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dug outs - high points-man traps

Posted: 2007-04-20 16:07
by callumh
do u think youll be able to incorparate small dug out holes with like camo over the top for snipers to hide and another thing is have like tree houses for sniper or somhing also man traps like holes in the ground and if u fal in u die.
please let me know what u think.

Posted: 2007-04-20 16:29
by Outlawz7
First two things for snipers...damn pussies, no! All fcking snipers want to be Leet these days...

And a ground trap...could be only done by making holes, when building the map and putting a special object over them, like a quad of leafs to hide the hole...not sure, thats what they have today....try EoD, they got pungi sticks there...

Posted: 2007-04-20 16:32
by daranz
Sniper tree house? Sounds like a perfect 40mm nade magnet.

Posted: 2007-04-20 16:33
by callumh
ok

Posted: 2007-04-20 16:35
by SethLive!
bunkers are coming in .6

Posted: 2007-04-20 16:47
by matt.b
lol @ mantrap idea :D it'd be quite easy to match & cover the terrain with something, & having the bottom of the pit with a 'death' material, only thing is making something break as you run over it.

Posted: 2007-04-20 17:45
by Hides-His-Eyes
Oh man mantraps for PLA on Mao Valley pleeeeease

Posted: 2007-04-20 18:42
by Expendable Grunt
Oh dear gods no -- Mao is hard ENOUGH with all that damn grass...

Posted: 2007-04-20 19:23
by Long Bow
I had a tree house when I was child.





Spam!



Cheers,

Posted: 2007-04-20 20:33
by VipersGhost
I love the tree house ideas....like a hunting stand but up in a tree,,,good for snipers but you can be pinned in if you are found. Is there anyway to randomize object locations?

Posted: 2007-04-20 22:55
by IronTaxi
nah...dont think we can randomize locations on those kinds of objects BUT!!! ;)

Posted: 2007-04-20 23:45
by Hides-His-Eyes
'[R-DEV wrote:IronTaxi']nah...dont think we can randomize locations on those kinds of objects BUT!!! ;)
Always the winks, never the hints... :) :roll:

Posted: 2007-04-21 03:35
by IronTaxi
i swear to the good dog up above...within a month of us coming up with something new you guys say it here on the public threads...i mean i think somebody has a john malkovich thing going on in Eggmans head....

i guess that would explain all the voices he hears...hehe

;-) ;-) ;-) ;-)

Posted: 2007-04-21 04:59
by Jay
Outlawz wrote:First two things for snipers...damn pussies, no! All fcking snipers want to be Leet these days...
Yeah, you're right... Snipers should run in there, pistols drawn, shooting everyone up rambo syle... :roll: Also, snipers should suck. So they're NOT leet

THAT makes sense...

Posted: 2007-04-21 14:14
by jerkzilla
The problem with tree houses and dug-outs is that we can all learn the map, so if I, for example, had a sniper kit, the first thing I'd do is to check those locations for enemy snipers, and so would everyone else if the cover was in their line of sight. What I mean is that tree houses and dug-outs are actually death traps for snipers. I'd rather opt for more bushes on some maps as those, in my opinion, are the best cover a sniper could get.
Besides, tree houses, dug outs and man traps are a bit World War 2-ish, don't you think?

Posted: 2007-04-21 15:44
by Guerra
This isn't Vietnam. Mantraps are absurd and against the Geneva convention, since its a painful, cruel way to die, and it can also harm civilians.

Posted: 2007-04-21 16:15
by Mongolian_dude
Within a week everyone would know the exact locations of the holes and sniping positions. If there is one thing i learnt from BF2 SF, Operation ghost town, DONT SNIPE FROM A TOWER.
Its like the N0ub sniper in saving private ryan who choses, not a high window with lots a neibourghing windows, but a church tower....NubBLes.

...mongol...

Posted: 2007-04-21 18:59
by ZaZZo
I used to snipe from that tower in BF SF :P but it isn't really sniping in vBF2 and exp packs, it's more like emptieng the clip to your targets leg or something with the SVD.


As Mong says, everyone would ken the exact positions

Posted: 2007-04-21 22:47
by IronTaxi
Yes and know...i can safely say that if well concealed they are very good fighting postions... the nice thing is that as our maps get bigger (adn they are)
there will me less adn less memorization of levels...so you are less liklely to know about every inch of the map...

ive mad e aspecial effort to make my new level as random as possible terrain wise..hopefully that will help to break up some of the repetitive stress syndrome that develops on maps...


jerkzilla wrote:The problem with tree houses and dug-outs is that we can all learn the map, so if I, for example, had a sniper kit, the first thing I'd do is to check those locations for enemy snipers, and so would everyone else if the cover was in their line of sight. What I mean is that tree houses and dug-outs are actually death traps for snipers. I'd rather opt for more bushes on some maps as those, in my opinion, are the best cover a sniper could get.
Besides, tree houses, dug outs and man traps are a bit World War 2-ish, don't you think?

Posted: 2007-04-21 23:07
by daranz
Guerra wrote:This isn't Vietnam. Mantraps are absurd and against the Geneva convention, since its a painful, cruel way to die, and it can also harm civilians.
Sounds like a perfect fit for insurgents! Give them a shovel item, so that they can dig a hole, and throw some IEDs inside. When a Marine walks over the hole, they can explode the IEDs, killing the marine in a gruesome manner! Perfect trap!

As an added bonus, give shovels to Marines and enable them to erect Hesco walls by shoveling sand inside.