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n00bs sacrificing "Spawn Cars" and Exciting Commander

Posted: 2007-04-18 14:56
by Ryan_c1979
I've noticed winning rounds would be easier if you had a commander. I know one isn't needed to win (tactically) But you can't communicate to other squads without one.

Players find it too boring to go Commander, unless there is arty. I believe Commanders would find it more interesting if more SL's followed orders. It can be quite annoying/boring to see SL's ignore your orders and be more interested in chalking up kills etc.

Is there anyway to use the ranking system to allow only players of some small amount of experience to be SL's? Hopefully slightly more experienced players will be more keen to follow orders as opposed to n00bs straight from BF2v. Or maybe even a reverse and only have experienced Commanders?

A small problem with this would be, n00bs joining in half way through a round wouldn't be able to join a squad. Any ideas anyone?

In a similar vein, is it possible to allow on SL's to use the "Spawn Cars" in Insurgent maps? It's not that I'm an elitest, I don't blame n00bs for driving off in them, they just don't know how valuable they are yet.

Posted: 2007-04-18 15:02
by gazzthompson
yea i still think SL'ers should have to go through a traning or summin , put its only a dream :(

Posted: 2007-04-18 15:38
by com_kieffer
SL training might be nice but a good SL can't do much if his squad doesn't obey his oders. I find that the best way to get teamwork is being in a clan with TS. It's a totally different thing

Posted: 2007-04-18 15:55
by mammikoura
the commander position will be getting some big changes.
As for SLs doing what the commander says.. well it always depends on which server you play on and what kinda people are on atm. If I go SL by myself (rarely, I usually play with my friends) I always kick the guys who don't do what I tell them.

Posted: 2007-04-19 03:14
by Doom721
As its been said before, I don't think ranking ( ABR at least ) will EVER have anything to do with PR limitations.

SLs who blatantly ignore you, real easy and works for me, if they didn't follow orders to say defend ( I don't mean failing the objective, I mean ignoring it and farcing around 2-3 cap areas ahead or behind ) just tell them on VOIP and let all the SLs know that X squad didn't follow orders, and continue to lead the battle.

My pet peeve is when a squad leader makes the squad with no intent of leading, and a prime example is on EJOD desert where... a person whom I shall not name went around requesting heavy at/sniper kits and running to the western hills all round not communicating to CO / Squad members or taking the officer kit.

I don't lead squads often ( abr stats shows like 15 hrs command 370 squad member 30 hours squad lead ) but things like this make me want to take charge!

Posted: 2007-04-19 07:36
by Outlawz7
Well, yea, some people just make squads for the kits, then you see them all over the map...wasnt there an option for the commander to disband a squad?
I know, I used it in vanilla...might work, or probably just removed the squad from my list..

A good thing would be to bring back commander mutiny, since in 0.6 they are gonna have a bigger role....imagine this:
squads needa bunker at a chokepoint to hold off 3 enemy squads, which are coming with heavy support...and the commander just hops around the main base, occasionalyl teamkilling someone, who hates him and doesnt even bring the engy humvee to the squads position to build the bunker...

Maybe implement a squad leader mutiny, too...
But with commamnder mutiny, at least 3/4 of the team should agree with the mutiny, while for the squad, everyone except for the leader , has to agree with kicking the SL out of the squad...

Posted: 2007-04-19 08:10
by daranz
90% of the time when I end up SL, it's because the 3 people in front of me left and joined the squad because they didn't want the responsibility. I make a crappy SL, too, since I usually don't get the entire squad disciplined enough to follow me. I don't dodge the responsibility, though, and try to do the best job I can do with the role given. A lot of the time people don't form squads, because they don't want to be squad leader - these aren't really the people that don't care, since if they didn't care, they'd make a squad and pick up a sniper kit, saying "screw you" to everyone else.

What I'm saying here is that people should be encouraged to lead squads, because not enough do already. I don't want to lead squads all the time.

Posted: 2007-04-19 13:21
by daranz
Mystiqq wrote:Ive got the same problem. I rarely go as squadleader and i dont have problem playing one with officer kit. The problem is that most of the time i dont realise IM the squadleader. Theres no "warning" or anything, and only way to see it is to keep eye on the squad. Best part is that for some reason im always the "second" on the squad, perhaps because of my nick or something but it does get annoying when SL leaves without giving any warning first...

I say make the squadleader position "permanent". If theres people on your squad and you are the squadleader, you should not be able to "leave" from that squad at all. If theres no one in the squad then i think leaving that squad should be allowed (obviously). This would make people actually commit themselfs to be the squadleader.
I believe that when you become the SL, "You are the squadleader of your squad." prints to your chat area.

Posted: 2007-04-19 17:56
by l|Bubba|l
daranz wrote:I believe that when you become the SL, "You are the squadleader of your squad." prints to your chat area.
HUD_HUD_SQUAD_SQUADLEADER §C1001§2You are the squadleader of your squad§0§C1001

Posted: 2007-04-19 18:24
by JKRMAUI
When I get SL I generaly try to do my best. But playing as a squad leader completely contridicts my play style. I like being on Point, and I am one hell of a bullet magnet. the biggest thing an SL can do is just lay an attack order etc.

