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Official Sound Change v.6???
Posted: 2007-05-17 01:51
by danthemanbuddy
All the other stuff is excellent, but the one thing that keeps me to Project Reality is the sounds. Some of which are too quiet for my taste. Spare a post or two, we do not know what is going to be changed soundwise for v.6.
So Jaymz or Sofad want to present to us what is being changed?
Posted: 2007-05-17 02:10
by Teek
Everything AFAIK
Posted: 2007-05-17 02:40
by eggman
er.. well just about every vehicle / weapon system / small arms has been tweaked for v0.6, mostly increasing the volume and distance the sounds are heard at.
Posted: 2007-05-17 02:45
by Jaymz
Fishw0rk wrote:Definitely NOT everything. Some rifle sounds are changing, maybe more.
Em, fish has your head been in the ground for the testing cycle?
Here is a list of the audio work I've done for 0.6
Sounds:
M16
M4 (sound + rof fix)
M95
Shovel
AK47
G3
QBZ95
SAW (rof fix)
A10 cannon (new sound and big volume boost)
Tank cannon volume/distance boost
Coaxial volume/distance boost, sound tweak also.
missile flyby tweak
tank shell flyby tweak
grenades volume boost
Sound distances for all weapons,tanks,APC's,helicopters and grenades increased, this includes helicopter/vehicle engines. All of those will be heard at much greater distances than before. The distance for rifles depends on the caliber, 7.62's will be heard further than 5.56's but will be heard less of a distance than 50.cals etc etc
sidenote: Don't get the idea that I made from scratch or actually recorded any of those (except the shovel

). For the most part, they're sounds already in PR but they're heavily modified, boosted and mastered to give them more realism.
Posted: 2007-05-17 02:51
by Teek
what about Explosions?

Posted: 2007-05-17 02:58
by Jaymz
Teek wrote:what about Explosions?
Grenades will be much louder and the sound will travel a much greater distance. That accounts for M203s/GP30s' as well. I didn't do vehicle explosions...sorry

too many of them, perhaps for 0.7
edit: updated my last post.
Posted: 2007-05-17 02:59
by Teek
do bombs count as Grenades?

Posted: 2007-05-17 02:59
by youm0nt
Do you have a couple of sound samples for us?

Posted: 2007-05-17 03:01
by system
Yeah, FINALLY and M249 ROF fix. That was always too fast.^^
Posted: 2007-05-17 03:06
by Jaymz
youm0nt wrote:Do you have a couple of sound samples for us?
that's like asking shakespeare if Hamlet dies in the end

Posted: 2007-05-17 04:01
by Lucid Nightmare
Well, does he?

Posted: 2007-05-17 04:44
by BlakeJr
Yep.
....or maybe no... But that was over 400 years ago.

Posted: 2007-05-17 05:07
by SethLive!
i really like the sound in this mod
Jamyz, the sound work in project reality is much more professional than bf2 or many other retail games. I really like it.
Posted: 2007-05-17 06:10
by Katarn
uh SethLive!, none of jaymz's sound work is in PR v0.5.
Posted: 2007-05-17 06:13
by BlakeJr
'[R-DEV wrote:Katarn']uh SethLive!, none of jaymz's sound work is in PR v0.5.
Then we don't like it. We absolutley hate it..... Until we get some samples that is....
Just kidding.

Posted: 2007-05-17 07:17
by Expendable Grunt
Lucid Nightmare wrote:Well, does he?
Yes, poison from Horatio's sword.
Posted: 2007-05-17 07:50
by El_Vikingo
Imagine you were deaf and regain hearing, thats what Jaymz's done to 0.6.
Posted: 2007-05-17 07:55
by Outlawz7
^^ Nice example
Can we get mp3 file with all sounds in it and listen to it and guess, what sound is from what
