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Staff Round's

Posted: 2007-05-20 12:03
by Swe_Olsson
I used to play a game called Armored Fist 3 - it's a tank simular made in 99, Anyhow... there was 4 Different kind's of Rounds in the Tank's...

Sabot - this round penetrates the Armor with brute Force

HEAT - High explosive Round's

Staff - Exploading Above Target !

Is there any Possibilty to have a Round which actually exploads right above the target when shooting at it... if its to high, it wont expload.. but within 2 Meters.. this could improve Desert Tank Battles etc..


I remember i saw the Antennas of a Tank.. i loaded up my Staff round and placed it right above him.. he never even knew it was coming ;)

Posted: 2007-05-20 12:11
by Guerra norte
Don't forget MPAT!

EDIT: A bit off topic, but how does Armored Fist 3 compare to say T-72:Balkans on Fire and Steel Beasts in terms of realism?

Posted: 2007-05-20 12:22
by Swe_Olsson
MPAT is actually a different round from HEAT, MPAT is Anti Aircraft Around
and yes Johnny, thats exactly what i ment ;) those rounds are sweet ***, works like a charm.. and Guerra I have no idea because i have never played that game.. I played Armored Fist 3 for 2 years.. its one of the best games i have ever played.. even thought its lack of graphic's

Posted: 2007-05-20 12:22
by daranz
SRAW is a homing, fire-and-forget, top attack missile in real life, however, in the game it's SACLOS direct attack (for balance reasons, I guess). It would be nice if it could be top attack as well, but unfortunately, I don't think it's possible.

Posted: 2007-05-20 12:23
by Guerra norte
Jonny wrote:Google it first - from what I found MPAT = HEAT, which we already have.
Sort of true, I'm too tired to explain so I'll let fancy manual pictures explain.

HEAT:
Image


MPAT:
Image

Posted: 2007-05-20 12:51
by jerkzilla
The underslung rocket launcher for assault rifles in Bf 2142 has something similar. You have to change the detonation range manually via mouse wheel while using the aimport (which has a rangefinder that can also show the detonation distance).
I doubt it's possible in the BF 2 engine though.

Posted: 2007-05-20 13:04
by Swe_Olsson
just use the "Mine" Technolgy upside down... lol

Posted: 2007-05-20 13:07
by daranz
BF2 mines require both contact and fast motion, as far as I know.

Posted: 2007-05-20 13:11
by Swe_Olsson
im sure with a little tweaking it could work, I mean, even if you drive over the mine... with the mine in the middile.. it still blows up.. no contact at all.. and since the mine is moving throught the air.. ;)

Posted: 2007-05-20 13:18
by Guerra norte
I can't count how many times I could have used STAFF rounds on infantry and vehicles being entrenched, however there is one fundamental problem with implementing STAFF rounds; You would need to actually get a working LRF on the tanks, flat ballistics trajectories won't cut it and as far as I know a ballistics computer which will calculate distance, automatic lead and elevation is not possible/very hard to implement in the BF2 engine.

Posted: 2007-05-20 13:29
by Swe_Olsson
just a sudjestion anyways, maybe a DEV could atleast look into this ?

Posted: 2007-05-20 13:38
by Swe_Olsson
for an example EJOD Desert, all those Tank Protection for T 90... I belive the T 90's are lower then the Abrams, there for harder to hit in such positions.. but an abrams, rolling around the corner... fires a sabot round.. and misses.. whith a STAFF, this wouldnt happen... a big bad explosion... :D the Bigger the Boom The Better

Posted: 2007-05-20 13:51
by Swe_Olsson
im not saying it has to be inplented in all maps.. but especially EJOD Desert.. bc i know for a fact the MEC has a great over take with those tank bunkers... seriously and maybe 6 rounds of STAFF.. not 15 like the rest

Posted: 2007-05-20 13:57
by Guerra norte
Jonny wrote:It just takes too little skill to use.
..