Some questions...
Posted: 2005-09-07 21:01
Just got a few things in my head while playing..
Is it possible create a walk button? There are times when I don't want to "jog" but walk slowly. At the same time, I donn't want to have my sites up. Also, I think it makes some noise when you move forward regularly without sprinting... so the only way i can really walk is to bring up my sights which seriously hampers my view sometimes.
And second, is there a real point in having a warning on C4? It's not something that is triggered when you step on it... so whether or not you know it's there doesn't really matter. Unless of your course a teammate is in a tank, rolls up to defend a poing, sees the C4 you laid as a trap and backs up... but that doesn't happen often and you can't really be sure the guy who placed the C4 is still alive.
If it was me, I would remove those warning symbols altogether. Instead, I would create a flashy message at the top right that says you are in vicinity of friendly claymore/mines.
It's important that the message be a flashy one so that it will attract attention. Alot of times people either miss that red sign on the right because they have tunnel vision, or they dont know what it means.
And lastly, is it possible for a map to have pre-deployed minefields on maps? It would be nice to be able to disable those mines with an engineer. The minefields would lead direclty into a base but it would take time to get through them with the engineer.
Edit; Oh, and maybe the engineer could have something besides a wrench to disable mines?
Is it possible create a walk button? There are times when I don't want to "jog" but walk slowly. At the same time, I donn't want to have my sites up. Also, I think it makes some noise when you move forward regularly without sprinting... so the only way i can really walk is to bring up my sights which seriously hampers my view sometimes.
And second, is there a real point in having a warning on C4? It's not something that is triggered when you step on it... so whether or not you know it's there doesn't really matter. Unless of your course a teammate is in a tank, rolls up to defend a poing, sees the C4 you laid as a trap and backs up... but that doesn't happen often and you can't really be sure the guy who placed the C4 is still alive.
If it was me, I would remove those warning symbols altogether. Instead, I would create a flashy message at the top right that says you are in vicinity of friendly claymore/mines.
It's important that the message be a flashy one so that it will attract attention. Alot of times people either miss that red sign on the right because they have tunnel vision, or they dont know what it means.
And lastly, is it possible for a map to have pre-deployed minefields on maps? It would be nice to be able to disable those mines with an engineer. The minefields would lead direclty into a base but it would take time to get through them with the engineer.
Edit; Oh, and maybe the engineer could have something besides a wrench to disable mines?