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m-109 2#
Posted: 2007-04-30 11:47
by ice_killer
well here is my 2nd update on my m-109 self propeld artilery
poly
tracks are 2304 each so that will be 4608 poly for 2 tracks any 1 a clue? how to cut on the polygons?
rest of the model is 1226 poly
work
6 ourhs
URL=
http://imageshack.us]

[/URL]
have fun
ice_killer
Posted: 2007-04-30 11:52
by arthuro12
cool, what programm did u use?
Posted: 2007-04-30 12:04
by ice_killer
arthuro12 wrote:cool, what programm did u use?
3d max 8

Posted: 2007-04-30 12:14
by jarleif
use this tutorial for making the tracks
http://poe1.pointofexistence.com/dfast/ ... ax_tut.htm
and this explains how to do the wheels, the pics dont work though
http://poe1.pointofexistence.com/dfast/bf2wheeltut.htm
i was able to get the pics working. He just linked them wrong.
1.right click on an image and say copy image location
2.paste the location in a new window:
http://204.11.239.71/dfast/info1.jpg
3.replace
http://204.11.239.71/ with
http://poe1.pointofexistence.com/
example
http://poe1.pointofexistence.com/dfast/info1.jpg
Posted: 2007-04-30 12:16
by ice_killer
i used that 1 but the track's keep coming fat out ill post the tracks how the come out
Posted: 2007-04-30 12:19
by ice_killer
Posted: 2007-04-30 16:35
by ice_killer
oops i meant the track not the weels those are fine

but a the screen shows the are way to fat and to mutch poly :S
Posted: 2007-04-30 17:18
by Dylan
The front is F'ked up. You got some issues there, you can tell by the lighting on it. You might have got some vertexes that "sunk" into the model.
Posted: 2007-04-30 17:20
by ice_killer
no some are on the same "level' so it came out beter

Posted: 2007-04-30 17:23
by Dylan
I'm not sure what you mean. Have you corrected it?
Posted: 2007-05-01 16:28
by ice_killer
it is fien i ust check it out and there fine it just look so

any way can some 1 help whit the tracks?
Posted: 2007-05-01 18:08
by [T]waylay00
Looks good! The gun needs to be longer though.
Posted: 2007-05-02 14:13
by ice_killer
Posted: 2007-05-04 11:44
by [T]waylay00
Exactly

Notice how it extends quite a bit over the ground? Yours barely goes over the edge of the front. Just constructive criticism though.
Posted: 2007-05-04 13:05
by ice_killer
ok np any 1 can help me whit the tracks?
Posted: 2007-05-05 07:36
by Dylan
Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.
As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book :
http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271
See the dedication?

Good luck.
Posted: 2007-05-05 16:07
by jarleif
it looks like it is subdividing the tracks or, the original rectangle was subdivide or something like that. try doing it as a simple shape, then work up to the tracks. play around with the different settings when you make them
Posted: 2007-05-06 08:59
by ice_killer
'[R-MOD wrote:Dylan']Well, the best bit of advice I can give you now is to not give up. Get LOTS of reference photos, as I know that having many pictures from many angles helps greatly.
As you get better you might want to try revisiting this, it will be a lot better if you stick with it and learn. I just bought this book :
http://www.amazon.com/3ds-Max-Bible-Kel ... 23-6335271
See the dedication?

Good luck.
is it in dutch too ^^

any way gonna work on them until it is in PR

Posted: 2007-05-08 18:55
by ice_killer
mmm got a vid render doen only on low quality so gona do it tomoro again

and on high ^^ then has any 1 a good quality vis hosting site?