Maps vs Kits
Posted: 2007-05-16 11:03
Couldn't see this posted anywhere. Correct me if I'm wrong.
Is there any possibility that the availability of kits (limited and standard) could be determined by map makers? ie, Having certain kits unavailable in certain maps.
The reason I ask is that lately on servers I've found an increasing number of people using Light AT and Heavy AT kits as one hit kill weapons. Don't get me wrong - there have been occasions where I've had to loose off an RPG or two at infantry squads charging me to save my ***. But having your squad sniped by a scoped, splash damage inducing Heavy AT kit just seems wrong. It's never maps with MBT's that this seems to happen on either. Hills of Hamgyong and Operation Pheonix in particular spring to mind. Why do teams have access to these kits when there's no armoured threats? How much do those missiles cost in real life? Alot I'm guessing, for the Heavy AT ones at least. (Yes, Pheonix has an APC but that could be taken out with engineers or Light AT.)
To give an example of how I envision this system to work (Keeping in mind Light AT and Grenadier kits will become limited with v.06)
Take Hills of Hamgyong as the map.
Make available to the different sides:
Chinese - SL, Spec ops, Medic, Rifleman, Support.
British - SL, Spec Ops, Medic, Rifleman, Engineer, Support, Grenadier, Marksman/Sniper.
(Bearing in mind Grenadier and Light AT kits will be limited come v.06)
IMO opinion it would help with balancing issues as well.
The British already have a hard enough time on this map with the terrain and self destructing artillery. Take away the worry of grenadiers, snipers and AT and at least the Chinese would have a decent fight on their hands.
This system obviously wouldn't need to be applied to every map but with new maps it would give makers the opportunity to create decent scenarios. eg, The Chinese in Hamgyong being severely battered after an extended British Campaign. Having used their AT rounds on the surrounding British tanks in the surrounding lowlands they prepare a hurried defense against a fast moving British Strike force.
I'd also like to see the number of limited kits variable. ie, having more support weapons available in infantry maps or extra light At kits in vehicle heavy ones.
I have absolute no idea how viable this idea would be, given that I know jack about computer programming. But after rounds of being seriously pumelled by people using tactics - that while being completely legitimate - aren't really in line with what I see as the spirit of the game, I had to say something.
And yes, I'm completely aware that AT rounds and grenade launchers are a reality in modern combat. But does the army really supply Heavy AT kits with potentially unlimited rounds in every engagement?
Just something to consider.
Is there any possibility that the availability of kits (limited and standard) could be determined by map makers? ie, Having certain kits unavailable in certain maps.
The reason I ask is that lately on servers I've found an increasing number of people using Light AT and Heavy AT kits as one hit kill weapons. Don't get me wrong - there have been occasions where I've had to loose off an RPG or two at infantry squads charging me to save my ***. But having your squad sniped by a scoped, splash damage inducing Heavy AT kit just seems wrong. It's never maps with MBT's that this seems to happen on either. Hills of Hamgyong and Operation Pheonix in particular spring to mind. Why do teams have access to these kits when there's no armoured threats? How much do those missiles cost in real life? Alot I'm guessing, for the Heavy AT ones at least. (Yes, Pheonix has an APC but that could be taken out with engineers or Light AT.)
To give an example of how I envision this system to work (Keeping in mind Light AT and Grenadier kits will become limited with v.06)
Take Hills of Hamgyong as the map.
Make available to the different sides:
Chinese - SL, Spec ops, Medic, Rifleman, Support.
British - SL, Spec Ops, Medic, Rifleman, Engineer, Support, Grenadier, Marksman/Sniper.
(Bearing in mind Grenadier and Light AT kits will be limited come v.06)
IMO opinion it would help with balancing issues as well.
The British already have a hard enough time on this map with the terrain and self destructing artillery. Take away the worry of grenadiers, snipers and AT and at least the Chinese would have a decent fight on their hands.
This system obviously wouldn't need to be applied to every map but with new maps it would give makers the opportunity to create decent scenarios. eg, The Chinese in Hamgyong being severely battered after an extended British Campaign. Having used their AT rounds on the surrounding British tanks in the surrounding lowlands they prepare a hurried defense against a fast moving British Strike force.
I'd also like to see the number of limited kits variable. ie, having more support weapons available in infantry maps or extra light At kits in vehicle heavy ones.
I have absolute no idea how viable this idea would be, given that I know jack about computer programming. But after rounds of being seriously pumelled by people using tactics - that while being completely legitimate - aren't really in line with what I see as the spirit of the game, I had to say something.
And yes, I'm completely aware that AT rounds and grenade launchers are a reality in modern combat. But does the army really supply Heavy AT kits with potentially unlimited rounds in every engagement?
Just something to consider.