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Suggestion to revive the crosshairs

Posted: 2007-05-03 21:31
by n|ghtshader
It has been noted that the crosshairs have been removed in PR because the in the real world there isn't a little crosshair floating on the screen, and I don't deny this.

However, I would argue that the crosshairs (in particular the way they expand and contract) provide the player with valuable information that would be available in real life but which is not naturally available to the player: how stable a shot they have. In real life a marksman would be able to estimate this by the feel of the amount of 'bob' in their weapon.

This is very valuable information because it's extremely useful when shooting to have a good idea of how stable a shot you've got. It could easily decide whether you take the shot or duck for cover.

The other issue is marking the center of the screen, I think most people learn pretty quickly how to use the center of the screen to aim, with or without crosshairs. In my view, the correct way to address this is to make the weapon spread quite high unless it is used iron-sights. People can aim up non-iron sights with the crosshairs if they like, but unless the target is close it's not going to help.

I suspect the weapon spread behaves like this anyway. It would be somewhat strange if it didn't since it would mean you could actually fire very accurately non-iron sights providing you can guess the center of the screen correctly.

So in conclusion, I vote to bring back the crosshairs: they're realistic because they help deal with a limitation of the simulated environment.

Posted: 2007-05-03 21:47
by Mongolian_dude
There is no sufficient defense for having a cross hair in PR. Thats my opinion though. The DEVs also have no intention of doing so in the future.

...mongol...

Posted: 2007-05-03 22:14
by Blackhawk 5
I didnt read the entire post since my eyes are tired, but i think youre saying for something like a gun sway...if that is its not going to be in game as we seen the gun sway in 2142 because its a advanced engine of bf2 but bf2 doesent support it.

Posted: 2007-05-03 23:29
by GeZe
No.

Posted: 2007-05-03 23:31
by $kelet0r
In fact if BF2 allowed free aim, there would probably be a mandatory minimum dead zone for non-ironsights aiming.

Posted: 2007-05-03 23:31
by {GD}StevenGarcia
n|ghtshader wrote: So in conclusion, I vote to bring back the crosshairs: they're realistic because they help deal with a limitation of the simulated environment.
:lol:

Posted: 2007-05-03 23:43
by fuzzhead
n|ghtshader thanks for suggestions, but you gotta do a hella lot better than that to convince the dev team to change a feature of the mod we have had since 0.05

Posted: 2007-05-04 00:43
by youm0nt
Yeah sure... Why don't we get rid of the 30 second warm up time for helicopters while we're at it...

Posted: 2007-05-04 00:53
by workingrobbie
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BWHAHAHAHAHAHAHAHAHA!

Posted: 2007-05-04 00:56
by Hfett
You dont need them to know where to shoot even without iron sights

You just need to play more and get used

I can shoot all the time without the iron sights on PR and score lots of frags on close combat

Just like in real life, you need to get used to it =)

Posted: 2007-05-04 01:32
by daranz
Or use a sharpie. As nice as crosshairs would be for close combat where you can poke the enemy with your rifle, this is PR. If you suggest crosshairs, you're gonna get stoned by a bunch of .6 civilians.

Posted: 2007-05-04 01:42
by Desertfox
No.

Posted: 2007-05-04 01:43
by Jaymz
Sorry mate, this one isn't going to happen. I know it would slightly help with the situational awareness but we would have people using their crosshair at medium range with would equal UberMedium/CQB nubery.

Posted: 2007-05-04 02:00
by A-10Warthog
:lol: :roll:

Posted: 2007-05-04 02:50
by eggman
no, locked, not open for discussion.