Medic's capabilities
Posted: 2005-09-08 08:00
Okay, so here's my idea. Its two-fold and involves A) realistic body damage and B) what the medic should be able to do about wounded comrades.
First, let me just say I dont like that you can magically zap someone back to life. Its all cool and nifty and all, but it isn't exactly realistic. Actually, none of the medic **** is. Anyway...
First a small talk about effects of being shot. First, I think, being shot ANYWHERE should put you into "shock mode" where everything becomes blurry and sounds are muffled. I think this should be done because IRL, that's similar to what does happen. You get the wind knocked out of you, or you're just so shocked by the feeling of a bullet travelling at such high speeds impacting into your flesh.. often it'll altogether knock someone down, or cause them to fall down, but since this isn't possible in BF2 I propose going into "shock" mode when you're shot... ANYWHERE.
Second, damage and wound effects should be realistic. Being shot in your body armour should NOT kill you but it SHOULD do some damage. Even if it stops the bullet, the bullet's sheer speed have the capability to break your ribs or atleast cause a heck of a lot of pain, and even if you're jacked up on adrenaline being shot 5 times in body armour will still put you down.. not kill you, but pretty much incapacitate you.
Third, shots to critical parts of the body, such as the upper arms and legs, the shoulders, sides and so on, should start a bleed. They generally aren't covered by armour, and although being shot there won't kill you outright, it most likely will start you bleeding badly.
Fourth, Shots to the head and neck should just kill you right there, obviously.
Lastly, differentiating between "critically wounded" and "killed" -- PLEASE take special care to make sure this is done right. Ie, no amount of shocking you with defibs is going to heal half your brains being strewn about the courtyard, nor will it heal your guts seeping out of your shredded stomach. Infact, bringing someone back to life should be very rare. For example, when you are killed after being shot in the body armour several times, in which case you aren't really dead but are just incapacitated, THAT would be a good time to bring someone back.. but otherwise, if a guy bleeds to death or is killed as a result of a gunshot wound, no reviving should be possible.
NOW, as for what a MEDIC should be able to do...
First, medics' dropped healthpacks should heal very little damage. The majority of their "healing powers" should come from sitting over a wounded mate fixing his wounds, not plopping a bunch of bandages and needles beside him, watching them magically get sucked into him and BLAM, he's healed.
Second, medics shouldn't be able to revive, or atleast, only be able to very rarely. For instance, in the case I gave about a guy being overwhelmed by being shot in the body armour multiple times, maybe he could be revived, but otherwise.. defibbing people is nice and all but it doesn't/shouldn't heal bullet wounds to the head or torn internal organs.
And of course, medics should be able to stop bleeds, but heal slowly.
In terms of weapons.. they should only get a rifle for self-defense, no grenades, pistol optional.
So yeah, to sum up...
A) Realistic body part damages & effects such as bleeding, shock effect & etc (ie majority of people should die not from outright physical trauma but from bloodloss after being wounded in a firefight... unless he is exploded by a tank shell in which case, nah)
B) Realistic medic capabilities suchs as reviving only lightly wounded comrades, no dropping medpacks (or very "small" medpacks only to heal scratches & light injuries), slower healtime, no self-heal if possible
C) LOTS of points for healing.
D) If possible, only certain vehicles such as APCs and Humvees should be able to become "mobile hospitals" to heal people nearby. If not possible, remove it altogether!
Did I miss anything? Whaddya think?
First, let me just say I dont like that you can magically zap someone back to life. Its all cool and nifty and all, but it isn't exactly realistic. Actually, none of the medic **** is. Anyway...
First a small talk about effects of being shot. First, I think, being shot ANYWHERE should put you into "shock mode" where everything becomes blurry and sounds are muffled. I think this should be done because IRL, that's similar to what does happen. You get the wind knocked out of you, or you're just so shocked by the feeling of a bullet travelling at such high speeds impacting into your flesh.. often it'll altogether knock someone down, or cause them to fall down, but since this isn't possible in BF2 I propose going into "shock" mode when you're shot... ANYWHERE.
Second, damage and wound effects should be realistic. Being shot in your body armour should NOT kill you but it SHOULD do some damage. Even if it stops the bullet, the bullet's sheer speed have the capability to break your ribs or atleast cause a heck of a lot of pain, and even if you're jacked up on adrenaline being shot 5 times in body armour will still put you down.. not kill you, but pretty much incapacitate you.
Third, shots to critical parts of the body, such as the upper arms and legs, the shoulders, sides and so on, should start a bleed. They generally aren't covered by armour, and although being shot there won't kill you outright, it most likely will start you bleeding badly.
Fourth, Shots to the head and neck should just kill you right there, obviously.
Lastly, differentiating between "critically wounded" and "killed" -- PLEASE take special care to make sure this is done right. Ie, no amount of shocking you with defibs is going to heal half your brains being strewn about the courtyard, nor will it heal your guts seeping out of your shredded stomach. Infact, bringing someone back to life should be very rare. For example, when you are killed after being shot in the body armour several times, in which case you aren't really dead but are just incapacitated, THAT would be a good time to bring someone back.. but otherwise, if a guy bleeds to death or is killed as a result of a gunshot wound, no reviving should be possible.
NOW, as for what a MEDIC should be able to do...
First, medics' dropped healthpacks should heal very little damage. The majority of their "healing powers" should come from sitting over a wounded mate fixing his wounds, not plopping a bunch of bandages and needles beside him, watching them magically get sucked into him and BLAM, he's healed.
Second, medics shouldn't be able to revive, or atleast, only be able to very rarely. For instance, in the case I gave about a guy being overwhelmed by being shot in the body armour multiple times, maybe he could be revived, but otherwise.. defibbing people is nice and all but it doesn't/shouldn't heal bullet wounds to the head or torn internal organs.
And of course, medics should be able to stop bleeds, but heal slowly.
In terms of weapons.. they should only get a rifle for self-defense, no grenades, pistol optional.
So yeah, to sum up...
A) Realistic body part damages & effects such as bleeding, shock effect & etc (ie majority of people should die not from outright physical trauma but from bloodloss after being wounded in a firefight... unless he is exploded by a tank shell in which case, nah)
B) Realistic medic capabilities suchs as reviving only lightly wounded comrades, no dropping medpacks (or very "small" medpacks only to heal scratches & light injuries), slower healtime, no self-heal if possible
C) LOTS of points for healing.
D) If possible, only certain vehicles such as APCs and Humvees should be able to become "mobile hospitals" to heal people nearby. If not possible, remove it altogether!
Did I miss anything? Whaddya think?