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Adaptive scope sway
Posted: 2007-05-17 14:41
by Mouse
there have been a few disscusions on slowing down gameplay and i think i have a small i dea that would help a little, its quite simple realy, if you sprint then stop and aim your breathing will be heavy, and so your scope or aim will move around alot moro than usual, and if you just "normal" run into a battle when you aim your breath will not affect your aim as much but still al little bit more, and so if your still for say a minute then your breathing will calm down and your accuracy will be normal.
So, this would encourage people not to sprint into battle zones and thus slow the game down
Thoughts?
x
Posted: 2007-05-17 14:43
by Guerra norte
CUE THE MAGIC WORD!!
Posted: 2007-05-17 15:21
by El_Vikingo
Posted: 2007-05-17 18:09
by Wattershed
The sway by sprint ishardcoded. But FH2 got sway for all their weapons. Even PR have up and down sway on the rpgs.
Posted: 2007-05-17 19:03
by 101 bassdrive
my mind is my idea source, dice is my hardcoded virtual reality and PR my virtual mindexpanding drug.
feelt good to express and thank you for reading
Posted: 2007-05-17 19:10
by Wattershed
Jonny wrote:It's tempting to post something like 'In before the lock' here, but what do you mean, Wattershed?
I mean that sway is possible. But if you add sway to the guns it will be constant. Same sway when prone/crouch/standing. Dosent matter how much or how little you run, there will still be the same amount of sway.
Posted: 2007-05-17 19:10
by Rhino
use the search function and you would find this has been suggested so many times ive lost count and guess what? the reason why we aint put it in cos its not possible!
locked.