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Project Reality's USMC

Posted: 2007-05-02 20:18
by HinSaru*
Hi, I'm new to this forums, but I've been watching this mod for quite a while (my internet is sooo slow). Anyhow, looking at some pictures it looks like the USMC model hasn't been touched.

I have some suggestion based off of the USMC team based on new skinning and some cool addons.

Skinning: I know this will be difficult, but the USMC Model that Battlefield 2 made is wrong. Their equipment is supposed to be an Coyote Brown OTV or IBA same with the boots. The OTV and IBA came with a collar yoke and a groin protector which is supposed to be helping against shrapnel.
Next, the Special Forces is wearing a cap from the ARMY. The USMC wears a different hat known as a 8-Point Cover which is shaped wayyy differently than an Army BDU Cap. Here are the pictures
Coyote Brown OTV/IBA:
Image

As you can see they are wearing a shitty brown colored vest with the same colored boots. This scheme goes with the Woodland MARPAT also.

M14 DMR: Before going into the suggestion, the DMR (Designated Marksman Riflemen) is not a sniper. The DMR travels in groups or squad, maybe a platoon and isn't separated unless told to do so. The M14 DMR you have ingame is not the M14 Designated Marksman Rifle that the United States Marine Corps uses. The M14 DMR is specially customized at the Armory in Quantico, Virginia. The shape is way different from a regular M14. What your using is a M21, a sniper rifle used by the Army during Vietnam War and still in use today.
M14 DMR:
Image
Image
You can see what the 8-Point Cover looks like also in this picture.

M16A4: The infantry in the Marine Corp all uses M16A4. The difference between the M16A4 and the M16A2 is that the M16A4 has the capability to go full auto and semi. Equipping all the soldiers with the M16A4 is a better idea especially the Special Ops. For the spec ops, equip them with a M16A4 + Acog or Aimpoint.

Light Anti-Tank and Heavy Anti-Tank: I do like this idea that was given in this forum. The Light Anti-Tank could be carrying a rifle and AT4 which deals large damage to small vehicles but small damages to large armored vehicles. As on the other hand, the Heavy Anti-Tank could take out the large armored vehicles using the new Javelin Anti-Tank Launcher. The Heavy Anti-Tank Kit will be issued just the Anti-Tank Launcher itself with no rifles and hard to hit fast moving target. This will balance gameplay and realism as well.

I'm sure someone has thought of the same idea and probably has posted it here (I didn't see it on the sticky post), but this is my suggestive contribution to the mod.

Posted: 2007-05-02 20:32
by Mongolian_dude
Just to let you know, pretty much everything you have suggested, IS or is WIP.
About the M14. Perhaps it is wrong but it's really not worth changing it now just for what appears to be a grip. It is unlikely the Javalin will be used as the standard H/AT as with its special funtions would make it quite overpowered.

Suggestion would be to play the current version and take a look.

...mongol...

Posted: 2007-05-02 20:35
by robbo
Some nice points brought up their didnt no that about the M14.
Oh Yeah Welcome To The Forums

Posted: 2007-05-02 20:44
by daranz
'[R-MOD wrote:Mongolian_dude']Just to let you know, pretty much everything you have suggested, IS or is WIP.
About the M14. Perhaps it is wrong but it's really not worth changing it now just for what appears to be a grip. It is unlikely the Javalin will be used as the standard H/AT as with its special funtions would make it quite overpowered.

Suggestion would be to play the current version and take a look.

...mongol...
The SRAW isn't exactly wire-guided either, as it is portrayed in the game. If PR were to have Javelin, it could work the same way, and just look cool. That is, if someone bothered to model, skin and animate it.

On the other hand, the SRAW is lighter (I think), so it doesn't looks so odd when you carry two of them around.

Posted: 2007-05-02 20:46
by Outlawz7
Well, if you cant play online, try offline on a SP, become a squad leader, then request a supply drop, and request akit from there...sadly, no USMC in single-player (yet)...and since SP doesnt really function right...

Posted: 2007-05-02 21:30
by Bob_Marley
M14: Borrowed from EoD (a Vietnam era mod), does the job rather well, while it is a place holder (IIRC) it'll be there for a long time and is "close enough" (does a pistol grip really make that much difference to you?)

