Increased Realism suggestions
Posted: 2007-04-30 13:31
Downloaded PR a few months ago now - its a fantastic mod - a big thankyou to all the contributors for all the hard work! I havent played BF2 vanilla since!
I downloaded it because I like realistic games/sims, I think realisim add's a lot more thinking gameplay to game's (ie. cover, squads etc), that said here are my own 2 penny's worth of suggestions, I did check them against the pinned thread.
1) Squad Size: 8 men ; I dont think as it is, a squad has enough firepower in most situations to take down even 1 or 2 hostile's without suffering casualty's, in most videos Ive seen, squads seem to overwhelm the enemy with firepower.
2) Defribulators and Medic: Its all a bit magical isn't it? Can the defribs be replaced with a big bag of those handy bandaid's for the medic?
3) Concussion: This kinda resulted in my thread, often I come across a lone hostile, get him by suprise and empty a few bursts of my M16 into him only for him to drop to the floor and take me out with his better stopping power G3, it seems the act of being shot repeatedly is a minor hindrance to ones in game avatar.
Concussion effects may include; knocking a person over, black out, shakey cam, or otherwise make taking accurate aim very difficult.
4) Gun Jam's
5) National Difference's: I don't know if some of these are already implemented but;
- Interceptor body armor or similar armor with inserts for US/UK, make western infantry able to withstand repeated hit's (with concussion of course) without damage to center mass.
- Soft Armor for Chinese/MEC, perhaps similar to current?
- No Armor for Insurgent
- US/UK make the support weapons available from the kit page to reflect the greater wealth of these countrys
- Increase Stamina of US/UK forces to reflect their better training/motivation
- Increase Speed of Insurgent/Chinese/MEC (perhaps more for Insurgent) to reflect their lighter kit
- Increase Effectiveness of US/UK medic
This will of course make it unbalanced I know, but surely this is as RLâ„¢? to offset this and reflect quality vs quantity:
- Change Spawn/ReSpawn Time's ie. increase Western, Decrease Eastern
- Change Team Ratio's ie. 2 MEC positions for 1 West or something similar
- Change Start ticket ratio's (West not willing to lose as much)
6) And lastly, squads are the bread and butter of PR, so perhaps change the end of round screen a little to show all the squad's rather than just individuals, maybe giving awards for different things (or just gold/silver/bronze) at the end to the best squad on each side - or something like that.
Rgrds!
stringue
I downloaded it because I like realistic games/sims, I think realisim add's a lot more thinking gameplay to game's (ie. cover, squads etc), that said here are my own 2 penny's worth of suggestions, I did check them against the pinned thread.
1) Squad Size: 8 men ; I dont think as it is, a squad has enough firepower in most situations to take down even 1 or 2 hostile's without suffering casualty's, in most videos Ive seen, squads seem to overwhelm the enemy with firepower.
2) Defribulators and Medic: Its all a bit magical isn't it? Can the defribs be replaced with a big bag of those handy bandaid's for the medic?
3) Concussion: This kinda resulted in my thread, often I come across a lone hostile, get him by suprise and empty a few bursts of my M16 into him only for him to drop to the floor and take me out with his better stopping power G3, it seems the act of being shot repeatedly is a minor hindrance to ones in game avatar.
Concussion effects may include; knocking a person over, black out, shakey cam, or otherwise make taking accurate aim very difficult.
4) Gun Jam's
5) National Difference's: I don't know if some of these are already implemented but;
- Interceptor body armor or similar armor with inserts for US/UK, make western infantry able to withstand repeated hit's (with concussion of course) without damage to center mass.
- Soft Armor for Chinese/MEC, perhaps similar to current?
- No Armor for Insurgent
- US/UK make the support weapons available from the kit page to reflect the greater wealth of these countrys
- Increase Stamina of US/UK forces to reflect their better training/motivation
- Increase Speed of Insurgent/Chinese/MEC (perhaps more for Insurgent) to reflect their lighter kit
- Increase Effectiveness of US/UK medic
This will of course make it unbalanced I know, but surely this is as RLâ„¢? to offset this and reflect quality vs quantity:
- Change Spawn/ReSpawn Time's ie. increase Western, Decrease Eastern
- Change Team Ratio's ie. 2 MEC positions for 1 West or something similar
- Change Start ticket ratio's (West not willing to lose as much)
6) And lastly, squads are the bread and butter of PR, so perhaps change the end of round screen a little to show all the squad's rather than just individuals, maybe giving awards for different things (or just gold/silver/bronze) at the end to the best squad on each side - or something like that.
Rgrds!
stringue