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limit the RPG blast against infantry

Posted: 2007-05-20 15:18
by merrykrimast
I have been playing PRMM since the begining but now i am discovering that some players use the RPGs to kill infantry instead using against tanks and armoured vehicle. There is one guy ,[MDR]CheRiTTo, that use the Eryx and SRAW as snipers rifles, is very sad that this guy only can kill using RPGs, no aim at all(also likes to play with tanks, he has not aim at all).
If this continue this way ,soon it will be very similar to normal bf2, that ppl prefer using RPG instead of AKs and M16 cause is easy to kill infantry with these guns. For the reality feeeling, reduce a lot this for 0.6 please

Posted: 2007-05-20 15:19
by Cherni
Well, a pistol isnt very good against a guy with an M16 is it, so they have the right to, but if the kit comes with an assault rifle they should.

Posted: 2007-05-20 15:25
by jmull
I'm not a 100% on this, but I'm pretty sure the Dev's are making the RPG's etc.
have more of an armour penetration value than an explosion value,
this should help.
I know exactly what you mean though,
It ruins the tactical gameplay side of it and just turns the game into a RPG fest.
Also with the light AT's being limited
(or making them max. 2 per squad, can't remember),
that wally your talking about might find it a bit tougher to get a hold of one.
:wink:

Posted: 2007-05-20 15:26
by Clypp
In real conflicts rockets are used against infantry on a somewhat regular basis, especially insurgents. This is not a problem in PR since you only get a single rocket.

Posted: 2007-05-20 15:29
by jmull
Cherni_95 wrote:Well, a pistol isnt very good against a guy with an M16 is it, so they have the right to, but if the kit comes with an assault rifle they should.
Yeah thats right???? :confused:
they should waste a AT round on infantry,
not pull back and let their squaddies take care of it??? :confused:

WRONG
Clypp wrote:In real conflicts rockets are used against infantry on a somewhat regular basis, especially insurgents. This is not a problem in PR since you only get a single rocket.
I doubt a rocket is used to take out one single infantry like it is used on PR so VERY often,
a group of infantry I could believe.

Posted: 2007-05-20 15:32
by El_Vikingo
ffs... The RPGS are limited in o.6!

Posted: 2007-05-20 15:38
by jmull
El_Vikingo wrote:ffs... The RPGS are limited in o.6!
Ohhhh very constructive.......MR 733T

Posted: 2007-05-20 15:39
by Kruder
I've just noticed that most of my deaths in urban maps caused by RPGs LATs and grenade launchers.I mean you cant even have a decent shoot out for 3 seconds with someone on a high ground,so all those suppression effects,firepower tactical superiority etc. means nothing in some maps in PR.

All you have to do is being on high ground with some ammo and spamming rockets with your RPG/GL to the GENERAL direction of enemy,you dont even have to aim.The cheapest aspect of PR imo...

Posted: 2007-05-20 15:41
by Blackhawk 5
more as a sabot than a HEAT yes?

Posted: 2007-05-20 15:44
by Raniak
http://www.defense-update.com/products/r/rpg.htm wrote:RPG-7 is a reloadable, shoulder-fired, muzzle-loaded, recoilless antitank and antipersonnel rocket propelled grenade launcher that launches fin-stabilized, oversized rocket - assisted HEAT grenade
?

Posted: 2007-05-20 15:45
by El_Vikingo
jmull wrote:Ohhhh very constructive.......MR 733T
Hey man, that dude, registers, bashes some player, and says he wants RPGs damage reduced?!!

The RPGs are limited in 0.6 so there isnt going to be any problems in the new version.
The beta version is being released in order to see what people will do, then they can make some more changes.

Its a game and you can't prevent people from doing strange things, real or not.
As stated in a previous thread, I said that the Devs will make everything better by learning from previous mistakes or problems, and then fix them.

Making RPGs weak is the way to turn the mod into BF2v, where you can survive a RPG hit and still jump around.

BTW, it's Mr 1337.

No hard feelings mate. ;)

Posted: 2007-05-20 15:59
by paco
I've seen US troops use AT on insurgents, believe it was on youtube. They fired across the street to put an end to the fire fight. Making anything, that can take out an APC, weaker against human flesh, that's just unrealistic. Who cares if someone wants to waste the RPGs on infantry? Hey, it will be easier for you to bring in the armor.

Also, as Mr Searchmaster said, they will be limited.

Posted: 2007-05-20 16:04
by gazzthompson
im probly wrong , but would the RPG not be that good agaist infantry because the main thing that takes out armor is the shaped charge and not the explosive power , so unless u were directly hit or hit by the moltern copper (or what ever lines the shaped charged) then it mite not do as much damage is we see in PR , and with only a caseing it would have moderate amount of fragmentation.

i mite be completly wrong , but thats what ive always thought.

Posted: 2007-05-20 16:06
by Killer-Ape
POE2 has nice different faust and rpg ammo (anti-tank, anti-personnel and a third 50/50 type).. You get them as different kits.. Why not make them as in PR shotgun ammo type switch? :-)

Posted: 2007-05-20 16:12
by Patrick&Kyitha
RPG got very limited ammo. Anti-Tank special kit got only one shoot. Unles someone can resupply you on regular basis there is no point of having RPG or Anti Tank kit at all. Fact is that I took the whole bunker full of hostiles with one shoot from Anti Tank but that was it. No ammo, no rifleman around, no supplies crates around. Could take that tiny little pistol that comes with that kit and stick it to my a... No use at all. I wouldn't worry that much about it. Most of players using RPG have no skills with rifles so they need to make it up for it. PR is an excellent fun with teamwork and rifle combat. Occasional knoobs happen andwhat we all should do is to ignore them and kick them out of team if they join you. Have fun all.

Posted: 2007-05-20 16:19
by jmull
El_Vikingo wrote: BTW, it's Mr 1337.
No hard feelings mate. ;)
Point taken El_Vikingo, Sorry I "jumped the guns" a bit there.

But I like "733T" better :p

And ditto : no hard feeelings mate ;)

Posted: 2007-05-20 16:23
by El_Vikingo
But, "733T" is "Teet".

:) :) :)

Posted: 2007-05-20 16:24
by Guerra norte
jmull wrote:Ohhhh very constructive.......MR 733T
Oh the irony! :rolleyes:

Posted: 2007-05-20 20:13
by Outlawz7
The equasion says: n00b7ub3=reality.

And they do it in Iraq and insurgents don't complain...I really want to see insurgents on CNN saying: Coalition Forces are a bunch of n00bs, all they do is A10 whoring and Super Cobra's

:p :p :p