi']And it would be full of communists.
Much worse than lag.
The hit detection in WoW would be beyond awful if it was a FPS. That said engines and server power is improving so we may see good MMOFPS in the future and not that WWII Online ****.charliegrs wrote:i dont get how a game like WoW can have bzillions of players at once and it doesnt lag you but Bf2 cant
they do shards like in Ultima Online. different servers for x amount of area and players on each shard. when you crossed the boundry of a section of the shard you were on it would hand you off to another server dedicated to that next area of the shard. there was a few second lag. also monsters couldnt wander from area to to area on the shard and the boundry lines would be swarming with stuck monsters trying to roam onto the adjacent area. sucked to cross a boundry into a group of powerful monsters and your character was weak.charliegrs wrote:i dont get how a game like WoW can have bzillions of players at once and it doesnt lag you but Bf2 cant