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would it be cool to have MLRS

Posted: 2005-09-05 03:54
by worst 3
i think it be cool to see MLRS in the game. i dont know that much about them but i seen pictures of them lunching rockets and it looks so cool im sure not for the guy on the other end but i love to see rokets like that flying over head. i dont think it would be to that hard to use just add arch to rokets and make new ones ok so it be a bit hard but the veicle is easy to make it a box. love to see it in the game any one else.

and for controls i think if you want to fire u have to stop press the fire buton to get in to the aiming view. where the flaps on the front go down so u dont get blinded. then you have it so u clik a buton and that adds 10 meter on it range. you would need help for a suad to aim it. like the range finder if you hit this target. there would be a min rang of like not sure 75-100 meters not suer and maby a little indicatr saying how far u are aiming. any whay i think it would be cool to have and be real.

<a href="http://images.google.com/imgres?imgurl= ... DN">LINK<a>

and sory if it bin asked again but i did not see any one mention it

Posted: 2005-09-05 04:25
by keef_haggerd
id like to see them in, just make them hard to use, the MLRS in POE were so much fun to use, but it had to be very coordinated. give them a long reload time and they would be perfect.

say there was a small convoy of tanks coming in, get someone out there to spot, and you can rain some damage on them. you could also, with proper arty, set up choke points with missles on one side and artillery on the other.

Posted: 2005-09-05 04:48
by worst 3
dont think they should be able to reaload with out suplies and it should take a some time to reload too from the suplies. i think there shear fire power makes up for the fact that they can only hold the amount reay to fire. dont know what type of round tho. thy only have to relod pods so i think it should take 20 sec min for each to be rearmed and u have to use the entire pod to use them. i would like them to be very dependent on spoters for there use good for team work :)

Posted: 2005-09-05 04:51
by CobraPhantom
If point-and-click arty is taken out, Ill take anything. I love the MLRS and BM21 from DC, nothing ever really matched it.
I vote hell yeah becuz I want manned arty.

Posted: 2005-09-05 05:42
by Tacamo
Would be interesting to see if different warheads could be added. Like ATACMS, BAT submunitions, FAE's, or UAV's depending on the MLRS system in use.

Posted: 2005-09-05 15:28
by Evil Koala
As I've said in one of my previous posts... I'd like to see MLRS, and naval bombardments (depending on the map, beach maps would use naval bombardments, and land maps would use MLRS). It would offer a more devestating form of artillery. Though I dont think it should be player controller. Only called in similiar to how artillery is used now. Only it would come from off-map since MLRS, and Naval Guns can reach well over 20 miles. And the effect would be complete devastation. Like a current 4 gun artillery attack X 10. To keep things somewhat balanced, the recharge for another strike would take 10x longer as well. I wrote up a better discription of this idea in "Artillery.. ughh" on page 4.

Posted: 2005-09-05 15:44
by m0ldym1lk
Image

Image

Image

http://usimod.clanspy.net

Heil.


Though I agree that it would make a great addition to PR too ;)

Posted: 2005-09-05 17:08
by worst 3
i dont like the idea of off map becuse you cant desrtoy. i dont think they would be a good idea on all maps too. some should have starionary art, others mobile. or a combination but the time betwen use of lets say stationary should be much much longer. i think it should have the damage it dose spred out over a longer bombaredment so it could be used as supressing fire when men move up. the mlrs would be used to take out targets, they would lay down a quick bombardment over a smaller area. and also i would see them as haveing diffret angle there rorkets would be comeing in form. they would be comeing in at a 30 degree angle where the art comes in at a 89 degree angle. they would have diffrent uses and also have diffrent draw backs. (they sould take a looooong time to respawn minuts and easier to destroy then art becuse of its mobility. and i found a russian verson soo that would be mec and chinas beucse china use it and mec uses china gear.

http://military.china.com/zh_cn/arming/ ... 079590.htm

i think that the one with the 16 pods would be mec not sure tho

Posted: 2005-09-05 20:13
by Agent556
ah the good old days eh solo? i miss it too

Posted: 2005-09-06 13:47
by Ogricken
I think it work well, infact it could work just like the commanders artillery. You press a button and it stops whereever it is, lets say it has a range that stretchs 50% of the map in diameter so you would need to be near the figthing but not quite in it. From there you could then deploy, it would take say 10 seconds during which you would be blind and very vulnerable to attack, but after it returns to normal driving mode and takes say 3 minutes to reload. It could have an effect comprable to the current artillery. - To keep it balanced the MLRS could have no anti infantry countermeasures and be very vulnerable to anti-armour rockets meaning its a destructive weapon in theory, but in practise it would take skill to sneak it past the enemy, deploy it and protect it whilst it was firing.

Posted: 2005-09-07 01:20
by worst 3
yea that is what i think it should be. but i dont know about half the map becuse if it is reality then it would be almost the hole map. i think at least after 50% it should get very inaccurate from there. but i like the min range more but try to rember reality.

Posted: 2005-09-08 01:49
by DuckCommander
I'd rather have Paladins or 105mm Howitzers. MLRS rockets have a BIG blast radius, it could easily wipe out a flag no problem.

Posted: 2005-09-08 08:14
by Doedel
I wouldnt want to see player-usable artillery, except maybe small-scale rockets which are used more in a local environment, like rockets on the back of a pickup. I would say however tweaking the current arty system, changing it, ie replacing the current artillery pieces with an MLRS or two that launch the rockets, or tweaking how they fire.. ie, battery of 3 artillery should fire 3 quick shots, reload very quickly, and you could basically be able to fire almost continuously (but having to fire after every 3 shots will make it quite repetetive and taxing -- plus I'd cut the radius/accuracy too)

Posted: 2005-09-08 16:14
by Lev_Astov
I really want to see the MLRS system in PR! I love artillery and especially want player controlled artillery. Also, I think the commander should be able to appoint specific players or squads to man any player-controlled artillery there might be. That way we reduce the occurance of morons using artillery.

Posted: 2005-09-08 20:24
by worst 3
think the art should be manual and shot fairly slowly but continu to fire for a realy long time. then take some time to reload to full again and start over and the comader shoud be near the art. and 105 howitzer would be realy only needed if there was no auto art.

Posted: 2005-09-08 20:34
by keef_haggerd
i would also like to see both commander and player controlled artillery. the thing with the MLRS is being player controlled, is it would only work well with lots of teamwork.

Posted: 2005-09-10 04:24
by worst 3
yea i did a little reserch and moblie art cant shoot taht fast alone it over heats to fast. it can shoot a 3 round in 15 sec but has too cool or 8 in 1 min and cool. it can shoot 1 round every 3 minuts with no problems i think and it 155mm not 105. any way the mlrs would reload a lot slower then.

http://www.army-technology.com/projects/paladin/

also look at the mlrs

and the himars less fire power but on wheels :wink:

Posted: 2005-09-23 02:50
by worst 3
wow i thought i lost this post after the change thing. but it is stil hear cool. ok i saw a 120mm mlr for the chin and it had 40 pods poseted it on a nother form but is sound like a good idea no. they need more stuf.