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Posted: 2007-04-25 09:01
by fuzzhead
Insurgent RPGs will be in limited quantities in v0.6
Posted: 2007-04-25 11:31
by Brood
What's replacing that slot?
Posted: 2007-04-25 11:50
by Dyer |3-5|
Will they be made more accurate?? IMHO, If you could actually hit anything with them, there wouldnt be so many because not everyone would be trying to take out the same APC or chopper over and over. The U.S. would either have to use better tactics, or they would already be dead. Problem solved.
Posted: 2007-04-25 12:12
by dbzao
All light ATs are getting a new ballistics model in v0.6.
Posted: 2007-04-25 13:07
by causticbeat
Brood wrote:What's replacing that slot?
why does something have to replace it?
Posted: 2007-04-25 13:55
by daranz
causticbeat wrote:why does something have to replace it?
Because the spawn menu will look odd otherwise.
Posted: 2007-04-25 14:06
by dbzao
Don't worry about it... some class changes are coming in 0.6.
Posted: 2007-04-25 14:35
by Chuffy
Are they going to be pickup kits the way SA-7's and PKM's are? If so, on a map like Basra how many will be scattered around?
Posted: 2007-04-25 14:39
by duckhunt
Chuffy wrote:Are they going to be pickup kits the way SA-7's and PKM's are? If so, on a map like Basra how many will be scattered around?
yes
enough
Posted: 2007-04-25 15:38
by Mongolian_dude
'[R-DEV wrote:fuzzhead']Insurgent RPGs will be in limited quantities in v0.6
You idiot! Dont you know the rules around here?!
Your meant to leave a '

'!
...mongol...
Posted: 2007-04-25 15:43
by WNxLT7
Lets not spoil the suprise now!

Posted: 2007-04-25 19:00
by Bobert08
If you limit the RPGs, you need to make them moderately plentiful still. Or come up with some system where insurgents can request RPGs from spawn cars or something.
What I'm trying to say is, we need RPGs to take out armor, and I cannot trust 2 or 3 people to cover the armor advances with the only RPG kits on the map until they die and it spawns again.
Not to mention, I see waaay more people complain about the A10 on Basrah then the RPG kit. If anything needs to be taken out, I suggest you look a bit further into the overkill that is the A10.
Posted: 2007-04-25 19:11
by youm0nt
RPG gunner slot will probably be taken up by the civilian "class"...
Posted: 2007-04-25 19:21
by Wasteland
I die from people popping around the same corner as me and firing an RPG at their feet muuuuuuuch more often than I die by A-10. A-10s are just annoying because they're loud. They're pretty useless really, unless there's a commander.
Posted: 2007-04-25 19:23
by Jedimushroom
Whilst your at it, please tell me that the 'spec ops' will lose his ridiculous gun that no insurgent could possibly get AND grenade launcher.
Give him an UZI or something cool.
Posted: 2007-04-25 19:32
by Bobert08
JP*wasteland.soldier wrote:I die from people popping around the same corner as me and firing an RPG at their feet muuuuuuuch more often than I die by A-10. A-10s are just annoying because they're loud. They're pretty useless really, unless there's a commander.
Then lets take out every rocket class there ever was since they are all equally used as anti infantry.
Posted: 2007-04-25 19:46
by Wasteland
Bobert08 wrote:Then lets take out every rocket class there ever was since they are all equally used as anti infantry.
Except they aren't equally used as anti-infantry. I hardly ever get ATed, except by insurgents on Al Basrah.
Besides, they aren't talking about "taking out" the RPG-guy. Just limiting him.
I can't wait.