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Scope\Site drift possibilities - strange idea

Posted: 2007-04-14 01:14
by VipersGhost
Ok, so back in my college days you could get paid for browsing websites. You just had to have your mouse moving...so some guy made a little tool for making your mouse shake (making you beer money) while you were at class...drinking beer...or with the girls on the mall(coed dorms!). So could this be implemented into PR? Like when you are at different stages of stance, it would call out an external function\program to make your mouse waver around. Anyways, just an off the wall idea. Oh yeah and to the next 5 guys that say "Been Suggested Already" thanks for being so observant you upstanding citizens! ;)

Posted: 2007-04-14 01:30
by Wattershed
FH2 has figured out a way to add sway to the guns... But they wont tell anyone how to do it :P They are the only ones who know, i think.

Posted: 2007-04-14 10:32
by CyC_AnD
Visual one is better then not at all ;)
I saw that soflam has some kind of lag in moving with second zoom. Dunno how it's done, but it has a small kind of sway.

Posted: 2007-04-14 10:34
by Guerra norte
CyC_AnD wrote:Visual one is better then not at all ;)
No because then your bullets won't where your sights are pointing.

Posted: 2007-04-14 11:20
by Wattershed
'[R-PUB wrote:Garabaldi']Its aesthetic only - it has no effect aside from a visual one.
They actually said in the FAQ that it is a real sway and not just a visual one..

Posted: 2007-04-14 15:34
by El_Vikingo
Wattershed wrote:They actually said in the FAQ that it is a real sway and not just a visual one..
Does FH2 havea SOFLAM?

Guerra was talking about the SOFLAM sway being aesthetic, as Garabaldi said.

Posted: 2007-04-14 16:24
by gazzthompson
well u sway when not using iornsight so cant u take the code from that and use it in the iron sights ?

Posted: 2007-04-14 17:11
by eggman
Wattershed wrote:They actually said in the FAQ that it is a real sway and not just a visual one..
I'll be curious how they did that. There's a setting in BF2 to change between:
- projectiles coming from the center of the camera
- projectiles coming from the barrel of the weapon

.. but we never were able to make the latter work, it seemed like it was bugged.

.. and the sight sway is typically using 3D iron sights, which generally tend to look like shit .. looks more like a Doom II era game. Especially when you notice that the rear sight is swaying, but the front sight is fixed.

But the FH2 team is very expereinced and very large, so they may have figured something out.

Posted: 2007-04-14 17:28
by $kelet0r
hmm
you'll have to wait until they release (lol if it ever happens) to see in the code how they accomplished it

Posted: 2007-04-14 17:35
by 77SiCaRiO77
aprox. release : summer