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Fastroping.. we neeeed a plus side!

Posted: 2005-09-19 18:30
by Artnez
Ok, let's all brainstorm.

The problem with fastroping is, although it's cool, it's completely useless when in-game.

You can just land and take off or land at a very close location.

We need to think of some sort of advantage to fast roping. Think! Think!

Posted: 2005-09-19 18:35
by Wolfmaster
the easiest thing to do would be to create an advantage by modifying the game. cus as it is it's pretty useless, but change the game and we might just enjoy having it.

Posted: 2005-09-19 22:49
by Artnez
Right, but the problem in BF2 is that a helicopters blades go through buildings instead of create an obstruction.

The actual blackhawk can land in an extremely narrow street. But if the blades hit a building or tree, goodbye chopper. It's not like this in BF2 ... is possible to change this?

Posted: 2005-09-19 22:54
by Beckwith
i was under the impression rotor blades had collision meshes

Posted: 2005-09-19 23:03
by Artnez
Beckwith wrote:i was under the impression rotor blades had collision meshes
*shrugs*

I know for a fact that I can land in a very narrow street and my rotor blades will go directly through the building.

Posted: 2005-09-19 23:15
by BrokenArrow
i think PR is working on rotor blades being solid, i could be wrong but it would make sense right?

solo pretty much nailed the avatages, plus its faster and less dangerous to the chopper to rope the guys in rather than land. since even if the chopper went down into the street (with unsolid rotor) its manouverability would be taken away, basically making it dead.

Posted: 2005-09-19 23:46
by JoW
If you make the "take off" more slow fastroping would be more prefered as the bird can stay airborne. If you have to land it will take more time and the chance of getting hit increases. If they add more power to rockets its even more dangerous to actually land when a guy comes up with a launcher and blows the chopper up. If you also put a bugger timespawn on choppers you would want to keep your bird safe and not do stupid things.

In real life situations the choppers rarely land in the middle of a city enviorment that is full of enemy troops. They use it more for air cover (see blackhawk down) Insertions and air cover are usually the main objectives of the transport choppers, thats why extractions are done outside the city borders most of the time. More space and less risk of damage.

Posted: 2005-09-20 03:30
by worst 3
i dont know if this means any thing tword the collison mesh but i have thrown c4 on the tips of the helicopeter blades and it stayed (i liked to see the spining red sculs) they did not go as fast as the blades did)

i think it should be in the game, can you more the choper when fast ropeing. i think there right the halos take off to fast after you made them take off from spawn it is instant. should people fall of if the halo jinks fast?? and how would we choes fast ropeing from jumping or other ways of geting out. Ex jumping in water parshut spec and just geting out on the ground or close to it??

Posted: 2005-09-20 09:38
by bpwelch
If the chopper blade problem can be fixed, then there is your advantage; if not, then it will be a cool thing that everyone will want to use because of the realism...

...meh, just my two cents. :D

-bp

Posted: 2005-09-22 03:32
by Super6
because in real life you would lose momentum by landing hten regaining torque, you can insert on roofs, you are just as much of a target as on the ground except now you move your gunners into position to shoot back

Posted: 2005-09-22 04:04
by DAWG
Hitting E to exit the chopper at any altitude other than safe altitude could initiate the roping, then simply using ladder controls the soldier can now navigate the rope or jump of. If the parachute is removed either for certain kits or entirely fast roping would be the quickest and most effective manner of incerting a combat team to a threat zone, while avoiding mines and anti tank guns. Sure the helo is still going to be in danger from AA but then that's what flares are for and it means you better be a damn good pilot if you are flying that Blackhawk, at the moment any muppet can jump in the Blackhawk and with some dgree of success get from a to b in one peice. It would be nice to see a more realistic entry method for combat teams than 6 guys jumping at low altitude from a blackhawk, parachutes have a time and place and granted that time and place may be from a Blackhawk, but not all the time. Anyway this became more of a rant concerning my hatred for parachuting from Blackhawks relentlessly while letting a multi million dollar peice of equipment plummet to the earth, sure that will get you a medal in real life. Anyway to close, Fast Roping GOOD! Parachuting everywhere BAD!
Almost forgot, it's about time exceptional transport pilots got their reward and had something to show for the time they like any specialist dedicates to the game. Yet adding another new and interesting facet to the game. Plus they're doing it in the Spec Forces expansion so it will be there anyway and it would be nice to do it with some realism and authentic kits. Instead of the Mickeey Mouse gear that will undoubtedly ship with the retail game.

Posted: 2005-09-22 04:53
by GABBA
Agreed ^^

Posted: 2005-09-23 22:09
by Figisaacnewton
my thoughts:

Helicopters need to have collision mesh's on the whole rotor before fastroping becomes useful at all.

to have fastroping work closer to realistically, have 8 positions on the BH.
Pilot
Copilot
2 gunners
4 passengers

pilot controls flight
copilot controls rope (will be explained)
gunners gun
passengers...passeng...

now, when you exit a passenger position, you always exit right to the side of the BH, so close that (with the ropes deployed) you would automatically grab the rope as you exit (like you automatically grab a ladder when you are close enough), and then the rope is a combination of the rope code from bfv, and the ladder code from bf2. or you could just wait for SF to come out and copy the grapple line code.

now, the copilot can do this, either sit in first person view, and look around the heli, or push f9 again to get a view of under the cockpit of the helicopter, looking back towards the tail. then, using the arrow keys or w and s or someting, lower and raise the rope untill it gets to the point where its long enough to touch the ground (he will still have a bit of camera movement allowed in this second view).

howabout that?

Posted: 2005-09-24 04:33
by BrokenArrow
sounds alright, though hopefully the right side only exites can be changed.

Posted: 2005-09-24 05:47
by Figisaacnewton
say position 5 and 6 are sitting on right side, 7 and 8 on left side. 7 and 8 have same exit point on left side, 5 and 6 have same exit point on right side.

wont mess up if both people exit at same time, 2 people can hide inside eachother in a ladder in bf2.

Posted: 2005-09-24 14:31
by BrokenArrow
ha hopefully that can be fixed also!

Posted: 2005-09-26 03:35
by Figisaacnewton
but then you have to wait or the second guy just goes... AAAAAAAH!!!!






___Thud___

Posted: 2005-10-04 21:49
by MH-60FLT-LD
My pilots can land in the middle of the city or rope the guys in. In all actuality it is preffered to land than to rope due to the fact that a hover is the worst position to be in as a pilot. the only time we rope is in a area so small that you cant get the bird down like small roofs and alleys. The rope is not retracted it is cut after infill. Therefore the helo would have to go back to base to get another one. Granted roping is a valuable asset however I would agree that the rotors colision issue needs to be fixed. Even the slightest hit on a rotor blade makes the bird inoperable.