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Lock-on "kill switch"

Posted: 2007-04-30 16:34
by Dyer |3-5|
I checked the sticky and didnt see this.

Would it be possible to have a button that, when you are in a vehicle that is being targeted such as a chopper that has an SA-7 locked on to it, you could hit a button to disable the sound so that you can still see the red "x", but dont have to listen to that really annoying high pitched noise for long periods of time?

Posted: 2007-04-30 16:38
by arthuro12
lmao good suggestion but i bet the dev's gonna say

''Get over it..''

Posted: 2007-04-30 17:46
by Outlawz7
Get used to it....better for SA-7 ;)

I know, I annoyed the Cobra with locking on it for so long, it started ignoring it, then boom...lol

Posted: 2007-04-30 18:00
by Hides-His-Eyes
This'd be like nerfing the SA7

FOrget worrying about the explosive... They'll go after the SA7 just to make the noise stop :)

Posted: 2007-04-30 19:23
by daranz
I call the SA7 my anti-blackhawk stick. I take out the stick, and wave it at Blackhawks, and they run away. If they didn't have an annoying sound playing in their cockpits, the stick would be that much less effective!

Posted: 2007-04-30 19:28
by $kelet0r
the Sa7 would not trigger a lock on warning irl anyway so there's your solution
pilots have an unfair advantage

Posted: 2007-04-30 19:29
by youm0nt
I say just listen to the noise... It gets your heart pumping and saying to yourself "Oh my god, oh my god, this is it we're going to die" and hope your pilot of a Blackhawk knows what he is doing to take evasive action... Just one of these key realism events when playing PR... The thing is, does a noise actually happen when you're locked on in a Blackhawk? I mean, the developers of vBF2 put it in and I can't trust them...

Posted: 2007-04-30 19:34
by Outlawz7
Noise starts, when a SA-7 just looks at you, not lock...then I wonder what the hell the X appears, when Im over the Village heading towards the airport...
I annoy the Cobras on the other hand that way..just look at them and they immediately start flying around to get rid of the lock...but Blackhawks run away like mice...
****, I saw one, held the SA7 at him for a sec and already he goes 800 Km and gtfo's

Posted: 2007-04-30 19:55
by daranz
Solution - set up a whole bunch of IR sensors around the city. USMC apparently has some highly-advanced hardware that lets it detect passive infrared missile sensors... However, they cannot pinpoint where the sensors are, like they would with radar. So, set up IR sensors all over Basra, and they won't dare to fly in.

Posted: 2007-04-30 20:07
by arthuro12
oftopic: sorry but for what does GTFO stand for?

Posted: 2007-04-30 20:12
by daranz
arthuro12 wrote:oftopic: sorry but for what does GTFO stand for?
Get The Funk Out (or not, but you can guess yourself)

Posted: 2007-04-30 20:51
by Hides-His-Eyes
daranz wrote:Solution - set up a whole bunch of IR sensors around the city. USMC apparently has some highly-advanced hardware that lets it detect passive infrared missile sensors... However, they cannot pinpoint where the sensors are, like they would with radar. So, set up IR sensors all over Basra, and they won't dare to fly in.
you can just imagine the mission details in 0.6 "Insurgents have set up IR dummies around Basrah to piss the GB pilots off somehting rotten..."

Posted: 2007-04-30 21:48
by DarkTalon
daranz wrote:I call the SA7 my anti-blackhawk stick. I take out the stick, and wave it at Blackhawks, and they run away. If they didn't have an annoying sound playing in their cockpits, the stick would be that much less effective!
you must have been on a server with me, SA-7s scare the shit out of me. most of the time i can triangulate where he is by flying around the hotel and that tall building near the facility. which helps improve my flightpath.

Posted: 2007-05-01 08:22
by Silvarius2000
Actually I remember in my brief stint in flight sims that there is a Master Caution switch that turns off any alarms or warnings that are torturing your ears at the moment. Main reason is to acknowledge that you are aware of the emergency and press the thing to shut it up. Recorded in the flight log and all.

Posted: 2007-05-01 11:17
by Dyer |3-5|
Silvarius2000 wrote:Actually I remember in my brief stint in flight sims that there is a Master Caution switch that turns off any alarms or warnings that are torturing your ears at the moment. Main reason is to acknowledge that you are aware of the emergency and press the thing to shut it up. Recorded in the flight log and all.
Exactly my point. Also, if it was turned off and he didn't die, but was still locked, hey may not be as cautious and give you a much better shot at actually killing him instead of just making him run away.