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Posted: 2007-05-24 00:16
by Deadmonkiefart
Are you being sarcastic, or are you really serious?

Posted: 2007-05-24 00:20
by Gyberg
irl all of the squaddies where the same protection..... the only thing the support gunner need is more ammo (haven't played the newest beta so I dont know if thats fixed for 0.6)

Sorry I feel like Im stalking you and shooting down all of you suggestions, think you need to think them through a bit more before posting, no offense just a tip.

Posted: 2007-05-24 00:32
by *2Recon*
Fearosius wrote:Plus, I believe IRL, the support gunner in the squad has the most body armour, but correct me if I'm wrong. :roll:
You are wrong. Like i said in you OTHER body armor thread body armor doesnt make you a super soldier that take bullet after another in the chest because he has body armor. 5 bullets to take down someone? I think there is a game like that already...im pretty sure you have even played it. Stop the obsession with body armor and move on.

Posted: 2007-05-24 00:38
by Eddie Baker
Fearosius wrote:Since support guys have a unrealistic short sprint distance compared to all the other kits, why not just give them Heavy Body armour to make up for it. Plus, I believe IRL, the support gunner in the squad has the most body armour, but correct me if I'm wrong. :roll:
Automatic riflemen/machinegunners have a short sprint distance in game because they are carrying a heavier primary weapon and ammunition. Every man in a squad/platoon wears the same helmet and vest.

This has also been suggested before. Please use search.