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Not so realistic....

Posted: 2007-04-13 10:04
by scorryuk
First up- love the mod. Sometimes a little too hardcore but so much BF2 goodness that it really puts all other mods to shame. I appreciate all the hard work that has been put into it. However, one of the things that first attracted me to this mod was the fact that when you put a bullet into someone they went down & stayed down. None of this vanilla BF2 **** whereby you empty half a mag into someone before they drop. Now it seems that the mod has picked up a few of these bad habits... Last couple of nights I have went head to head with other players, got the first shots off but came of worst. Nothing wrong with that you might say- they were just better. Fair enough, I suppose if I hadn`t just emptied 2 3 round bursts into them at spitting distance and witnessed the bloody impacts. Or the worst incident- iron sights up,crouching in ambush, I see my target and fire a single shot into his head. Only he keeps moving, only this time he`s gunning for me. I squeeze 2 more rounds off, each making a bloody impact only for him to take me down. Now either there is some serious cheating going on or a bad glitch with the hit detection. My spec is quite high & runs this game no probs, my pings are very low. So I don`t think its my end. I hate to raise the suggestion of cheating, but I wanted to know if anyone has had similar experiences. When you think about it this game is ripe for it because there are no tags and you never know who killed who.

Posted: 2007-04-13 10:14
by Thunder
first of all welcome to the forums.

the problem is with the hit detection. A number of people have the same problem, i get it a occasionally but normally i aim for the center mass which seems to solve the problem.

Posted: 2007-04-13 10:18
by Agent0range
I have noticed this sort of thing before, where a head shot results in an instant kill but with some weapons such as the main assault rifles it takes sometimes two or three chest shots. It's not something that bothers me personally and I assume this was intended with the mod. PR aims to bring a realistic style of play to BF2, not to be a soldier sim like ArmA. Maybe IRL the body armor might help and stop a shot or two to the chest, I don't know, but I prefer it where you at least have a slight chance of retaliating against whoever shot at you. I've also seen it where you think you hit them in the head but they're still alive, and I guess thats because of BF2's hitboxes, they must be a bit dodgy.

EDIT: These guys beat me to it :D

Welcome to the forums btw

Posted: 2007-04-13 10:20
by strima
An age old principle that I use in real life and it works. Pump lead in them til they go down and stay down. If you still percieve a threat empty another mag into them. You don't have to worry about ammo conservation too much in game if you have good riflemen that will resupply you on a regular basis.

Until the hit boxes are sorted out, let the lead fly.......

Posted: 2007-04-13 10:40
by DirtyRat
yeh I noticed this last night after trying to take some people down, seeing the blood puffs, and then they retaliate, kill me and are still alive!

In future i wont be so cautious in conserving ammo, spray and prey baby :D

Posted: 2007-04-13 11:09
by Krawkfaagel
Yeah, its hitboxlagg thats the problem. Strange battlefield where one is running around chasing ghosts ;)

You can try to lessen the problem a bit by fiddling with the settings a bit.
Some ppl say that it does makes a difference. Some says it doesnt.
Try it out and see?

Original:
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\settings\Usersettings.con wrote:rem
rem Settingsfile automatically saved by bf2
rem
SettingsManager.boolSet GSClPunkBuster 1
SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000
SettingsManager.boolSet GSExtrapolateFrame 0
SettingsManager.U32Set GSExtrapolationTime 1200
SettingsManager.U32Set GSInterpolationTime 100
SettingsManager.U32Set GSPerfLogAtPlayerCount 30
SettingsManager.stringSet GSPlayerName ""
SettingsManager.boolSet GSShowNetGraph 0
SettingsManager.boolSet GSUseObjectCache 1
My average ping is between 15-45ms and I use these settings:
C:\Program Files\EA GAMES\Battlefield 2\mods\pr\settings\Usersettings.con wrote:rem
rem Settingsfile automatically saved by bf2
rem
SettingsManager.boolSet GSClPunkBuster 1
SettingsManager.floatSet GSDefaultLatencyCompensation 0.0500000
SettingsManager.boolSet GSExtrapolateFrame 1
SettingsManager.U32Set GSExtrapolationTime 75
SettingsManager.U32Set GSInterpolationTime 50
SettingsManager.U32Set GSPerfLogAtPlayerCount 30
SettingsManager.stringSet GSPlayerName ""
SettingsManager.boolSet GSShowNetGraph 0
SettingsManager.boolSet GSUseObjectCache 1
If this makes what I think it does, then it also makes one easier to hit.
Reality is annoying sometimes ;)

