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Medic suggestion

Posted: 2007-04-13 14:03
by arneboe
i usually play medic, was trained as a medic in the Norwegian army..
anyways i think the shock paddles are the wrong thing to equip a medic. I know it is an easy sollution that works pretty well, but it is not all that realistic. In a battle soldiers don't usually die in a way that shock paddles would help them much.. i know it is asking much and won't proboably be done anything about, but instead of the medic "shocking" ppl to revive, inserting a Venflon intravenous cannula, or something like that and using a bandage or some sort of dressing would be more realistic hehe.. would this be possible to implement at one time?

Posted: 2007-04-13 18:10
by Long Bow
I think in another post about the shock paddles and medics one of the Devs basically said the shock paddles are symbolic of what a medic would really do in the field. I think the animations needed for the medic to do what you mentioned were to difficult or time consuming.


Dont quote me on that though, my memory isn't the best. **** whats my home phone #.....? :wink:

Posted: 2007-04-13 20:32
by Blackhawk 5
A shot of morhphene like in EOD

Posted: 2007-04-13 21:44
by arneboe
hehe.. a shot of morphine does not do that much to fix you up.. ;) and i know the animations for what i ask would be time consuming and difficult, and i can live with the shock paddles, but i wanted to point out that realistically it should be something else :)

Posted: 2007-04-14 00:45
by Phoenova
Blackhawk 5 wrote:A shot of morhphene like in EOD
Haha, I laugh at that animation every time I see it. It looks like the guy with the morphine is slicing at something when he uses it, like its a knife and not a syringe :D

Posted: 2007-04-14 01:04
by youm0nt
Hmm, I just thought of something... Does using the syringe kill an enemy in EoD...?

Posted: 2007-04-14 04:22
by Chuc
How about.. removing the paddles and have the animation of hands grabbing the wounded and yelling "WAKE UP!!!"

Posted: 2007-04-14 05:17
by Soulja
Already suggested a lotta times b4. I'd personally like to see just a like a bandage or something you use on them to revive, kinda like engi wrench. I think the time is hardcoded tho.

Posted: 2007-04-14 05:27
by Eddie Baker
I suggested a CPR bag valve mask a while back, but people might think it's a Swedish penis enlarger pump. That and we don't have any animators to do it. :)

Posted: 2007-04-14 05:39
by causticbeat
while it would be cool to change, it doesnt really change gameplay

Posted: 2007-04-14 07:52
by Outlawz7
Chuc wrote:How about.. removing the paddles and have the animation of hands grabbing the wounded and yelling "WAKE UP!!!"
LMFAO
Sigged for good.

Posted: 2007-04-14 10:27
by CyC_AnD
Medics should heal ppl only to half heal (stop bleeding). If they want to heal to full they go to main base to hospital or maybe movable ambulans. Healed soldier by medic shouldn't sprint too. Wounded soldier would slow you down like in real.
With new commander assets, we could have hospital tent too... something like M.A.S.H. ;)

Posted: 2007-04-14 11:16
by arneboe
This is actually a really good idea! and it makes the medic much more valuable.. implemet an ambulance and make it locked for all but medic's.. and the idea of a field hospital/aid station is great! i was thinking of ambulances before, but didn't know how to make them work ingame.. but only healing to 50% and then be able to drive ppl back to an aidstation etc to gain full HP would be awesome.. think a M113 evac http://upload.wikimedia.org/wikipedia/c ... llujah.jpg for the US, a landrover ambulance for the brits http://www.lrm.co.uk/archive/military/m ... ance03.jpg

civillian ambulance for MEC? http://act-intl.org/images/w-photos/pho ... aq32jf.jpg

some chinese ambulance apc version? or thisone http://www.most.gov.cn/tpxw/200305/W020 ... 716409.jpg

and ofcourse a medevac Blackhawk for the "allied" side

Posted: 2007-04-14 11:38
by Kruder
Chuc wrote:How about.. removing the paddles and have the animation of hands grabbing the wounded and yelling "WAKE UP!!!"
LMAO

Posted: 2007-04-14 11:46
by Flippin
I doubt that people will go all the way back to the main base just to get an extra 50% health back. Since it doesent take many bullets to take a person down 50% or 100% health.

I don't think an ambulance is good either, most of the time the ambulance will just drop of the wounded soilders then off he go again and the soldiers now has to make there way back to the squad. A lot of dead boring time running back if there aren't any means of transportation avaible.

I think people will value being with the squad at 50% health higher than going away for a few minutes just to get some more health back.

Posted: 2007-04-14 12:43
by Sealights
I think shock paddles should be removed, medics should heal wounded not revive. if so there could be limited paddle kit for a medic hmmv like the repair truck.

Image

Image

Posted: 2007-04-14 14:28
by Arnoldio_SLO
and someone would yell: medic, you say..here we come, and go over the pacient :D

Posted: 2007-04-14 14:31
by CyC_AnD
Damn why sometimes my posts disappear? :/

repost: Paddles should go away. Critical hit should be albe to be healed with some patching or whatever, every hit should be able to medic to heal only to half (stop bleeding). So if he want 100% health he need to go to hospital tent (on main base, or maybe asset build by commander, or maybe some ambulance). Wounded soldier should have no sprint, so it will slow down his teammates, like in real...

damn, now i see all post including mine :/ weird

so reread all post after mine.
Medic could still heal ppl to 100% if it wasn't critical hit. So if you were 55% of healt he will heal you. If you were critical, then only 50% max, and no sprint. You want to stay with your squad, ok. But putting strategical hospital tents by commander, could give advantage to team. It would require lots of gamplay testing. But for me it could be lot better, then now 5 ppl dead by granade, 1 medic survived, he revive those 5 men and heal them to 100%...
Medic cars, like repair/resupply cars. Now they are rarely used, but if used well they help their team lots. Same model even, with different skin...

It will need even more team work, and affraid of beeing hit...

Posted: 2007-04-14 19:04
by Outlawz7
Well, a good idea would be to have lower stamina, if wounded criticaly (below 50%)...that way the revived couldnt just run away like chickens...

Posted: 2007-04-15 01:13
by arneboe
CyC_AnD wrote:
It will need even more team work, and affraid of beeing hit...
Exactly! and that again would lead to people beeing a bit more cautious, and appreciate the medic a bit more than they do now!
most of the time the ambulance will just drop of the wounded soilders then off he go again
yes as per real life.. ;)

It would also be even more realistic... hehe.. everybody are so interested in getting the guns etc as accurate and realisticly modeled and true to real life as possible, but when we mention something that implies that when getting a real hit they have to be brought back to an aidstation or similar it is "bad".. no pun intended ;)