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[?] Skinning tutorial?

Posted: 2007-05-16 01:29
by sekiryu
Well, I want to skin, but I'm having some difficulty figuring it out. My two main questions are:

A. Where's the helmet/hat on the file?
B. How do I add the color, but retain the texture and lines on the objects like the vest, etc.?

Posted: 2007-05-16 01:40
by Rambo Hunter
http://battlefieldsingleplayer.planetba ... topic=7648
There's a tut i wrote up, using the US light soldier as an example (Second quote), you might be able to find a better one.

The helmets and pouches are in:
Objects_client >> Soldiers >> [TEAM NAME] >> Textures >> [TEAMNAME]_kits.dds

Posted: 2007-05-16 02:02
by sekiryu
Ok, so you have to hand-paint the details.

Posted: 2007-05-16 02:40
by Rambo Hunter
I'm not sure how other people do it, but i've found that most effective.

Posted: 2007-05-16 03:38
by sekiryu
I can't draw a straight line on the computer even with a tablet. I figured that it would be easier just to use the polygonal lasso tool, put an outer stroke, then Gaussian blur it to the desired effect. This is what I have so far:

Image

I'm confused about the pattern though. How do those obvious semetrical patterns not show up when rendered in-game?

How do I save the .dds file? I remember there are alot of options like DXT1 1-bit alpha and all this confusing ****.

Posted: 2007-05-16 03:50
by Rambo Hunter
You kind of have to play with the patterns, but it wraps around the model, so sometimes you can't tell.

and you can always cut out certain parts of a camo and overlay that part.

http://static.filefront.com/images/pers ... tlabrn.jpg

http://static.filefront.com/images/pers ... wvzmdf.jpg

there's two shots from a flecktarn thing i'm doing, it looked horrible in the DDS file, but in game it's not too obvious.

As for saving, there should be a
DXT5 ARGB (Interpolated Alpha)

Posted: 2007-05-16 03:52
by sekiryu
Mmm, Flecktarn. Second best camo ever :P

Posted: 2007-05-16 03:53
by Rambo Hunter
Lol.
That's the JSDF camo, right? I've been looking for some real ones for a long time... my favorite camo :P

Posted: 2007-05-16 03:55
by sekiryu
Real ones are hard to get because of JSDF PX laws. Replicas are pretty abundant in Japan. I got lucky and found a set on Ebay. But, I managed to coerce a Japanese retailer to sell overseas, and he has some:

http://triarks.jp

Bloody expensive though. Sizing might be an issue for some people to.


I've played airsoft in it, had my picture taken while I was infront of a bush, and all you saw was a floating black balaclava and a floating black rifle, lol.

Man--if I knew how to do some BF2 modelling I'd make a whole JGSDF mod. There is the Japanese CQB mod, but it's not as detailed and extensive as I'd like. Plus I'd like some more Japanese vehicles.

Posted: 2007-05-16 03:59
by Rambo Hunter
Damn! did i read that correctly? like $148 for the coat and trousers? shucks

Posted: 2007-05-16 04:02
by sekiryu
$123 at the current exchange rate, actually.

Bah, now I gotta figure out which side of the helmet/hat is the front so I can add a flag patch.

Posted: 2007-05-16 04:06
by Rambo Hunter
Still too expensive :(

just put a big 1 and 2 on each side, put it ingame and find an idle player, that's how i found out.

Posted: 2007-05-16 05:59
by sekiryu
Well, so far so good. Brightness needs to be toned down, but I still have this problem:

Image

There's no texture. It looks like I'm wearing a rubber suit.

Posted: 2007-05-16 06:05
by Rambo Hunter
Ummm, try apply the filter
filter >> texture >> textureizer
and then change those settings