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.50 cal & 12.7 mm MGs need a higher suppression factor

Posted: 2007-05-14 12:41
by HABO3
I never see anyone getting too many kills with these weapons and anyone who tries to use the MG in an idle vehicle dies FAST. At the very least the MGer should be able to lay fire down around an enemy and force his view into some extreme version of the blur effect that's used when bullets strike near you. This way people will be more inclined to hold down the trigger and keep the enemy suppressed like these weapons were intended to be used.

Whenever I'm leading a squad on an attack I don't even consider using the Hummers, Vodniks and FAVs for anything other than transport because I know I'll just have a dead corpse sitting in that MG hatch real soon, better to use that soldier on foot. But in real life you would want that heavy weapon for fire support for sure and it would be more fun to see these weapons added to the teams firepower more often.

Posted: 2007-05-14 13:17
by MadTommy
Not always true.. I’ve used many a 50cal on Hummers, Vodniks, and Landrover’s as effective suppressive fire. Of course if you are stationary lighting up the area, you had better hope there are no snipers about. But if you have a squad backing you up it can be very effective. If you are by yourself you wont last long.

I remember one round in Helmand Province, had a Landrover and 6 man squad on a flag defending, i was in the centre of the area with the 50cal on the Landrover, and my squad was defending on the burns around the flag. I put effective fire down for around 10 minutes, eventually getting sniped, but not before effectively suppressing numerous attacks from my elevated position. Got plenty of kills. You need to higher than your enemy or you are very vunerable.
HABO3 wrote:Whenever I'm leading a squad on an attack I don't even consider using the Hummers, Vodniks and FAVs for anything other than transport because I know I'll just have a dead corpse sitting in that MG hatch real soon,
These are not offensive weapons, IMO, so you are right not to attack with them, but they are very good for defence and quick transport.

Posted: 2007-05-14 14:39
by HABO3
They can be part of an offense, they support the main assault. It's a heavy weapon that can be quickly placed into position to support an assault. But the vehicles don't drive directly into the assaulting units objective. Not something that happens often in the present conflicts due to limited ROE but I did read two books about Force Recon marines dashing through streets in HMMVs opening up on the enemy fighters during the invasion of Iraq and of course theres the SAS in WWII that used jeeps for direct assaults.

Is there a special way to place a vehicle on high ground without it slipping? Because for me thats the worst place to put the damn thing, the gradual slip makes it hard as hell for me to shoot anything.

Posted: 2007-05-14 21:01
by JKRMAUI
I personally just don't like the sights....I find it very hard to hit targets with the Mounted weapons.

I personally think they should be set up more like the Personal weapons. You have the normal looking view then Right click to "aim" with the sights.

Also About the Light HMMVs playing a role in the assault. From what I gather they end up being used in a very large field of missions. Not just Transports. The Marines use HMMVs as gun trucks
And use them for Patrols. Many of them Aren't just armored up for IED protection. They aren't built for head on attacks. But they do find them selves in some very Hairy Situations.
http://www.liveleak.com/view?i=ec1_1175347821
http://www.liveleak.com/view?i=108_1173358318
http://www.liveleak.com/view?i=9866abbb47

Posted: 2007-05-14 21:01
by Smitty4212
I kind of like the idea of them having an increased blur effect. Certainly a stream of .50 flying over your head, or hitting near you is probably going to make more of an impact than a few rounds from my P226 :p

Posted: 2007-05-14 21:13
by daranz
I don't know about you, but if I was behind cover, it wouldn't matter whether it's 5.56x45 at 725 rounds per minute or .50 at 500 rounds per minute - I still wouldn't want to stick my head out and wave to the guy on the other side of the gun.

Posted: 2007-05-14 21:15
by NYgurkha
thoese mounted MG's are extreamly useful. Two HMMWV's with half a squad each (in them respectively, thus making one full squad together) can hold out against a siizable fors as long as there are no MTB's nearby.

Posted: 2007-05-14 21:22
by SiN|ScarFace
NYgurkha wrote:thoese mounted MG's are extreamly useful. Two HMMWV's with half a squad each (in them respectively, thus making one full squad together) can hold out against a siizable fors as long as there are no MTB's nearby.
Until you catch some AT rounds and tube launched nades. Hmmwv are death traps once you make contact.

I think the bullet shockwave sounds need to be beefed up like they were when someone modded them into the game the first time. Once they were added officially by the DEVs they were weak sauce which sucks. I'm gonna see if I can find the ORIG bulletsound mod.

Posted: 2007-05-14 21:25
by [DVB] TRIggS
I think its too easy to get picked off in them. If someone took the time to flank me while Im pinning down their teammates i wouldnt have a problem, but I usually die in one because they jump up in front of me and fire one into a weak spot on the armor. BTW, will CROWS humvees still be implemented. The only place I heard they were on was Al Basrah but now the British are taking over.

Posted: 2007-05-14 21:26
by [T]Terranova7
The main thing is, the vehicles themselves are very vulnerable. Most maps sport much more powerful vehicles (APCs, Tanks). The fact that it's outclassed makes it an unlikely vehicle to choose in an assault. Then you look at the abundance of L-AT and other explosive devices, then using a Jeep for anything other than a quick transport doesn't seem smart, since your likely to run into someone with the capability of taking you out in a single action.