Posted: 2007-04-13 12:18
by Wiking74
Good post KrÄkan ;)

But is as he says fiddle around with the settings and update the network drives so youre up to date so to say.

Posted: 2007-04-13 12:24
by Digidenis
Krawkfaagel wrote:
My average ping is between 15-45ms and I use these settings:


If this makes what I think it does, then it also makes one easier to hit.
Reality is annoying sometimes ;)
Not sure i m understand those setting.It really help?
What setting for ping 125ms must be?

Posted: 2007-04-13 12:33
by Royalwolf
Problem might be if your fighting as US, M16 bullets often take 2x to 3x as many hits to kill someone compared to the MEC G3 rifles... ahemNot that the US rifles make up for it in Fire option selection or accuracy ahem ahem

Posted: 2007-04-13 12:39
by gerardnm
Royalwolf wrote:Problem might be if your fighting as US, M16 bullets often take 2x to 3x as many hits to kill someone compared to the MEC G3 rifles... ahemNot that the US rifles make up for it in Fire option selection or accuracy ahem ahem
Agreed

Posted: 2007-04-13 12:43
by causticbeat
7.62 - 1 kill no body armour
- 2 kill body armor

5.56 - 2 no body armor
3 armour

go test it out, its all hit detection aside

Posted: 2007-04-13 12:45
by DirtyRat
DenniZ-NL wrote:Spray and pray... thats not very PR like.
that was the intended purpose of my point ;)

Posted: 2007-04-13 12:46
by Krawkfaagel
Digidenis wrote:Not sure i m understand those setting.It really help?
What setting for ping 125ms must be?
You have to experiment on your own. No certain ansvers are too be had I'm afraid. Noone except EA/Dice knows for sure. And they aint tellin.

But maybe try:
0.15000
1
180
150
or something like that and see.
But probably the effects of this trick is rather small when you have that high ping anyway.

Posted: 2007-04-13 13:03
by Royalwolf
how does body armour work.. is it like addition to hit points or % damage reduction?

also on the G3 2shots to kill on body armour, isnt it 1shot then you bleed to death as you cant get the bandage to "activate" quick enough to stop the bleeding before you die..

Posted: 2007-04-13 13:51
by ub3rxn00b
Yesterday I hit a stationary USMC soldier in the head with an AK, and he survived. I shot him in the head AGAIN and he was still alive. He then realized someone must be shooting at him, so he whips around and kills me in one shot. I'm tired of headshots not killing and I'm tired of these whip-around headshots.

Posted: 2007-04-13 13:53
by ub3rxn00b
Royalwolf wrote:Problem might be if your fighting as US, M16 bullets often take 2x to 3x as many hits to kill someone compared to the MEC G3 rifles... ahemNot that the US rifles make up for it in Fire option selection or accuracy ahem ahem
Actually I play my best when using the M16.

Posted: 2007-04-13 14:02
by Maverick--113
I much prefer the m16 to the g3. The l85 is a close second though.

30 round clip > 20 round clip

Posted: 2007-04-13 14:16
by causticbeat
Maverick--113 wrote:I much prefer the m16 to the g3. The l85 is a close second though.

30 round clip > 20 round clip
only the bullets do 1/3 more damage so you need less hits, and im assuming youre a poor shot if clip size is really an issue