Suggestion to revive the crosshairs
Posted: 2007-05-03 21:31
It has been noted that the crosshairs have been removed in PR because the in the real world there isn't a little crosshair floating on the screen, and I don't deny this.
However, I would argue that the crosshairs (in particular the way they expand and contract) provide the player with valuable information that would be available in real life but which is not naturally available to the player: how stable a shot they have. In real life a marksman would be able to estimate this by the feel of the amount of 'bob' in their weapon.
This is very valuable information because it's extremely useful when shooting to have a good idea of how stable a shot you've got. It could easily decide whether you take the shot or duck for cover.
The other issue is marking the center of the screen, I think most people learn pretty quickly how to use the center of the screen to aim, with or without crosshairs. In my view, the correct way to address this is to make the weapon spread quite high unless it is used iron-sights. People can aim up non-iron sights with the crosshairs if they like, but unless the target is close it's not going to help.
I suspect the weapon spread behaves like this anyway. It would be somewhat strange if it didn't since it would mean you could actually fire very accurately non-iron sights providing you can guess the center of the screen correctly.
So in conclusion, I vote to bring back the crosshairs: they're realistic because they help deal with a limitation of the simulated environment.
However, I would argue that the crosshairs (in particular the way they expand and contract) provide the player with valuable information that would be available in real life but which is not naturally available to the player: how stable a shot they have. In real life a marksman would be able to estimate this by the feel of the amount of 'bob' in their weapon.
This is very valuable information because it's extremely useful when shooting to have a good idea of how stable a shot you've got. It could easily decide whether you take the shot or duck for cover.
The other issue is marking the center of the screen, I think most people learn pretty quickly how to use the center of the screen to aim, with or without crosshairs. In my view, the correct way to address this is to make the weapon spread quite high unless it is used iron-sights. People can aim up non-iron sights with the crosshairs if they like, but unless the target is close it's not going to help.
I suspect the weapon spread behaves like this anyway. It would be somewhat strange if it didn't since it would mean you could actually fire very accurately non-iron sights providing you can guess the center of the screen correctly.
So in conclusion, I vote to bring back the crosshairs: they're realistic because they help deal with a limitation of the simulated environment.