Page 1 of 2
Squad Vehicles
Posted: 2007-05-16 21:44
by DarkTalon
This is similar to the squad gets priority vehicle thread, but uses a different, and probably easier to implement system.
essentially the squad spawns at the main base, squad leader assigns roles, waypoints are marked out on the map, and the squad is ready to role.
In a normal server in the 3 miniutes it took to make the plan the rest of the team has taken every jeep, humvee, land rover and technical and are at least a km down the road.
Utilizing the Squad vehicle system the squad is free to deploy his/her squad vehicle at their leisure. i.e.
squad leader finished briefing and is ready to role out, he hits "T" gets the officer kit, presses "T" again and selects "Place Squad vehicle".
a jeep spawns and they are on their way.
(keep in mind the SL needs 4 squad members to spawn a squad vehicle)
Teamplay
This concept encourages teamplay, which we all want, it does this by reducing the number of stock vehicles on the map, that way people will have be in a squad, and be somewhere near the squad leader to get a ride.
Realism
sure cars don't poof out of nowhere in real life, but you rarely see a squad go into battle mixed in with 4 other squads.
remember
- Only squad leader can spawn a Squad Jeep
- Requires 4+ squad members
- must be spawned within 25m of Main Flag
- Spawns the factions primary Jeep (Humvee, Land Rover, Technical, Chinese Jeep, and whatever the hell the militia drive)
- maybe add variants that require 5-6 members (recoiless technical, MG technical, MG humvee, Tow Humvee)
- there would be a 10+ min cooldown for this feature
basically this idea hurts vehicle whores and helps organized squads.
i don't want to eliminate all vehicles, maybe keep 1-2 default jeeps on a map, the rest are to be spawned by squads.
Posted: 2007-05-16 22:25
by Yoganator
That is a great idea, it would completly improve gameplay, but it would also make the vehicle whores squad leaders, and noobs aren't good as leaders, but as long as they don't have 4 people, it's no harm done. Well thought out

Posted: 2007-05-16 23:09
by Jackoboy
awsome idea
Posted: 2007-05-16 23:11
by [T]Terranova7
Not a bad idea at all. This would really help when you happen to spawn at your main base with no vehicles available to you and your squad.
The only potential problems I see the probability of someone not in your squad obtaining the vehicle. Assuming each SL can only have one jeep at a time, the original one would have to be destroyed first. So if some idiot decides to run off with your vehicle in the middle of nowhere, you might have a bit of a problem in the future.
Maybe we can code it so that only players of that respective squad can use the jeep. Players not in that squad will be killed within 10 seconds upon entering the vehicle. This would probably call for the need to "mark" each vehicle with an icon capable of identifying each squad's jeep (similar to the rally points).
Then there's the issue of what happens to the vehicle should the squad abandon the vehicle? It doesn't have to be intentionally, but say the squad members were all slaughtered in an ambush coming along a road. The jeep however manages to remain intact. The squad then spawns back at main, but their original squad vehicle is quite a distance from their present location. Is the SL capable of spawning another seperate vehicle? Does the previous jeep have to be destroyed first? Does it dissapear once another jeep is summoned?
Perhaps the SL can be capable of requesting multiple squad vehicles, with a cap limit of 2 to 3 max maybe (This way one squad doesn't end up spawning a dozen vehicles or something). It would be the responsibility of the squad to keep their vehicles close by. So if the squad has already spawned 3 vehicles on the map (their max cap) another one cannot be requested unless one is destroyed. So if they left one in the middle of nowhere, they would have to go retrieve it to make use of it. Destroying your own squad vehicles should have a significant penalty, not just in score but gameplay wise. Such as a longer request time or something.
Those are just some ideas to throw around.
Posted: 2007-05-16 23:59
by Copy_of_Blah
I would be for it (at least a test version) if the respawn timer was increased. Every 5-8 minutes just doesn't seem long enough to me. That's about every time you die then you get a brand new car. That is counter productive in my opinion. Sure it's convenient, but it really doesn't promote teamwork in any way; also it could just increases the pace of battle a bit to far.
Besides going to the main base try requesting a crate or going to one that has already dropped and grabbing the Officer kit there next time.
Posted: 2007-05-17 00:10
by workingrobbie
Sounds like a good idea. With the vehicle though, I'd remove any weaponary from it, so if under fire a SL can't just spawn a hummer and hop on the 50 cal.
Posted: 2007-05-17 00:36
by Copy_of_Blah
Next version has the firebase and the bunker to spawn in. I'm sure one of those must have available places to request the Officer kits. So this whole thing may be a non issue depending on how you look at it.
Also why not just have different vehicles that are squad-only and not as a request?
That way you could let the mapper limit these numbers.
These vehicle types may only support people in your squad.
They would not move until more than a set number of squad members were inside the vehicle.
They would look different than what we have.
I think workingrobbie's idea was good -to remove the weapons on them.
Posted: 2007-05-17 00:41
by Deadmonkiefart
What happens when someone spawns at the main base, and their squad leader is somewhere else?
Posted: 2007-05-17 00:46
by Copy_of_Blah
Maybe he'll learn to spawn on his squad leader next time.
Posted: 2007-05-17 00:55
by Deadmonkiefart
No I am talking about the times when you do not want to spawn on your squad leader for some reason:
1. Due to a glitch. This one happens to me all the time.
2. He tells you to bring up a vehicle when you die. Yet again, this happens to me all the time. I also tell other people to do this when my squad is stranded out in the middle of nowhere when they die.
3. He is pinned down and if you spawn on him, you will probably die soon after.
Posted: 2007-05-17 01:05
by youm0nt
What if another squad leader or different squad takes your squad vehicle? Also, maybe we can make it so that spawning squad vehicles will cost tickets, maybe 1-5?
Posted: 2007-05-17 01:08
by Deadmonkiefart
I like it the way it is. More realistic, less restricting, and it works great. Why would you want to change it?
Posted: 2007-05-17 01:17
by Copy_of_Blah
For one and three just try spawning in another location. There's little reason to go all the way back to the main base unless all the other spawns are down.
For 2. Then you wait until a vehicle spawns. Why should you snap your fingers and get a new car? It would be nice, but the current way works 9/10 times just fine. To me it's worth looking at it in a test run to see what kind of balance change occurs. I think it would probably cause more trouble than it's really worth.
How about spawning these down

