Consistency, sack & loot, respawn time and dying penalty
Posted: 2007-05-13 12:32
Good day to you,
after playing this mod for a little while now, I did not find a reasonable explanation to some of these items that came to my mind:
- Why do insurgents not get shock paddles? One should believe they would have been able to loot some of those from dead GIs or Brits or whomever and they do as well have people with the knowledge to work on complex electronic devices, so why wouldn't they have been able to rebuild/copy them?
- Why do insurgents light AT kits get those RPGs and just stupid little pistols while their counterparts get assault rifles? It should at least be possible to give them something like an MP5, a MAC-10, an UZI or any other PDW, something that's a little more powerful and a little less liquor-store-raid-like. I mean, seriously, the whole middle east is considered to be a place where almost everyone owns an AK or other assault rifle, so why don't people who are actively engaged in combat get something like that?
- Why does one have to get killed on certain positions in vehicles? Say you're spawning on a vehicle where only the driver has the crewman kit and the only seat left is the gunner: you're condemned to die again if the driver doesn't stop the vehicle within 10 seconds, because even if you hop out of the vehicle at full speed, you'll be taking damage. Just make the gunner seats etc. unuseable without crewman kit, that should be fairly enough.
In addition, here's a few more thoughts on the plans to force the respawn time and dying penalty in 0.6 and not leave it a server setting, originally written on another forum:
To me personally, I'm being turned away because of the long spawn times. It's far beyond frustrating to lie dying 25 seconds, get revived, have an enemy squad pop up from out of nowhere and lie there again for another 30 +x seconds without even having gotten up. Let that happen twice a round and I spent already 2 minutes rotting in my own virtual blood.
Or: I spawn on a squadleader, who's just in that very moment being naded... that's yet another 60+x seconds with barely having done more than pressing the prone key maybe.
Or: I spawn on a Rally Point that has been discovered and is now being camped by the enemy - yay. Yet another 60+x seconds.
In all these cases, I'm not being punished for my own stupidity, for my own careless approach, for my lack of teamwork or anything. I'm being punished for the lack of care or the stupidity of my teammates or maybe even just punished for bad luck.
That whole spawn time / dying penalty thing is totally overrated. The loss of accuracy on the guns when rushing around should be enough to force a more careful approach. The fact you're getting more points for sticking to a squad and working together than for occasionally killing someone, should force teamwork.
The problem is just you can't force people to do something they're not willing and - in most cases - are not able to do. If you end up in a squad of clueless idiots (which still seems to be more likely than anything else), you'll end up without voice communication, without teamwork, without anything worth the while.
Project Reality definitely has the potential to be one the most exciting scions that were grown on the Battlefield 2 agars. However, so far at least and I doubt that'll change, the reality on most servers (at least those I played on) is far from what quite obviously has been intended.
Not all people who join and play this mod have mics or open their mouths and communicate. Not all squadleaders (or high-rankers in general) have a clue of squadleading and strategy.
What's being left on that road is my fun. If I get one or two good rounds in 20, i.e. rounds that are won or closely lost after doing really good as a squad and team in general, that's just not enough.
Well, enough. I'm looking forward to some some good replies to my items mentioned above. Please spare any flaming because I just don't give a damn.
after playing this mod for a little while now, I did not find a reasonable explanation to some of these items that came to my mind:
- Why do insurgents not get shock paddles? One should believe they would have been able to loot some of those from dead GIs or Brits or whomever and they do as well have people with the knowledge to work on complex electronic devices, so why wouldn't they have been able to rebuild/copy them?
- Why do insurgents light AT kits get those RPGs and just stupid little pistols while their counterparts get assault rifles? It should at least be possible to give them something like an MP5, a MAC-10, an UZI or any other PDW, something that's a little more powerful and a little less liquor-store-raid-like. I mean, seriously, the whole middle east is considered to be a place where almost everyone owns an AK or other assault rifle, so why don't people who are actively engaged in combat get something like that?
- Why does one have to get killed on certain positions in vehicles? Say you're spawning on a vehicle where only the driver has the crewman kit and the only seat left is the gunner: you're condemned to die again if the driver doesn't stop the vehicle within 10 seconds, because even if you hop out of the vehicle at full speed, you'll be taking damage. Just make the gunner seats etc. unuseable without crewman kit, that should be fairly enough.
In addition, here's a few more thoughts on the plans to force the respawn time and dying penalty in 0.6 and not leave it a server setting, originally written on another forum:
To me personally, I'm being turned away because of the long spawn times. It's far beyond frustrating to lie dying 25 seconds, get revived, have an enemy squad pop up from out of nowhere and lie there again for another 30 +x seconds without even having gotten up. Let that happen twice a round and I spent already 2 minutes rotting in my own virtual blood.
Or: I spawn on a squadleader, who's just in that very moment being naded... that's yet another 60+x seconds with barely having done more than pressing the prone key maybe.
Or: I spawn on a Rally Point that has been discovered and is now being camped by the enemy - yay. Yet another 60+x seconds.
In all these cases, I'm not being punished for my own stupidity, for my own careless approach, for my lack of teamwork or anything. I'm being punished for the lack of care or the stupidity of my teammates or maybe even just punished for bad luck.
That whole spawn time / dying penalty thing is totally overrated. The loss of accuracy on the guns when rushing around should be enough to force a more careful approach. The fact you're getting more points for sticking to a squad and working together than for occasionally killing someone, should force teamwork.
The problem is just you can't force people to do something they're not willing and - in most cases - are not able to do. If you end up in a squad of clueless idiots (which still seems to be more likely than anything else), you'll end up without voice communication, without teamwork, without anything worth the while.
Project Reality definitely has the potential to be one the most exciting scions that were grown on the Battlefield 2 agars. However, so far at least and I doubt that'll change, the reality on most servers (at least those I played on) is far from what quite obviously has been intended.
Not all people who join and play this mod have mics or open their mouths and communicate. Not all squadleaders (or high-rankers in general) have a clue of squadleading and strategy.
What's being left on that road is my fun. If I get one or two good rounds in 20, i.e. rounds that are won or closely lost after doing really good as a squad and team in general, that's just not enough.
Well, enough. I'm looking forward to some some good replies to my items mentioned above. Please spare any flaming because I just don't give a damn.
