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M-109 animation vid
Posted: 2007-05-09 16:13
by ice_killer
http://video.google.nl/videoplay?docid= ... 7522235209
my own 3ds max 8 M-109 whit animation it is smal but you can see it
high quality
http://hosted.filefront.com/hendrivlieger/
have fun ice_killer
Posted: 2007-05-10 12:32
by ice_killer
post what you think
Posted: 2007-05-10 13:22
by vassili
nice dude I couldnt do beter thats for sure
now for some textures ad smoke effects and bobs your uncle
Posted: 2007-05-10 13:35
by SniperFox
Hawtness! Real nice mang!
Posted: 2007-05-10 14:50
by ice_killer
vassili wrote:nice dude I couldnt do beter thats for sure
now for some textures ad smoke effects and bobs your uncle
just made a new render whit more animation

and now gonna work on smoke and gonna upload this new render vid and post it here

Posted: 2007-05-10 14:55
by ice_killer
Posted: 2007-05-10 15:22
by vassili
lol looks a bit wobely now

, the whole tank moves back and forth when it fires,
like the hatches close thoug
keep it up
Posted: 2007-05-10 16:14
by arthuro12
love the hatches... thats just pro .. but yeah, the thng is wobley but im sure ur gonna fix taht

Posted: 2007-05-10 16:26
by ice_killer
no if u look in real life the tank move's whit the shooting this is bequase of the mass inertia hope this good if not i am gonna explane to

if you drive a car and you have to make a emergency stop then you will go to the steering will that is that the same whit the tanks
http://www.youtube.com/watch?v=l3r-p6az ... ed&search= firt 15 sec you can see what i mean
ice
Posted: 2007-05-10 17:27
by oS2007
The tank does jerk back, but it only slowly recovers. Also, it tilts backwards as well. If you don't have the wheels linked to the main chassis, go ahead and tilt the old girl back, while having it roll back as well.
I'm not too familiar with Max's linking heirarchy, but I'd recommend having the chassis (the main body, with the barrel, hatch and whatever else) parented to the wheels, so if you want the whole thing to move, you just need to drag the wheels.
You're getting good at this!
Posted: 2007-05-10 17:43
by ice_killer
^^ thanks but i need to learn at lot of this stuff i am now addingt the weels to the main body ^^ and a smoke effect
Posted: 2007-05-11 03:58
by Teek
http://www.youtube.com/watch?v=t9hYVWlx2qs
perfect vid of a shot (except for the dust)
It rocks backwards, then falls down, it the gun dont 'jiggle'
Posted: 2007-05-11 14:59
by ice_killer
Posted: 2007-05-11 15:10
by oS2007
Close. The body needs to
tilt backwards (pitch-wise), and make the backwards motion much more subtle. I doubt the suspension would survive the shock you're putting on it now.
Also, it should take longer to recover. Maybe 2x or 3x as long as it takes right now. This helps to give it a "heavy" feeling.
The smoke effect is coming along very nicely!
Posted: 2007-05-11 15:33
by ice_killer
man that render has takihng me 24h
Posted: 2007-05-11 15:50
by oS2007
Yes, they can be resource hogs. I was doing an animation where the camera followed a smoking fighter, intentionally letting the trail fill the whole FOV for a few seconds here and there.
4-5 hours to a 720x480 9xAA frame. Won't make that mistake again. Advice--if you just want to test the animation of the vehicle, turn off the smoke effects. It's best to animate those afterwards anyways.
Posted: 2007-05-11 15:52
by oS2007
It's best to animate the particle effects AFTER the actual object is animated. Only exception is when the object needs to interact with the effect. For a howitzer muzzle flash, this won't be necessary.
Posted: 2007-05-11 16:51
by Spaz
Nice work mate!
When you do the smoke do a LOT of smoke!
Posted: 2007-05-11 17:50
by ice_killer
Spaz wrote:Nice work mate!
When you do the smoke do a LOT of smoke!
thanks
Posted: 2007-05-11 18:26
by Spaz
Hope you can make it work like the mobile arty in POE
Will be great if we get that ingame on the huge maps for 0.6
