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what u love about the bf2 engine !!!

Posted: 2007-05-21 16:52
by gazzthompson
yea thats right , ppl always complain about this and that , but what do u guys love about the bf2 engine ?

me , the built in VOIP system is good. and the squad system.

Posted: 2007-05-21 16:57
by MadTommy
PR runs on it.

Posted: 2007-05-21 16:58
by SiN|ScarFace
lol uhh the wicked player physics, insta prone, ufo like mid air maneuvers....

Posted: 2007-05-21 17:01
by paco
The sheer size of maps. Good looking graphics. It was made by the guys who also made the best pinball games seen on a computer, on an Amiga in this case. Those pinball games got me through college.

Posted: 2007-05-21 17:09
by Raniak
MadTommy wrote:PR runs on it.
Hey ! I was going to post this too :(

huh... it's a FPS ?

Posted: 2007-05-21 17:15
by eggman
Lotta people like to ***** about the engine... (try modding it lol).

But even from a modding perspective it's pretty good. Two years after it's release and most of us here are still playing and developing mods on it... that's pretty good value.

Stuff I like (some of which has been enhanced by PR, particularly in v0.6):
- combined arms
- large maps (PR v0.6 17 sq km)
- long view distances (PR v0.6 1 km)
- python mod'ability
- class based
- general mod'ability (as much as there is that's hard coded, the model for modding the engine is actually well designed)
- extended mod'ability (a lot of stuff is *possible* in the engine .. just need to be creative and have a lot of patience)
- visually looks good (bit dated now, but still looks decent)
- fairly polished (while there are bugs and issues, it's a pretty polished AAA mainstream engine)

I won't go into the stuff I don't like :p

Posted: 2007-05-21 17:16
by Jaymz
It's performance and graphics. The sound engine is very nice and it's a brilliant learning curve for audio engineers trying to break into the game business. That said, it's a great audio engine compared to most games but it's still shit in comparison to what game audio engines should be aiming for. -shakes his fist at creative labs-

Posted: 2007-05-21 17:29
by Top_Cat_AxJnAt
deja vu...............*blinks repeadily*, 2 eggs, hmm the possiblities........... ;-)


1) Squad system
2) Voip System
3) Big maps
4) Long drawdistances.

Top 4 becuase with out those things, PR is just another rambo FPS.
Modability means nothing to me, dont say, indirectly important, while graphics and sound are only important when i compared them directly with others games, but have not played another game for a good half a year so...lol, no probs there1

Posted: 2007-05-21 17:50
by Clypp
Player numbers. 64 is better than most.
Looks good and runs on lost of machines.
Many vehicle types.
No head bobbing a la ArmA.

Posted: 2007-05-21 17:57
by mammikoura
MadTommy wrote:PR runs on it.
that would have been my answer too.
But other than that, I love the fact that you can have up to 64 players on the same server. It's quite a lot compared to other fps games.

Posted: 2007-05-21 18:57
by gazzthompson
yea 64 is alot , what minimum ammout if classed as a MMORPG ? what game has the most ppl on 1 lvl or server ?

Posted: 2007-05-21 21:26
by Outlawz7
What we all love about BF2, its HARDCODED! Go modders...lol

Nice engine and everything, they should just fix teh damned Instaproning or at least firing while instaproning...and hitboxes lag...lazy coders...

Posted: 2007-05-21 21:32
by Agent Johnson
mammikoura wrote:that would have been my answer too.
But other than that, I love the fact that you can have up to 64 players on the same server. It's quite a lot compared to other fps games.
but nothing like joint ops's 150 man servers. i never have prblems when playing on them. they now even have a mod that can have 250 people on it. so dont brag about bf2's 64. 64 was the number 3 years ago.

Posted: 2007-05-21 22:19
by Cerberus
The features I do like I ruined by the hardcoding of the engine.

Squad system. Can't have more than six, unless you use the method where you invite some people and then a bunch of people join before they accept invitation... that's how I assume it works.

VOIP. Squad leaders can't talk to each other. Gay.

How can some of you stand looking at the graphics? They're awful, in my opinion!

Posted: 2007-05-21 22:24
by Blackhawk 5
-Being abel to get in vehicles, helichoppers and plains.
-The ability to do the matrix dancing around hollywood when u get shot to death

Posted: 2007-05-21 23:35
by Rhino
I have to say this but I acturly do like the BF2 Editor :D
Even with all its huge flaws I do like it, fits the way I work perfeclty apart from long load times etc :D

I like how the BF2 engine is a challenge to be honest, and nothing is ever simple and you always learn something new, what keeps me going :D

Posted: 2007-05-21 23:44
by John CANAvar
BF2's squad system and battlerecorder would be my answer I suppose. If BF2 engine werent a damn good one with all the great things it provided to community, we would be discussing the ups and downs of another game engine on which PR was based here.

I also love the big map support and cannot wait the 0.6 for even bigger ones. Go PR !

Posted: 2007-05-22 00:02
by hoc_xfirestormx
its squandered potential? i dont think i understand the question... ?

Posted: 2007-05-22 00:13
by Woody
I love the fact that I can blow things up :D