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Posted: 2007-05-03 14:16
by RatU(BRA)
This is a really great suggestion. Seconded.

Posted: 2007-05-03 15:08
by Long Bow
The accuracey of the RPG is really poor unless you are standing still with sights up for a few seconds. Second in 0.6 they will be limited pick up kits not available to the whole team. These two things should help reduce the RPG spam. :grin:

Posted: 2007-05-03 15:09
by El_Vikingo
Do people still run when firing RPGs in BF2PR?

I usually crouch when I fire.

Posted: 2007-05-03 15:32
by Long Bow
I never run and gun with the RPG, while firing, but I guess it could happen. I have seen people side step around a corner and quickly fire the RPG. This may be more the problem? For an accurate shot though you need to be standing still.

Posted: 2007-05-03 16:15
by Dyer |3-5|
I only fire the RPG while standing when I'm <5 yds away from an enemy APC that is offloading troops. Which actually happens quite a bit...

Posted: 2007-05-03 17:57
by arthuro12
... >.<

Posted: 2007-05-03 18:13
by Bobert08
I've never seen anyone fire the RPG while moving.

Doesn't mean it doesn't happen, but it obviously doesn't happen frequently enough to be a top priority.

Posted: 2007-05-03 19:03
by $kelet0r
I would like to see implemented ingame, in the absence of a full suite of animations for removing safeties and sighting, having to press the trigger for the time taken to count 1 - - 2 - - 3-fire. Now that would effectively kill the unrealistic behaviour ingame, where you have to actually think before you use an AT rocket.

Posted: 2007-05-03 20:55
by n|ghtshader
As mentioned on another thread I've seen guys jump up over low walls and launch them in mid air. The question of 'accurate shots' is unfortunately not all the helpful since you often don't need much accuracy, it's a kill providing you get it near the enemy.

Personally I would suggest that running and jumping be entirely disabled when you have a rocket launcher shouldered and it should take several seconds to go from unshouldered to shouldered. This would still make it an effective weapon against vehicles and infantry, it would just mean you can't use it like this was Quake :)

Posted: 2007-05-03 21:15
by Bobert08
n|ghtshader wrote:As mentioned on another thread I've seen guys jump up over low walls and launch them in mid air. The question of 'accurate shots' is unfortunately not all the helpful since you often don't need much accuracy, it's a kill providing you get it near the enemy.

Personally I would suggest that running and jumping be entirely disabled when you have a rocket launcher shouldered and it should take several seconds to go from unshouldered to shouldered. This would still make it an effective weapon against vehicles and infantry, it would just mean you can't use it like this was Quake :)
But anyone can run and jump with an RPG slung over their shoulder. I mean, as much as they could if it wasn't shouldered.

I just say they shouldn't be able to fire while moving, only when they are at a complete stop.

Posted: 2007-05-04 13:22
by n|ghtshader
I reckon an RPG is pretty heavy and not easy to balance when shouldered, you end up dropping the thing all over the place.

But no firing unless stationary would work too, as would a realistic firing sequence (it's quite long IRL). Anything that prevents using it in an unrealistic way :)

Posted: 2007-05-04 14:16
by Dyer |3-5|
n|ghtshader wrote:I reckon an RPG is pretty heavy and not easy to balance when shouldered, you end up dropping the thing all over the place.

But no firing unless stationary would work too, as would a realistic firing sequence (it's quite long IRL). Anything that prevents using it in an unrealistic way :)
You should be able so move slowly, not to encourage whoring but come on, you could move a few inches or so to adjust in RL, why not in game.

Posted: 2007-05-04 16:15
by Gyberg
Fearosius wrote:In real life, if you ran while firing an RPG, you would damage your arm really badly or in the worst case, blow it off.
What do you base this on? Lack of accuracy or recoil..... because an rpg is "recoiless"

Posted: 2007-05-04 17:54
by n|ghtshader
Dyer |3-5| wrote:You should be able so move slowly, not to encourage whoring but come on, you could move a few inches or so to adjust in RL, why not in game.
Indeed, that was my suggestion: walking fine, running and jumping not fine :)

Posted: 2007-05-04 18:48
by youm0nt
Bobert08 wrote:I just say they shouldn't be able to fire while moving, only when they are at a complete stop.
Can anyone fire an AT4 or RPG-7 while prone? The backblast could hit your leg right? I don't know, just asking... Anyway, I like the idea of having to at least fire an AT weapon while standing still or while kneeling...

Posted: 2007-05-04 20:50
by Gyberg
EDIT due to post below
youm0nt wrote:Can anyone fire an AT4 or RPG-7 while prone? The backblast could hit your leg right?
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Posted: 2007-05-04 21:10
by Expendable Grunt
Yeah how are these people shooting any weapon in mid air (bunny hopping)? The game takes away the use of your gun when you jump...

Posted: 2007-05-04 21:11
by daranz
What's that smell?
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