Spotting - internal to squads only.
Posted: 2007-05-15 22:10
Excuse the cryptic subject line, I hope I can explain further.
My suggestion is that spotted enemies should onlybe seen by members within your squad.
I would imagine that in real-life communciations are just within your squad, and that it's the squad leaders that would pass on other information. While my suggestion might be more realistic, it's not the reason I suggest the change.
Project Reality is always trying to promote teamwork, mainly by making squads work as a team. Some squads however are just full of individual players who go off on random missions around the map.
Now consider only allowing a squad member to see enemies spotted by members of his own squad. The person that runs away from the rest of their squad is at a big disadvantage, as they have lost all information about where enemies are in their location.
Therefore by limiting spotting "intelligence" to within your own squad you are effectively forcing squads to work as a team....or at least encouraging them to stay fairly close.
You could say that some information is necessary for the whole of the team. Maybe you can allow squad leaders the ability to see spotted items from all the squads. Important information, like the location of rally points, can be relayed to the squad that he is commanding.
What about people who aren't in Squads? Well don't allow them any information.
While there could be problems that I've not though about, I do think that this would promote teamwork, by 'punishing' working alone.
My suggestion is that spotted enemies should onlybe seen by members within your squad.
I would imagine that in real-life communciations are just within your squad, and that it's the squad leaders that would pass on other information. While my suggestion might be more realistic, it's not the reason I suggest the change.
Project Reality is always trying to promote teamwork, mainly by making squads work as a team. Some squads however are just full of individual players who go off on random missions around the map.
Now consider only allowing a squad member to see enemies spotted by members of his own squad. The person that runs away from the rest of their squad is at a big disadvantage, as they have lost all information about where enemies are in their location.
Therefore by limiting spotting "intelligence" to within your own squad you are effectively forcing squads to work as a team....or at least encouraging them to stay fairly close.
You could say that some information is necessary for the whole of the team. Maybe you can allow squad leaders the ability to see spotted items from all the squads. Important information, like the location of rally points, can be relayed to the squad that he is commanding.
What about people who aren't in Squads? Well don't allow them any information.
While there could be problems that I've not though about, I do think that this would promote teamwork, by 'punishing' working alone.