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Dynamic object

Posted: 2007-05-24 07:14
by halvor1
Look please add this to pr. THe reason: too make it more realistic

http://www.youtube.com/watch?v=i1BB41ZQLFY

Posted: 2007-05-24 07:22
by Filamu
Suggested before, use search. And it may lag like hell, thing a forest over 17 sq km ....

Posted: 2007-05-24 10:32
by Soulis6
I'm really impressed someone was able to do this. Would be great for a small 16 player map or somesuch.

Posted: 2007-05-24 10:42
by -=ToD=-KNIFE
I dont see how such a Thing Would Lag as it is Simple Physics, that Container is just falling Under Gravity, I Could see some Usefull Ness or Maybe Just general Fun for stuff like that :-)

Posted: 2007-05-24 11:05
by General_J0k3r
errr... there are dynamic objects known as destroyable buildings ;)

Posted: 2007-05-24 12:29
by IronTaxi
they arent dynamic objects FYI...just 2 linked models which swap each other out based on a Geom0 or Geom1 state..wouldnt call that to dynamic..

mind you i have been wondering if we might be able to hae multiple geom states...aka...buildings taking multiple levels of damage... (shudders at the thought of needing to have 18models for one building)

Posted: 2007-05-24 13:27
by Long Bow
halvor2 wrote:Look please add this to pr. THe reason: too make it more realistic SNAPS FINGERS!!!!! at Devs

http://www.youtube.com/watch?v=i1BB41ZQLFY

There I edited your original post, that should help :roll:

Posted: 2007-05-24 13:40
by benjaminosauras
It would be a nice feature.... but I would rather see some issues fixed before added luxuries ^^

Posted: 2007-05-24 15:13
by jackal22
those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.

unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.

Posted: 2007-05-24 22:40
by BetterDeadThanRed
Show an area with loose dirt terrain with a small patch of trees that a tank could break through.

Posted: 2007-05-24 23:04
by Desertfox
jackal22 wrote:those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.

unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.
How would you know which are dynamic and which will stop your tank?

Posted: 2007-05-24 23:10
by danthemanbuddy
This would be great if performance wasn't affected as much.

Posted: 2007-05-24 23:14
by Raniak
Desertfox wrote:How would you know which are dynamic and which will stop your tank?
Make them smaller !

Posted: 2007-05-24 23:17
by Deadmonkiefart
IRL a tank would never be able to fell a well established tree that easily. It should take a considerable amoun of time for a tank to knock a small chunk out of a forest like that. Explosions, on the other hand.....

Posted: 2007-05-24 23:17
by bigmoose332
has anyone looked at that guys other videos?

he's not to bad with the old coding is he :p

Bigmoose

Posted: 2007-05-24 23:47
by Deadmonkiefart
Dang, look at the rest of his videos!

Posted: 2007-05-25 00:47
by NYgurkha
Every one intrested in BF2 modding knows that SatNav is god. The Devs follow his every move me thinks.

/I think the Dirt Bike in the mod is actually SatNav's work.

Posted: 2007-05-25 03:13
by Raniak
NYgurkha wrote:Every one intrested in BF2 modding knows that SatNav is god. The Devs follow his every move me thinks.

/I think the Dirt Bike in the mod is actually SatNav's work.
I remember reading that too :o