As for Commander. It is rly one of those "unglorious" things. Who wants to sit in the main all round and try to cordinate squads? It can get very lame at Times. I would say give commanders more "Direct" controle of the team and assets. A 2 random ideas

Beable to set an "air stike" a marker on the ground that apears on a pilots hud so they can lay waste to the target.

Beable to Call in reinforcements "as in Reduce all spawn timers for troops by like 40% or so, and cause some new vehicles to respawn at the main.

Just a thought

Posted: 2007-04-19 18:49
by Outlawz7
JKRMAUI wrote: Beable to Call in reinforcements "as in Reduce all spawn timers for troops by like 40% or so, and cause some new vehicles to respawn at the main.
If they implement that into the mod, it will probably have a huge ticket cost...
So a crappy CO could ruin the teams chances to win, when he wanted "reinforcements" and it would take away like 100 tickets for the team....

Posted: 2007-04-19 18:59
by VipersGhost
I think people really under-estimate the SL position and thus rarely get deep enough to find the value/fun in it. On a lot of maps SL's make a real different beyond just laying attack orders. You obviously contol your teams activities and movements. There are a lot of fun tactics that few people do such a Setting up coordinated defenses with killing zones (easy kills) and ambushes. Yeah you have to be a decent player, but once you instill a little trust in your squad by not just consistently running out and dying at point, then people will listen to you and react/helpout. I've had plenty of times where my whole squad will listen to retreat orders and do stuff that normally might seem boring but once you get in a good rythem with your team...then its much different. SO yeah, this is a real big problem in PR...SL's just dont know their jobs and it hurts the game a lot. I wish we had some system where you had to actually tryout and qualify...this would then generate a list that servers update and use to allow only the qualified SL's take the position. Of course this would take some adjusting while SL's get registered but man I think it would be nice. Maybe use the ranking system...then servers would take the list from PR registration, and make those guys the highest rank possible. I mean it'd be a real change and would require serious logistics change (forcing people to join squads etc).

Posted: 2007-04-19 19:01
by VipersGhost
Maybe their could be a SL registration page, where someone validates your Squad Leading abilities and put you on a list....then you could print the list and initially join a "register'd" SL. So SL could name their squad "Reg. SL" or something. Eitherway something really needs to be done, cause having bad/uneducated SL's REALLY is whats killing a big part of the game.

Posted: 2007-04-19 19:04
by daranz
You don't control people. If they feel like running off on their own, you can't stop them in any way. Yes, you can kick them, but often, everyone is all squadded up already, and so kicking someone means you're gonna be down one man for a while (or he'll rejoin and keep on doing what he was doing). If you get 6 people like that who can't form a squad because none of them are SL qualified, then you don't even get a really basic level of teamwork like people gravitating towards the general area of the attack marker.

Posted: 2007-04-19 22:20
by DarkTalon
I play pretty much exclusively on an unranked extraction server (puckerfactor)
I don't think rank should have anything to do with this mod.

Posted: 2007-04-20 02:26
by VipersGhost
I agree talon, my idea was to use it as a work around only for the purpose to regulating people abilities to start their own squad (they'd have to have the "Fake rank" they were given by passing some E-bootcamp for squad leaders...so nobody elses rank would matter. I guess logistically it'd be quite a lot to deal with. I wonder though how a commander is picked if we dont have ranks?? So lets say .7 comes out and lots of people want to play commander...so they apply...what determines who gets it? (off topic)

Posted: 2007-04-20 07:32
by AfterDune
If you end up being an SL, try to do the job as good as you possibly can. If people don't listen, tell them to and if they refuse, KICK them from the squad.
However, if they rejoin, welcome them (try to be a nice guy) and ask (tell :p ) them to follow your orders. Again, if they don't: kick.
It's not a big deal if you kick players not willing to listen. Fear not, for it is no crime ;) . And besides, YOU are the SL and THEY chose NOT to be.

If you don't know how to squad lead, but are 'forced' to be SL anyways, just keep it simple. Give out an attack or defense order (set it on the right flag please, messages on top of the screen tell you what flags to capture) and tell your squad to move to that position.
Don't forget to set up rally points, your squad will appreciate it.

Can't say it enough; if people do completely other things than you want them to: give warning, but if deaf=yes: kick.

Posted: 2007-04-20 17:23
by VipersGhost
If you name your squad VIOP twork or soemthing...normally you are left with a fairly competent squad that has good com abilities. The problem i see is all of the bad squad leaders being fools....running point, dying all the time, and not focusing on strategic rallys. At one point on GUlf of Oman my squad had a rally down for the ENTIRE game (mmoving it from time to time) yet not ONE OTHER squad had a rally down for more than 5 minutes, and then seemed to just forgo them all together. So my team was left with squad leaders running and dying and waiting for choppers...it was the ENTIRE team...I was vastly disappointed by hey thats just the players I guess. Still annoying though, I can't stand SL's being ignorant thinking they can just play point or HAVE to be in the action all the time. It doesn't help anyone. Maybe on Airport its fine...but sheesh most maps, you need to stay alive. I cant even count how many times I've had to say "Hold on SL...let me take point" and these aren't noobs...they are seasoned guys and sometimes in Clans as well. Just dumb, if you dont want to do it right...then dont do it. I know I can just switch squads or start my own...but sometimes this just isnt feasible.