Page 1 of 1
Front Lines
Posted: 2007-04-22 17:13
by Leo
Now, I know that the flag system has been getting an overhaul, but since we haven't gotten too many details, I don't know if this is being implemented.
The Devs have done a great job in making the Flag Cap Radius into an area rather than a 2 foot diameter circle, but there are still some things that irk me, like the lack of a front line. With the new Bunkers being introduced, front lines should be more evident, but still not very realistic.
My idea is that if you cap a certain flag, you get an "area" of the map that is yours. In this "area" there can be random ammo dumps that only rearm your team. There would also be "medical tents" that can rearm bandages somewhat faster than anything else.
This would help add the feeling that if you cap this area, you can get supplies and support closer to the front. And IMO, this would be supplementary to the bunkers.
I'm not sure if this is possible, but is it at least a good idea?
Posted: 2007-04-22 17:33
by Clypp
How about a system like in GRAW where everywhere is part of a zone which can be captured. You can only capture zones that connect to your own zones. This will keep a front line. For exery zone controlled you get small bouses such as extra limited kits, more vehicles, etc.
Posted: 2007-04-22 18:17
by Expendable Grunt
Hm a bonus for # flags capped would be kinda cool...
Posted: 2007-04-22 18:54
by jackal22
that would be really good ,especially the medic tents and random suplies.
getting extra access to vehicles would be greate too.
Posted: 2007-04-22 18:56
by Armand61685
Clypp wrote:How about a system like in GRAW where everywhere is part of a zone which can be captured. You can only capture zones that connect to your own zones. This will keep a front line. For exery zone controlled you get small bouses such as extra limited kits, more vehicles, etc.
this would be hard for maps like basrah because there are so many angles.
These frontline zones only work with WWII games like DOD and call of duty.
Posted: 2007-04-22 20:13
by youm0nt
The extra vehicles and limited kits could be nice but only be spawned at the main base of your team instead of the CP itself.
Posted: 2007-04-23 18:27
by Leo
Another one of my suggestions bites the dust

Posted: 2007-04-23 19:25
by Taffy
Leo wrote:I'm not sure if this is possible, but is it at least a good idea?
Yes, yes it is. I guess it could be done, but i'd imagine it would be very time-consuming and labor-intensive. Not to mention it would boost the size of the mod by quite a chunk. alas, the modders and mappers are NOT Gods, however close they may be, so I doubt it'd be implemented. Which is a shame

Posted: 2007-04-23 23:00
by Raniak
Remind me of Company of Heroes (RTS), when you capped flag, the whole area came with it...

Posted: 2007-04-23 23:04
by danthemanbuddy
Great Idea
Posted: 2007-04-23 23:50
by bunny
Raniak wrote:Remind me of Company of Heroes (RTS), when you capped flag, the whole area came with it...

Ya several RTS (Real Time Strategy) games such as Company of Heroes or Empire Earth or Rise of Nations have a system where when you build a city or capture a point, you get a certain amount of territory and you win when you control a certain amount of territory. I like this idea but I don't want this to be a permanent change to the mod, I think it would be much better as a new game type.
Posted: 2007-04-24 08:28
by Army Musician
Reminds me of the 'Total War' series. M2TW, I think, that it is a good idea, give the commander, a tactical job, like commander in RTW. The that could allow for trenches, etc.
Posted: 2007-04-25 02:15
by Crunchieman
Like CoH? I agree. This would be a very good adjustment.
Posted: 2007-04-25 06:52
by Outlawz7
Hmmm, could you spread influence on the CP, after its yours and the territory with it?
Because in C&C Generals Chinese had speaker towers, which would scream out mandarine and give the troops health, repairs and resupply,
and in Civilization 3, whenever you builded a great cultural monument, it spreaded the influence of your civilization, and expanded the territory...
Ok, this is getting off the topic, Im sure, we wont have such in the mod...
Hmm, how about having capture zones over a certain area? This would go great with EJOD, since you would have to clear the whole area of the city around the CP to hold it. And maybe have no-mans-land zones between the CPs to create a frontline...altough this is calling for non-circular CP zones..if that can be modded...