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Very sorry for posting this

Posted: 2007-05-16 16:24
by AnRK
But I can't seem to find the change log for 0.6 anywhere. I dunno if it actually exists and whether people are just lying when referring to it but... I dunno. I've seen the one for the commander changes but that's it.

Anyone if anyone could link me it'd be awesome (if it's actually there).

Posted: 2007-05-16 16:25
by bosco_

Posted: 2007-05-16 16:27
by BlakeJr
Well, there is this: http://guide.realitymod.com/index.php?t ... eality_0.6

This should keep you busy for a while! ;)

...Wish I could say instapost but with 2 minutes between boscos' post and mine..... ARRRGHHH!
But I was first damn you! :lol:

Posted: 2007-05-16 17:04
by .:iGi:.BLACKWIRE
eugh, why don't SF have light body armour and frag grenades?!

Posted: 2007-05-16 17:10
by El_Vikingo
Don't start BlackWire...

Posted: 2007-05-16 17:25
by Hx.Clavdivs
First tip in PR, never apologize in the forum. Always apologize on the battlefield.

Posted: 2007-05-16 17:33
by DirtyHarry88
Or, what I prefer to do, never apologise. :lol:

Posted: 2007-05-16 17:36
by Jaymz
BLACKWIRE wrote:eugh, why don't SF have light body armour and frag grenades?!
So people don't use them as front line fighters.

Posted: 2007-05-16 18:34
by El_Vikingo
Does anyone else try to avoid combat, or is it just me?

Posted: 2007-05-16 18:39
by SethLive!
why do militia rpg gunners have an sks and 2 rpgs? seems a little overpowered to me...

Posted: 2007-05-16 18:44
by robbo
Just you.

Posted: 2007-05-16 18:47
by youm0nt
I don't think having an SKS and 2 RPG rounds is overpowered... Besides, the RPG gunner kit will be limited anyway so you won't be seeing many of them out there.

Posted: 2007-05-16 19:33
by Bob_Marley
El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
I ususally try to aviod combat unless its taking/holding the objective.

Posted: 2007-05-16 23:47
by Deadmonkiefart
SethLive! wrote:why do militia rpg gunners have an sks and 2 rpgs? seems a little overpowered to me...
It makes more sense that the light AT would have 2 rpg's than a heavy AT getting 2. Light AT rounds are lighter than heavy At rounds.

Posted: 2007-05-17 00:55
by Ringo876
El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
im always looking for combat...

Posted: 2007-05-17 02:27
by Teek
El_Vikingo wrote:Does anyone else try to avoid combat, or is it just me?
Depends if I have the advantage ;)

Posted: 2007-05-17 04:26
by Woody
I try to avoid contact with the enemy while moving to a target, unless I'm angry.................

Posted: 2007-05-17 04:37
by Hx.Clavdivs
MrD, my hero - never stays away. He goes straight for their throat. With a C4. Go go go!