M16A4: Due for v0.7

Javelin: Currently under development, may or may not be added due to either being buggy or over powerering (depending on who you ask).

Marine's uniforms: IIRC theres a reskinning of more or less everything due in soon, so thats probubly being delt with.

Posted: 2007-05-02 21:39
by robbo
Bob_Marley wrote:IIRC theres a reskinning of more or less everything due in soon, so thats probubly being delt with.
I do hope so.

Posted: 2007-05-02 21:42
by HinSaru*
Look its not only the pistol grip featured on the M14 DMR, theres also a Harris Bipod and a huge change of stock with a cheek rest.

The M14 DMR is issued with the same color as well OD with brown or black handtop. They use different scopes, I think the Leupold.

I think I have my old M21 Model buried in my harddrive. I could remodel it as a M14 DMR and donate it if you guys want to.

Sorry, if I said stuff that was already work in progress. I'm part of the Marine Corp Reserves and a game with USMC, I like to play as a Marine. Like I said its just a suggestion on probably the most realistic mod for BF2 yet.

Posted: 2007-05-02 21:45
by Viper5
Also, the M16A4 can't go full auto. It is basically an M16A2 with a Picatinny Rail for easier mounting of attachments. The M16A3 (Very rare, I think is used for Naval Security?) can go full auto along with M16 and M16A1.

M14 changes is a very minor asthetic change so not really a priority.

I do believe the DCUs are being remade.

PR team has chosen to stick with the SRAW over the Javelin for balance reasons.

All good suggestions tho, and welcome to the forums and the mod!

Posted: 2007-05-02 21:48
by HinSaru*
Actually no, The M16A4 can go full auto read here:
http://www.colt.com/mil/M16_2.asp

The M16A3 is the one where they added picatinny rails and kept the same burst and semi auto. You got it the other way around.

Also it ain't called DCUs its called MARPAT (Marine Disruptive Pattern)

Posted: 2007-05-02 21:53
by Fenix16
'[R-MOD wrote:Mongolian_dude']
About the M14. Perhaps it is wrong but it's really not worth changing it now just for what appears to be a grip.
What he means to say is, "The M-14 model is borrowed from a different mod, and it looks so damn pretty that nobody wants to change it".

Posted: 2007-05-02 22:11
by Bob_Marley
HinSaru* wrote:Actually no, The M16A4 can go full auto read here:
http://www.colt.com/mil/M16_2.asp

The M16A3 is the one where they added picatinny rails and kept the same burst and semi auto. You got it the other way around.

Also it ain't called DCUs its called MARPAT (Marine Disruptive Pattern)
M16A3 - Full auto M16A2 produced almost exclusivly for the SEALs. (Colt Model: RO701 : Fixed handle, Safe/Semi/Full Auto)

M16A4 - Colt Model RO905 : Flat top, Safe/Semi/Burst. Thats what an M16A4 is. Remeber, the military defines what an M16A4 is, not Colt (which is why that is listed as "M16" and then has the various models avalible listed at the bottom, rather than A1/2/3/4). And Colt dont even make the M16A4 for that matter, the contract for US military M16 rifles is held by FN. Colt only produce the M4 for the DoD.

Posted: 2007-05-02 22:19
by GeZe
While the US may not have a full auto M16, I know one faction that will. (hinthintTaiwanhinthint)

Posted: 2007-05-02 22:20
by 00SoldierofFortune00
HinSaru* wrote:Hi, I'm new to this forums, but I've been watching this mod for quite a while (my internet is sooo slow). Anyhow, looking at some pictures it looks like the USMC model hasn't been touched.

I have some suggestion based off of the USMC team based on new skinning and some cool addons.

Skinning: I know this will be difficult, but the USMC Model that Battlefield 2 made is wrong. Their equipment is supposed to be an Coyote Brown OTV or IBA same with the boots. The OTV and IBA came with a collar yoke and a groin protector which is supposed to be helping against shrapnel.
Next, the Special Forces is wearing a cap from the ARMY. The USMC wears a different hat known as a 8-Point Cover which is shaped wayyy differently than an Army BDU Cap. Here are the pictures
Coyote Brown OTV/IBA:
Image

As you can see they are wearing a shitty brown colored vest with the same colored boots. This scheme goes with the Woodland MARPAT also.

