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Re-arming Aircraft
Posted: 2005-09-01 16:26
by keef_haggerd
Will PR make rearming aircraft take more then 20 seconds of HOVERING over a heli pad, or FLYING over a runway. I realized this issue is brought up whenever we talk about aircraft and how they can be unbalanced or whatever, but we havent addressed the issue directly.
First off, I'm sure PR runways will be longer then vanilla bf2 runways so you can actually land. And not be surrounded by talls buildings, cranes, trees, fences, and other strangely placed obsticles.
I say jets should land on the runway go into the hangar for about 30 seconds and be rearmed and fully repaired, because i think making it take any longer then that would nerf it quite a bit. because its going to take a pilot a little while to slow down, land, slowly make his way to the hanger, back the vehicle up, turn it around, then take off.
As for helicopters, you have to LAND on the helipad and wait about 30-45 seconds to rearm.
Whats everyone think?
Posted: 2005-09-01 17:00
by Eglaerinion
I hope that air assets have to land to repair or rearm, it should take a while to get them airborne again. As compensation bombs should do more damage this increases balance and realism. Runways clear of obstacles is a must though, I always laugh when I see all sorts of high objects near runways, they don't need to look pretty.
The amount of "waiting time" will be something the testers will have to find out I guess.
Posted: 2005-09-01 19:27
by Figisaacnewton
keef, i agree.
There is only so realistic this mod can get w/o new maps, so... we'll get there eventually.
Posted: 2005-09-01 20:34
by CobraPhantom
Yes, you should have to land and return to the hangar for re-arming.
Posted: 2005-09-01 20:42
by Wonder
Oh god, yes! Off-runway taxiing should also do significant damage!
Posted: 2005-09-01 21:05
by TerribleOne
All aircraft should be required to land to re-arm and repair. Ths will not only prevent n00bs doing nothing with the planes but it will also make people use there load much more wisely because when they land they are an easy target.
Posted: 2005-09-02 02:48
by FBX
you'd also have to increase the spawn time on every map otherwise people would just land and c4 the plane to speed up the fact it takes forever to turn around (which you only need not do on the carrier).
Personally I like the way it is done in BF2 and would rather it didnt go realistic. Nobody would want to fly a plane if you dorked them down. Likewise, consider in real life, most planes are launched miles and miles away from any combat, and they most likely would send out a lot more than two.
Posted: 2005-09-02 03:53
by worst 3
i think they should have to land becuse i have to vs a good bomber one time he would be back 15 seconds no bomb me and my squad again and we had no chane to move becuse we were healing those who were alive and it went on for almost an hour. the bombing is just to quick but i think the bombs with are like what 2 tons should have a larger blast radius biger then the arts
Posted: 2005-09-02 04:04
by Paladin-X
I personally fully support this as I'm sure my fellow colleagues do as well. However, we are trying to keep the minimod as light as possible, so editing all the current maps will increase the size of download by a lot. No worries, this is something I'm sure we'll end up adjusting. Also, I think spawn times on most vehicles should be increased as well. It will make bombers useless to take out tanks that will respawn and wreak havoc before it can even return. This is only my opinion though.
Posted: 2005-09-02 04:39
by Lev_Astov
I agree with Keef and Paladin here. The bombers and other aircraft must be slowed down in their onslaught. Also, though I adore tanks and use them like it's my job, I think the spawn time on tanks should be increased to longer than 25 seconds.
Another great way to deal with those pesky aircraft slaughtering all is to make the AA realistic. A single 30mm slug placed through a turbine on the jet will send the entire engine into flames as it tears itself apart. If it were possible to shoot down aircraft and helicopters with the AA vehicles in this manner, everything would get alot more interesting. I noticed they already increased the damage done by AA, but not nearly enough.
Posted: 2005-09-02 05:03
by Evil Koala
I agree with making rearming/repairing aircraft harder.. Though with that, I think that the aircraft should be armed more realisticially as well, with the full loadout. An F16 has 6 weapon hardpoints and can carry 4 AA missiles, as well as 6 500lb/4 1000lb/2 2000lb bombs. The F15E can carry even more, with 13 hardpoints. So if rearming is going to be more difficult/realisitic.. I think the aircraft should at least be given a realistic loadout to compensate. Additionally, bombs, rockets and missiles need to do far more damage. And the cannon should do some decent splash damage as well.
Posted: 2005-09-02 06:15
by Wonder
F-16 has 9 hardpoints, though only 6 of them can load AAMs and only 4 can load AGMs
Posted: 2005-09-02 06:37
by FBX
lets not forget that aircraft can be shot down in less than a second quit EASILY already with this mod... go ahead and jump in an AA vehicle and use your guns on it. Each hit from the minigun does 10% damage to the aircraft.
As for messing with the missles in this game/ changing gameplay: take a test drive of the change i made to these things and let me know what you think.
Posted: 2005-09-02 18:41
by TerribleOne
Like said above if planes land but they are realistically loaded with realistic damage then we dont have a rpoblem because allthough the plane wil have to be more carful and land more often which in turn means less passes it also means what the plane is carrying can do allot of damage so if the pilot does hit it right then he does major damage... but if he misses then he has fewer chances and might have to land again.
Posted: 2005-09-03 00:04
by Scribble
Silly planes. I'd like to take em out

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Posted: 2005-09-03 01:55
by keef_haggerd
yeah my suggestion is not for the minimod, no way, its for when the mod is in its more mature stages =)
but trust me, to those who dont beleive me, this should be implemented, play on the TG server, where there are dedicated air squads, its one of the most devestating things on BF2 when used right, by capable pilots. so making them rearm and choose objectives more carefully makes a big difference.
Posted: 2005-09-03 09:08
by Wonder
Scribble wrote:Silly planes. I'd like to take em out

.
With what? A map editor or a 2S6 Tunguska?

Posted: 2005-09-03 12:14
by Scribble
Wonder wrote:With what? A map editor or a 2S6 Tunguska?
mmm Choices, choices.

Posted: 2005-09-05 19:53
by Resjah
Since i mostly fly in BF2 anyway, and i am good at landing on the games short runways,i wouldnt mind having to land to re arm and repair,as long as the planes can do thier realistic damage,one missile could destroy a plane,im tired of firing two

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Posted: 2005-09-05 23:22
by TerribleOne
Im a pilot also in BF2 mainly. Thats why i hope planes, which i know they wont. Wont get left out as much as the other stuff. Im hoping for infa red screens and all teh sh*t with bombers etc.
O and one of my freinds Col.Kam just made #2 aviator in kills. Hes the best pilot iv ever seen. Umn and he was rank 40 3 weeks ago too..... Like 600 kills a day
