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Can we up the volume on footstep sounds?

Posted: 2007-04-20 17:17
by VipersGhost
Too many times I don't hear anyone coming at me until they are RIGHT on me. I have Xfi Plat with 5.1 THX surround and lots of volume...yet still footstep sounds are realitively unuseable...makes it to easy for idiots to come sprinting around the corner unnanounced and circle straffing blasting away. Might bring some cooler "behind the lines" CQB tactics as you can now listen and stay hidden instead of running into so many of those random (hey I'm five feet from you sprinting but still surprised you).

Posted: 2007-04-20 18:26
by SethLive!
VipersGhost wrote:Too many times I don't hear anyone coming at me until they are RIGHT on me. I have Xfi Plat with 5.1 THX surround and lots of volume...yet still footstep sounds are realitively unuseable...makes it to easy for idiots to come sprinting around the corner unnanounced and circle straffing blasting away. Might bring some cooler "behind the lines" CQB tactics as you can now listen and stay hidden instead of running into so many of those random (hey I'm five feet from you sprinting but still surprised you).
X2
i have a EAX enabled and i'm wearing headphones but can only hear foot steps about fifteen feet away.

Posted: 2007-04-20 18:32
by WNxLT7
Yeah because you know when people walk it sounds like a collumn of tanks...

Posted: 2007-04-20 18:43
by blud
I totally agree, same with ladders. I can't hear people till they are like 5 feet away (aka right next to me).

Posted: 2007-04-20 20:11
by VipersGhost
Yeah..esp a guy with nades, two guns, big pack of stuff, wearing boots and sprinting...he should def be making quite a bit of noise. Hell its hard enough sneaking out of WNxLT7's Mom's house with NOTHING on... ;)

Posted: 2007-04-20 20:14
by Armand61685
my best guess would be that it's hardcoded

Posted: 2007-04-20 20:54
by blud
VipersGhost wrote:Hell its hard enough sneaking out of WNxLT7's Mom's house with NOTHING on... ;)
HAHA!

Posted: 2007-04-20 21:31
by ::Major_Baker::
headphones gives you the extra edge viper

Posted: 2007-04-20 22:22
by WNxLT7
Yeah as she chases you out for disapointing her once again :)

Posted: 2007-04-20 23:12
by Wasteland
Oh man. That was good. That was very, very good.

I used to rely so much on footsteps. I'd get 10:1 KDRs on small servers easily if I was trying for that.

But now I keep my VOIP:SFX ratio way up, so I can't hear footsteps very much. Maybe if footsteps can't be turned up, can we turn APC/MBT/chopper/plane engine sounds down? That way you could turn your volume up much more.

Posted: 2007-04-21 05:16
by Jay
Maybe just make it loud when you're sprinting. And really quiet when you're crouch-walking. It would make it so that there's actually a point in walking crouched. Right now its slower than regular walking, but provides less cover than proning.

Posted: 2007-04-21 08:06
by MadTommy
Ok I find footsteps VERY loud. On certain maps footfalls can be heard at a long distance.

I’m using:

xFi sound card that allows Ultra_High sound settings
Decent headphones
In the Sound Options area have the ‘Effects’ set to 100% and ‘Voice Over’ to roughly 30% and i have Music at 0%.

I often hunt by sound alone. I can often hear enemy troops that I can’t subsequently find!

This does not need tweaking….
If you sprint, you can be heard at some distance,
If you walk it is hard to hear at a distance, but easy to hear at close quarters
If you crouch it is hard to hear close up.
If you crawl you won’t be heard.

Posted: 2007-04-21 08:56
by Jaymz
JP*wasteland.soldier wrote: But now I keep my VOIP:SFX ratio way up, so I can't hear footsteps very much. Maybe if footsteps can't be turned up, can we turn APC/MBT/chopper/plane engine sounds down? That way you could turn your volume up much more.
Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly. ;)

Posted: 2007-04-21 13:17
by WNxLT7
This isn't Project Counter Strike...

Posted: 2007-04-21 16:50
by Wasteland
'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly. ;)
No, I just mean that I like to have my effects volume turned way up so gunfire's loud and immersive, and footsteps are audible. But then when I hop in an APC I can't hear the VOIP and I worry about the health of my speakers. I just want it so that the volumes of engines are lower when you're *inside* the vehicle.

Posted: 2007-04-21 17:06
by {GD}Snake13
'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly. ;)
This is absolutely correct, I can tell you from being a sneaky sob during paintball games that just the sound of paintball markers going off nearby is enough to negate the sounds of footsteps, I can only imagine a real battle with guns and vehicles.

Posted: 2007-04-21 17:06
by Mongolian_dude
Thats the funnest way to play mao vally.
Stay prone in the jungle with a knife and as soon as you hear footsteps...RAH!!!!!!!! *shank*

Yeah, my hearing has deteriated from having my vol so loud, just to hear things like that. For realism, and for the love of god my future health, i would think it wise to increase this.

...mongol...

Posted: 2007-04-21 17:12
by l|Bubba|l
'[R-CON wrote:Jaymz']Negatory. Again realism comes into play, in a firefight there are way too many audible events for something as tame as footsteps to be noticeable. For 0.6 the volumes of engines are the same but the distance at which they are heard is greater, thanks to yours truly. ;)
It's not all about the footsteps.
What's with the noises of shaking equipment while running?
When there is no firefight at the moment you should cleary hear them running up to 40m.

Posted: 2007-04-21 17:19
by Mongolian_dude
l|Bubba|l wrote:When there is no firefight at the moment you should cleary hear them running up to 40m.
Clear exageration, but a good point.

...mongol...

Posted: 2007-04-21 17:28
by Jaymz
JP*wasteland.soldier wrote:No, I just mean that I like to have my effects volume turned way up so gunfire's loud and immersive, and footsteps are audible. But then when I hop in an APC I can't hear the VOIP and I worry about the health of my speakers. I just want it so that the volumes of engines are lower when you're *inside* the vehicle.
I feel your pain, unfortunately the BF2 engine doesn't allow you to change the engine sounds between 1p and 3p. As far as I know you can only add in new ones, eg: APC alarms etc.