Though with L-AT becoming limited, I imagine we might see much more common use of the jeeps. What we could use is a map designed around light vehicles. Something like the BHD scenario, with alot of jeeps, maybe a few transport choppers and urban warfare.

Posted: 2007-05-14 21:37
by Blackhawk 5
As vehicles are bullet magnets, the 50 cal is similar to real life. There are of course weak points mainly the head in which just 1 shot can instantly kill you. Gunners are an easy target for snipers, and in worse cases, the pickup techinal is a death trap.... Depends on who uses it, sometimes i can easily sneak behind one and kill the gunner, other times I am pined down by an accurate MG fire few hundred feet away.

Posted: 2007-05-14 21:53
by Nephrmuus
Snipers being the ones that kill you in a tank/technical MG cupola? Don't you just mean anyone with a rifle, rpg, or sharpened kitten to throw at you? Man, those things are deathtraps!

I think any soldier in sensible cover laying down suppressive fire would be just as effective in most cases and have a massively increased survivability!

Posted: 2007-05-14 21:58
by youm0nt
What I dislike about the heavy jeeps and light jeeps is when the driver of the vehicle dies, the gunner is supressing fire about to get shot, and the other passengers just bail out the vehicle and take cover. Why don't one of them at least get to the driver position and try to drive off to safety? I think it's because of the picture of the vehicle with the seating positions in the left center of the HUD, it shows which seating positions are taken up by blue boxes your team mates, green if they're in your squad, and gray if empty. It's kind of hard to tell between the gray and green colored boxes because you don't know if your squad member driver is still alive or dead becuase of the gray and green colors are similiar in darkness... Or maybe I'm colored blind...

Posted: 2007-05-14 22:28
by daranz
I think people simply don't stare at the indicator all the time. I mean, some drivers are severely retarded and stop in the middle of the street, so people are used to it. I guess people just assume that since the vehicle stopped, the driver wants them to get out.

When I die as the driver, I yell at my squadmates to get into the driver position and keep moving. Seems to do the trick.

Posted: 2007-05-15 01:30
by Soulja
I love the .50 and will usually try to get a HMMWV or other light vehicle with one near where my squad is. They are perfect for suppressing the enemy and killing light vehicles. I would really like to see either a better suppression value on it via either penetration values or a better blur effect.

Posted: 2007-05-15 06:01
by Teek
If bullets momentary stunned you, made you flinch, ect, then Suppression for all weapons would be greatly increased. If players knew that perhaps they took a little bit of damage when under blur, then they'd fall back. The limiting of LAT will help Light vehicles

Posted: 2007-05-16 02:05
by youm0nt
Something that might having higher supression fire factor on the vehicle mounted machine guns is when the player crouches by holding ctrl, the player should be able to fire off the machine gun... It would be something sort of like blind cover fire. So is it possible to fire the vehicle mounted machine gun while taking cover? I doubt it's possible to do on the engine...

Posted: 2007-05-16 02:36
by danthemanbuddy
^^ its definately possible, I get that bug all the time when Im confronting enemies.

Posted: 2007-05-16 03:24
by Copy_of_Blah
I think the car is more effective as a transport device than as a weapon. It's far too vulnerable to return fire and ambush. There's nothing really that can be done about this apart from upping the damage of the weapons or like the OP says using suppression effects (which in general need boosting).

Seeing as the stationary mg is the same as the above without the mobility I find it a bit difficult to find good things to say about it.

There are a few times where the machine guns prove useful. Some of those are:
shooting the unaware soldier.
Suppressing the soldier/s around a corner that you got the drop on.
...and that's about it.

Standing position isn't the best choice for any situation which makes the mmgs a poor weapon choice.

Unless they include scopes in the next release they will have even less appeal. I wouldn't use one unless I was trying to conserve ammunition if this takes place.

Unless the rate of fire can be boosted, the suppression increased, or the damage to soft targets increased the mgs simply will be frivolous objects to be used on a whim. Kind of like those exploding barrels, but perhaps not as enjoyable.

Posted: 2007-05-16 21:45
by Sneak Attack
as of now the .50s really suck alot.

1) the iron sights on all the .50s except the M2 eather dont work or are a joke and make absolutly no sense in there design and dont work. the chinese .50 iron sites dont work and the bullets dont go where i aim. and the MEC .50 sights just dont make any sense and is probably the worst iron sight ever devised by man kind.

2) super inaccurate. the first shot from all of the .50s should be spot on every time, only after you start shooting up a storm should they get a little wrestles sense the car is shaking all over.

3) they suck at KILLING. whenever i use the .50 its usually to keep dudes ducking, and last time i used it i kept some guys over the crest of a hill but random guys would stick out or try to run and i would shoot them in the chest and leg. which should pretty much vaporize them...but......it just left them wounded so they just revived and went for cover. GAY. if i shoot you anywhere with a .50 you are done.