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Nametags
Posted: 2005-09-05 06:56
by Paladin-X
To kind of go along with the lock out poll, assuming that we lock out vehicles from the enemy, should tags be removed?
I didn't make a poll on this since there's so many ways this can go.
Leave tags as is
Remove tags altogether
Friendly tags fade in faster/slower
Enemy tags fade in faster/slower
Remove enemy tags
Remove friendly tags
Reduce distance on friendly and/or enemy tags
Increase distance on friendly and/or enemy tags
IMO, assuming that vehicle lock outs are implemented, enemy tags should be removed and friendly tags should be shortened to about 25-30m. Normally I'd say remove tags altogether, but from a game play point of view, it's nice to know who your comrades are fighting beside you. From a realism view, you would have a pretty good idea of who that guy is standing 10 feet in front of you.
I know there's a bit of a problem for distance shooters, so I'd say at the very least, leave friendly tags the way they are and completely remove enemy tags(since they spoil any kind of cover).
NOTE: Again, we may or may not adjust tags based on majority input on the matter. However as always, we certainly appreciate your opinions on the matter.
Posted: 2005-09-05 07:01
by F-Hoernchen
This might be the best way "enemy tags should be removed and friendly tags should be shortened to about 25-30m"
Posted: 2005-09-05 07:20
by Evilhomer
hmm don't know about shortening enemy tags, now with the tanks getting a brand spanking new scope, Player recognition form long range goes out the window, as you are unable to look at your minimap before you fire every shot, the gameplay just flows too quick.
Posted: 2005-09-05 07:22
by Paladin-X
Which is why my second suggestion is leave friendly tags as they are and remove enemy tags.
Shooting directions: does target have blue tag above head? If yes hold fire, if no shoot him.
Posted: 2005-09-05 09:01
by FBX
one problem with removing enemy tags is the friendly fire thing- you look at someone ,dont see a tag, and assume he's bad, but then sudddenly after you shoot his name shows. Since models on players sometimes seem to get reversed...
Posted: 2005-09-05 17:12
by Figisaacnewton
Enemy tags should be removed and friendly tags should be shortened to about 15-20m.
Freindly tags should also take about 3 seconds of staring at before they pop up, if that is possible to do.
Posted: 2005-09-05 17:30
by OverwatchX
Enemy tags completely gone.
Friendly tags present but only show up when you are really close (to simulate being able to recognize the soldiers face and thus know who it is).
Also, enemy vehicle lockouts must be in effect if these nametag changes are made otherwise, a lot of friendly fire incidents will occur when people fire on enemy tanks not knowing that a friendly stole it and was inside.
Re: Nametags
Posted: 2005-09-05 17:49
by toffa_h
[R-DEV wrote:Paladin-X]...enemy tags should be removed and friendly tags should be shortened to about 25-30m. Normally I'd say remove tags altogether, but from a game play point of view, it's nice to know who your comrades are fighting beside you. From a realism view, you would have a pretty good idea of who that guy is standing 10 feet in front of you.
I know there's a bit of a problem for distance shooters, so I'd say at the very least, leave friendly tags the way they are and completely remove enemy tags(since they spoil any kind of cover).
Sounds perfect.
Posted: 2005-09-05 18:02
by F-Hoernchen
Make it so real as possible!!!
This should be the only tags in the game "Friendly tags present but only show up when you are really close (to simulate being able to recognize the soldiers face and thus know who it is)."
In reality you don“t see a "distance-shot-tag" - so i dont wont to see one in the game!

U need to wait until u see who is this guy - this is very exciting!!! Or u need a very good communication with your teamm8s = more teamwork!!!!
Posted: 2005-09-05 18:22
by worst 3
get them out of the game it is realism it is that simple. there still on the map (there names should maby be on the map or a number to figure out who they are)
Re: Nametags
Posted: 2005-09-05 18:41
by keef_haggerd
toffa_h wrote:[R-DEV wrote:Paladin-X]...enemy tags should be removed and friendly tags should be shortened to about 25-30m. Normally I'd say remove tags altogether, but from a game play point of view, it's nice to know who your comrades are fighting beside you. From a realism view, you would have a pretty good idea of who that guy is standing 10 feet in front of you.
I know there's a bit of a problem for distance shooters, so I'd say at the very least, leave friendly tags the way they are and completely remove enemy tags(since they spoil any kind of cover).
Sounds perfect.
i also agree
another thing, is people are talking about you wont know if someone stole an enemy vehicle, such as, an american steals a T-90..... but this crosses over to something im pretty sure reality mod wont have ot worry about, because a majority of the community has agreed that you wont be able to steal enemy tanks, jets, helis, and light armoured vehicles. and all you would have to do, is tell your commander "squad X has stolen an enemy buggy we are at this position heading here, tell other squads so they dont fire on us"
Posted: 2005-09-06 14:38
by Ackon
If PR decides to make sure each uniform is distinct then removing all name tags would be cooler.
What i mean distinct is like MEC vs USMC. Each side has their own distinct outfits. Not like PLA vs USMC, where they both use green camoflauge outfits.
If not then removing enemy tags, and leave the friendly tag as is, because it will effects snipers, if snipers cant tell whose the enemy when their outfits are simliar.
Posted: 2005-09-06 14:41
by Hoss
Which is why my second suggestion is leave friendly tags as they are and remove enemy tags.
Removing enemy tags will not allow people to scan horizon or use tags to find a hidden enemy while keeping friendly tags will keep TK's down.
Posted: 2005-09-06 14:46
by Ackon
I forgot to mention, would it be possible to make the name tag thing part of the 3D map toggle?
You know the button that turns off the flags icons (default = ALT)
So we can toggled it on or off?
Posted: 2005-09-07 19:53
by Scribble
I'd prefer to take out emeny tags (for reasons listed above) but leave in friendly tags. Many people's (myself included) dont have uber systems and most everyone apears as a black pixellated blob at about 50 meters. IRl you can pick out people rather a lot further than that...
Posted: 2005-09-07 21:02
by TerribleOne
I really think freindly tags need to stay in the game but strongly feel that enemy tags need to go full stop.
Then people can hide etc and use there camo.
serverside
Posted: 2005-09-08 15:02
by Monkwarrior
What ever your choice is gentlemen: the most logical choice would be to make it a serverside choice. So a server/clan can decide for themselves the way they want to play the game.
The most populated servers are the ones who can adjust the gameplay to their own audience. Try not to make these choices for others, but let your PR-community decide for themselves. They will find the servers they like and keep playing there. Just add some serverside nametag-settings and it will work out fine.
Nice mod so far gents.
Greetingz, Monk (host of some servers).
Posted: 2005-09-08 16:57
by Street
well ok in RL how far can i actually ID my friend? well outside a train station i can spot em about 50-80m if i stare and concentrate hard...so lets put 50-80m if zoomed? (if thats poss) and while just lookin round randomly probs around 30-50m. In a dense crowd then sometimes i might not even spot em at 50m and sometimes i can see em 100m off since you focus more on faces and if you see something familiar its probs them. However in dense areas around 20m guaranteed.
In armed forces however i'm sure that soldiers would look for a specific thing to ID FoF for example helmets in WWII. Probs would look at something similar on someone else in modern combat. Rank insignia/trousers/weapon/shirt style/equipment etc. So likeliness is that to set something definate then
50m, fade in taking 4 secs.
remove enemy tags for playability. Fade ins only for friendly
Posted: 2005-09-09 21:12
by Sgt.Weber
I say remove the tags. Makes it realistic.