Suppressed SMGs as alternative weapon option for Spec. Op class?
Posted: 2007-05-23 12:06
You know, just an alternative weapon option that replaces their assault carbine with suppressed SMGs?
I imagin this might have been suggested before, but since I couldn't find it with forum search function. I'll post it here.
Basicaly the player clicks that little weapon switch button next to the class selection in the spawn menu, much like how you switch to the unlocked weapons for your class in vanilla BF2. Only that you won't need to unlock anything to get these.
Why do we need these? Well, I always thought that the Spec. Op soldiers should have the options of picking stealth weaponry instead of their standard weaponry. Them being special and all...
Since a noise-less assault carbine like M4 could very well unbalance the game. Why not give them submachine guns instead?
So, here are my thoughts:
The advantage of a suppressed submachine gun over assault carbine:
The disadvantage of a suppressed submachine gun over assault carbine:
In a nutshell, these suppressed submachine guns are not as powerful as assault carbines. However, they're perfect for infiltrating enemy line and taking down enemy combatant without giving up the operative's position.
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So, which submachine guns to give to each faction?
Here are my ideas:
For British and American, they can have the iconic MP5SD (800RPM). To add variety, let the British version have a red dot scope, and the American version with a solid stock instead of a retractable one. You know, like how they varied the M4.



Ok, this isn't really a submachine gun, but a low velocity automatic rifle. But it'll serve the same purpose.
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All in all. I think by having these stealth specialty weapons will add another fun dimension to the gameplay, without sacrificing the realism.
I imagin this might have been suggested before, but since I couldn't find it with forum search function. I'll post it here.
Basicaly the player clicks that little weapon switch button next to the class selection in the spawn menu, much like how you switch to the unlocked weapons for your class in vanilla BF2. Only that you won't need to unlock anything to get these.
Why do we need these? Well, I always thought that the Spec. Op soldiers should have the options of picking stealth weaponry instead of their standard weaponry. Them being special and all...
So, here are my thoughts:
The advantage of a suppressed submachine gun over assault carbine:
- Very little recoil due to smaller calibur, thus very easy to handle while shooting in full automatic.
- Very little visible muzzle flash (if any) and very little audible noise due to the use of suppressor. Can only be heard up close.
- Completly tracer-less in game.
The disadvantage of a suppressed submachine gun over assault carbine:
- Considerably less damaging than assault carbines due to smaller calibur bullets, and bellow average bullet velocity due to suppression. Damage is also very location dependant for the same reason.
- Much less accurate than assault carbines due to compact size and slower velocity. Though the low recoil allows a fairly tight cone spray while in full automatic mode.
- Much shorter effective range than assault carbines. Again, due to the lower accuracy. Most effective in close quarter, such as in urban environments.
In a nutshell, these suppressed submachine guns are not as powerful as assault carbines. However, they're perfect for infiltrating enemy line and taking down enemy combatant without giving up the operative's position.
==========================================================
So, which submachine guns to give to each faction?
Here are my ideas:
For British and American, they can have the iconic MP5SD (800RPM). To add variety, let the British version have a red dot scope, and the American version with a solid stock instead of a retractable one. You know, like how they varied the M4.

- MP5SD's characteristic will be that it has the lowest recoil out of all the other faction's SMGs.
- MP5SD Magazine capacity is 30 rounds, just in case it's not a common knowledge already.

- QCW05 will have the highest accuracy from the other SMGs due to the longer barrel in it's bullpop configuration.
- QCW05 also have the highest capacity magazine (50). But due to the bulkier magazine design, the reload is slower and the number of magazines one can carry is also lower.
- QCW05 also shoots the slowest, 650RPM instead of 800RPM.

Ok, this isn't really a submachine gun, but a low velocity automatic rifle. But it'll serve the same purpose.
- AS "Val" will have the highest damage per shot out of all the other SMGs.
- However, as the consequence. AS "Val" has the highest recoil, and lowest capacity magazine (20) out of all 3 SMGs.
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