reenforcement waves for infantry
Posted: 2007-04-25 10:19
now ive read the update posts about 0.6 in which you devs explain that vehicles will spawn in waves to simulate reenforcement waves. sounds very promising.
the way i understand this itll give a clear advantage to that team who can hold their vehicles up till the next wave arrives.. leading to a armored superiority.
on the other hand, due to the RP gameplay system, the reenforcement flow of infantry to the frontline would be pretty constant. as long as the RP is up, maybe because its glitched, very well hidden etc. ( dont matter if positive/negative reasons) you cant bleed out that particular flank that squad is holding. because after 30sec+ another soldier will take his place ( in terms of reality)
so.. ive been surfing the gloryhoundz stats a bit. what came to my mind was that the least players have an average death count above 10 per round.
my silly suggestion would be that as soon as a player has reached those 10 deaths, he cant spawn at the RP which in most cases is near the frontline.
he has to spawn as a part of the reenforcement back at the base ( fresh meat/ cannonfodder.. which he would be cause he propebly likes to shower in bullet rain)
same for the squadlead. you reach 10 deaths, you have to spawn at the base.
and the next coerce base spawn would be at 15 or 20 deaths, whatever you think would fit.
what it would help
- wave spawnin transport cars in the base would have a use for these reenforcement troups aswell as for squads which lost their RP
- the sometimes rather frustrating search the hornet nest and smoke it out RP searching would become optional
- yes, squads would be ripped apart.. but isnt it realistic?
your squad at the frontline ( veterans) has to wait for the fresh people to arrive.
- it would simulate the fact that infantry is limited
- it would simulate, on basis of deaths, the real size of a squad or rather platoon. depending on the deathlimit you would set
- it would add a certain: I DONT WANNA DIE effect to the players
you dont wanna spawn back at the base, wait, and drive or walk 10 minutes to get back to action
youll therefor be cautius
didnt run a search^^ so if its been suggested or being implented or i got this thingy with reenforcement waves totally wrong youre free to flame
hope my idea isnt to stupid and wish you all a nice day
the way i understand this itll give a clear advantage to that team who can hold their vehicles up till the next wave arrives.. leading to a armored superiority.
on the other hand, due to the RP gameplay system, the reenforcement flow of infantry to the frontline would be pretty constant. as long as the RP is up, maybe because its glitched, very well hidden etc. ( dont matter if positive/negative reasons) you cant bleed out that particular flank that squad is holding. because after 30sec+ another soldier will take his place ( in terms of reality)
so.. ive been surfing the gloryhoundz stats a bit. what came to my mind was that the least players have an average death count above 10 per round.
my silly suggestion would be that as soon as a player has reached those 10 deaths, he cant spawn at the RP which in most cases is near the frontline.
he has to spawn as a part of the reenforcement back at the base ( fresh meat/ cannonfodder.. which he would be cause he propebly likes to shower in bullet rain)
same for the squadlead. you reach 10 deaths, you have to spawn at the base.
and the next coerce base spawn would be at 15 or 20 deaths, whatever you think would fit.
what it would help
- wave spawnin transport cars in the base would have a use for these reenforcement troups aswell as for squads which lost their RP
- the sometimes rather frustrating search the hornet nest and smoke it out RP searching would become optional
- yes, squads would be ripped apart.. but isnt it realistic?
your squad at the frontline ( veterans) has to wait for the fresh people to arrive.
- it would simulate the fact that infantry is limited
- it would simulate, on basis of deaths, the real size of a squad or rather platoon. depending on the deathlimit you would set
- it would add a certain: I DONT WANNA DIE effect to the players
you dont wanna spawn back at the base, wait, and drive or walk 10 minutes to get back to action
youll therefor be cautius
didnt run a search^^ so if its been suggested or being implented or i got this thingy with reenforcement waves totally wrong youre free to flame
hope my idea isnt to stupid and wish you all a nice day