Posted: 2007-05-17 02:43
by [T]Terranova7
workingrobbie wrote:Sounds like a good idea. With the vehicle though, I'd remove any weaponary from it, so if under fire a SL can't just spawn a hummer and hop on the 50 cal.
In most scenarios this isn't likely to happen, since you can only spawn a vehicle 25m within your flag radius. Balance wise it would be even better if you could only spawn a squad vehicle at your main base.
Posted: 2007-05-17 03:44
by workingrobbie
Terranova wrote:In most scenarios this isn't likely to happen, since you can only spawn a vehicle 25m within your flag radius. Balance wise it would be even better if you could only spawn a squad vehicle at your main base.
*confused*
You've just capped a flag, the capping radius is normally about 25 meters from the flag and enemy are trying to get it back...how is this 'unlikely'?
Or are we talking about 25 meters from the 'home' flag only?
Edit: ok..re-read the OP and he stated "main flag"
I withdraw my statement.
Posted: 2007-05-17 14:28
by Long Bow
Excellent idea. Why do I think it is excellent? Becuase I have suggested this exact idea in two or three other threads before!!

So yes I think this system could work.
I would say that if we had less transport vehicles sitting around to start it would force the creation of squads to even get a ride. The re-supply time would have to be at least 10 minutes to place some value on the vehicles. This system isn't neccesarily going to stop the sniper from jumping in a vehicle and flying off all by his own, but if the start of each map has only one or two "free" transport vehicles it should reduce this a bit.
Posted: 2007-05-17 15:32
by gazzthompson
awsome idea , mabye have it so the 'squad car' can only spawn once so ppl will have to keep them alive and use them over and over , and they become more valuable, also it is realistc in a senese because squads have there own vehicles , they dont just run into the mortor pool and take what ever one they like and drive off with no one in it.
Posted: 2007-05-17 16:45
by Lucid Nightmare
Just jump in the drivers seat of a vehicle and 'reserve' it for your squad.
When you're sitting in it, you can explain the plan and make sure you have transport.
If the blues are complaining, tell them to sod off.
Posted: 2007-05-17 17:08
by jerkzilla
Lucid Nightmare wrote:Just jump in the drivers seat of a vehicle and 'reserve' it for your squad.
When you're sitting in it, you can explain the plan and make sure you have transport.
If the blues are complaining, tell them to sod off.
I think I suggested that in another thread.
Spawning a vehicle like a rally point will probably be a bit buggy. I say making it drop from the sky like a normal vehicle drop but which doesn't depend on the commander in any way at all and drops a bit faster.
In any case, I agree with this idea.
Posted: 2007-05-17 17:12
by Outlawz7
Or add more Humvee's to the car pools...
(Imagines 12 HMMVs parked downtown Basrah, all brought there by a noob sniper, who gets killed as soon as he arrives

)
I like the idea...but it would be good to have them drop faster...lets say, becuase they are heavy
