I think it should be integrated into the game wholly as a replacement for the current bombs.
Consider this (quoth the Wikipedia):
The bomblets are stored in a SUU-65B canister. While descending in the air, the bomb starts spinning. After it gets to a certain altitude, the bomb with break open and drop mini bombs. When the bombs hit the ground, it will cover a large area and have separate explosions within that area. The CBU-87 can be adjusted so it can cover a wider area of land, or a small area. Depending on the rate of spin and the altitude at which the bomb opens, it can cover an area between 800x400 feet and 70x70 feet. Decreasing these adjustments causes a lower surface area to be hit. Increasing them allows a wider surface area to be hit. There are 6 speeds that can adjust the bombs rate of spin.
That means the closer you are to the ground, the less effective the bomb becomes, and the more probable that it won't even release it's bomblets before hitting the ground. The higher up you drop it, the more effective it is, yet the harder it is to properly identify enemy targets and trajectory for drop.
This adds an element of skill to bomb dropping beyond dive bombing, and creates a need for excellent communication between an A10 and either it's commander or soldiers on the ground. It also allows for an additional way to adopt the munition to the situation, allowing for proper open terrain carpet bombings as well as targeted dive bomb attacks.
Of course, this all assumes the thing is coded to act how it is supposed to IRL. If not, well hey, it was a cool idea, and might still make a great arty replacement.
The very next paragraph in the wiki is as follows:
The CBU-87 is fused with a FZU-39/B proximity sensor. The sensor has 12 time selections which tell when the bomb is to be dispensed and throw out the sub munitions. When the bomb opens up while falling, it breaks into three pieces, not including the bomblets, and the bomblets fall out. The BLU-97/B is the sub munition in the CBU-87. When the bomblets fall, they are separate from the main bomb and independently free fall to the ground. They contain an inflatable bag on the top of them, which slows them down and spreads them out. As the bomblets descend, they experience g-forces. Once they reach a minimum of 6 Gs, they arm themselves. As the bomblets fall, they are also spinning as well. Arming takes about 2.6 seconds. They have a charge attached to the front of them that is effective against hard and soft targets. It is very effective against and mainly used for anti-personnel, anti-material, shaped charge fragmentations and anti-armour.
So according to this, if it were to be implemented in a realistic manner, there'd be an automatic sensor to properly deploy the bomblets.
I just think having this in the hands of air support would be really cool - getting online with a commander and telling him we need not just ordinance dropped, but HEAVY ordinance... it conveys a whole different feeling.
As to the A10 already being a rape machine...the time it takes to drop it's payload and get back to reload it's bombs is pretty significant already. The chaingun is a bit different matter, but even it needs reloading...
I guess what I'm trying to say is, I've never had a problem with being 'raped' by the a10. If you are I suggest you find yourself a GRAIL and get to work, because most likely, a lock on will cause any pilot to be very cautious and the fact that you're getting raped probably means no one on your team is using it.
My one complaint about this entire thing would be the inability to see the incoming bomblets spinning on their parachutes, which would make getting to cover in time to avoid the blast an almost impossible feat.