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Posted: 2007-05-14 17:34
by S.A.S jackwebsterdunstan
i had to read twice, but i think i get what you mean, so theres lots of bases on a map, but you dont have to capture them all, just find a path from one side to the other, kinda like checkers?
would be an interesting game mode.
Posted: 2007-05-14 17:36
by Doom721
Are you saying something like this?:
X X X X X X
X X X X X X
X X X X X X
O O O O O O
O O O O O O
O O O O O O
X being team 1 flags and O being team 2 flags and you can flank around like so?:
X X X X X O
X X X X X O
X X X X O O
X X O O O O
X O O O O O
O O O O O O
Otherwise I have no clue what AASv3 would mean to you

maybe the 4th dimention and going sideways while orbiting the flag points you in the direction of the next flag
Posted: 2007-05-14 17:45
by eggman
the reason we want large maps is to allow for lots of room between objectives for maneuvering forces and flanking options.
we would not then take those maps and stuff them full of CPs and make them feel like shoeboxes wrt objective proximity.
Posted: 2007-05-14 17:49
by Gyberg
What I like about the current system is that you can actually defend terrain and certain strategic points on the map which isn't a flag and still stop the enemy from reaching their objective, just as in real life!
Posted: 2007-05-14 17:53
by Rhino
Gyberg wrote:What I like about the current system is that you can actually defend terrain and certain strategic points on the map which isn't a flag and still stop the enemy from reaching their objective, just as in real life!
OMG, the mans a genius!
Posted: 2007-05-14 18:26
by [:NET:]Boondock Saint
Sounds nice, but the probability of spreading forces too thin and inducing boredom sounds likely. On some of the current 64 player maps, one can walk around for quite a while at times and find nobody to fight. You can defend flags or attack and not come across anyone. We shall see.
Posted: 2007-05-14 18:34
by Outlawz7
Well, not really...the USMC/GB versus PLA are fairly small...Qwai River, Hills of Hamyong...
Then again, in Al Basrah you got the USMC turning I-wanna-be-a-flyboi smacktardness...
True, that on the other hand you can walk around Basrah a lot, I actually managed to sneak to South VCP with M95, and not using the road from the North VCP, where you get spotted as soon as you go past the roadblock
Or crashed at Industry and walked all the way up north, where a squad mate spared me the walking by picking me up...

Posted: 2007-05-14 19:03
by El_Vikingo
Minesweepers?!?!??
o_0
Posted: 2007-05-14 19:24
by Outlawz7
Ill go get the wrench to deactivate the mines

Posted: 2007-05-14 20:28
by blud
Terrible
Posted: 2007-05-14 20:36
by JKRMAUI
Forget I mentioned anything.....I'd rather see more maps then just hear "we got one of those already gg"
But I suppose it's nice to know every single map by heart to the point you completely forget your playing and just go on instinct like running an instance in WORLDOFWARCRACK.
Posted: 2007-05-14 20:43
by Top_Cat_AxJnAt
STREET, JKRMAUI??????????
p.s:
JKRMAUI wrote: No room to maneuver armor. Just an all out Inf brawl in tight quarters.
No room to think i THINK you mean! And anyway, if you wnat that sort of ****, go have a brawl with your brother, sister, pet chimp in your bedroom, just dont bring it inside here (pR)!
Posted: 2007-05-14 20:48
by ZanderArch
El_Vikingo wrote:Minesweepers?!?!??
o_0
Stop spawn camping! h4x

</3
Honestly, I think implementing a flag based flanking position would over complicate an already complicated combat system.
Flanking should be a player tactic and not a game tactic.
Anyway, the current AAS system works. There are never too many flags that need to be assaulted and defended without making the map a small linear A B C flag ordered system.
Not that I'm saying I don't like Hallway type games, nothing is better than a good intense A to E down a street, but that's for sweating your rear off and going crazy in a game. Sometimes a nice, easy, large, small engagement type map is better.
Posted: 2007-05-15 02:18
by eggman
JKRMAUI wrote:But I suppose it's nice to know every single map by heart to the point you completely forget your playing and just go on instinct like running an instance in WORLDOFWARCRACK.
There are other ways of avoiding this and we are moving towards them, just not with the approach you have suggested.
Posted: 2007-05-15 02:42
by Doom721
Im glad I could help what you were trying to describe John
Just stating whats been said, it would be an overcomplicated system... and I think egg just said basically "Your idea = not happening" and "We did something"
EDIT: Minesweepers, thats just plain hillariously cruel!
Posted: 2007-05-15 13:31
by Maxfragg
it could be nice, but it would mean you turn the flagcontroll, into a king of the hill - area controll
meaning: almost the complete map is coverd with relative fast takeable zones (perhaps even without visual flags) and you really fight for the terrain and not for certain key-points, i think it would really be fun
Posted: 2007-05-15 14:15
by Gyberg
'[R-DEV wrote:Rhino']OMG, the mans a genius!
well most people outside of the tourney doesn't seem to have realised this.....