M14 DMR: Before going into the suggestion, the DMR (Designated Marksman Riflemen) is not a sniper. The DMR travels in groups or squad, maybe a platoon and isn't separated unless told to do so. The M14 DMR you have ingame is not the M14 Designated Marksman Rifle that the United States Marine Corps uses. The M14 DMR is specially customized at the Armory in Quantico, Virginia. The shape is way different from a regular M14. What your using is a M21, a sniper rifle used by the Army during Vietnam War and still in use today.
M14 DMR:
Image
Image
You can see what the 8-Point Cover looks like also in this picture.

M16A4: The infantry in the Marine Corp all uses M16A4. The difference between the M16A4 and the M16A2 is that the M16A4 has the capability to go full auto and semi. Equipping all the soldiers with the M16A4 is a better idea especially the Special Ops. For the spec ops, equip them with a M16A4 + Acog or Aimpoint.

Light Anti-Tank and Heavy Anti-Tank: I do like this idea that was given in this forum. The Light Anti-Tank could be carrying a rifle and AT4 which deals large damage to small vehicles but small damages to large armored vehicles. As on the other hand, the Heavy Anti-Tank could take out the large armored vehicles using the new Javelin Anti-Tank Launcher. The Heavy Anti-Tank Kit will be issued just the Anti-Tank Launcher itself with no rifles and hard to hit fast moving target. This will balance gameplay and realism as well.

I'm sure someone has thought of the same idea and probably has posted it here (I didn't see it on the sticky post), but this is my suggestive contribution to the mod.
The camo is fine, the vest just needs to be changed to all brown in order to match the newer body armor vest. And the Special Force's cover does need to be changed or at least painted a different color, but it really isn't that important right now.

Posted: 2007-05-03 01:03
by Dyer |3-5|
HinSaru* wrote:Actually no, The M16A4 can go full auto read here:
http://www.colt.com/mil/M16_2.asp

The M16A3 is the one where they added picatinny rails and kept the same burst and semi auto. You got it the other way around.

Also it ain't called DCUs its called MARPAT (Marine Disruptive Pattern)

From that same web page
Colt M16A4 Rifle, now in production, features a performance identical to the M16A2. Physical differences between the two weapons include a removable carrying handle with an integral rail-mounting system on the M16A4. When the carrying handle is removed, any accessory device with a rail grabber, such as an optical sight, can be mounted on the weapon.

Posted: 2007-05-03 10:39
by Viper5
HinSaru, trust me. M16A4 and M16A2 both have a Safe-Semi-Burst
M16, M16A1, M16A3 all have the Safe- Semi- Auto. Military found Full Auto rifles were useless as they tended to just be ammo wasters. The Army issued M4s are also 3 round burst as opposed to the M4A1 in game used by the USMC Spec Ops.

Posted: 2007-05-03 10:48
by AOD_Morph
the JAV is in americas army and it is sick....you can take out a tanke from bout 3/4 of a mile away

Posted: 2007-05-03 11:07
by Dyer |3-5|
'[R-PUB wrote:Viper5']HinSaru, trust me. M16A4 and M16A2 both have a Safe-Semi-Burst
M16, M16A1, M16A3 all have the Safe- Semi- Auto. Military found Full Auto rifles were useless as they tended to just be ammo wasters. The Army issued M4s are also 3 round burst as opposed to the M4A1 in game used by the USMC Spec Ops.
There is TMK, no "M16", only M16A1,A2, ect ect.

Posted: 2007-05-03 13:23
by Maxfragg
@ GeZe: will we see taiwan in 0.6 ?

Posted: 2007-05-03 14:56
by Bob_Marley
Dyer |3-5| wrote:There is TMK, no "M16", only M16A1,A2, ect ect.
Yes there is. The M16 was adopted by the USAF in the early 1960s (prompting the army and navy to trial and then adopt the weapon). It can be distingushed from the M16A1 by its lack of a foreward assist and tri-prong flash hider (as opposed to the "birdcage" of the M16A1).

American military numbering starts with the base (such as M1) and then any improvements/developments of that piece of equipment become the "A's" (such as the M1A1, M1A2 and M1A3) of that piece of equipment (generally).