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Coders
Posted: 2004-08-16 10:33
by ArchEnemy
Simple question (because i didnt got a reply on my pm)
You need a coder for this mod?
Posted: 2004-08-16 10:39
by DrZero
Yes, Yes We do, PM me
Posted: 2004-08-16 10:50
by ArchEnemy
That is making me sick lol, i pmed you 2 on the dc forum, with all everything explicated...
Posted: 2004-08-16 11:02
by requiem
ArchEnemy wrote:That is making me sick lol, i pmed you 2 on the dc forum, with all everything explicated...
I don't answer PM's, sorry. I only accepted applications through e-mail.
Posted: 2004-08-16 11:07
by DrZero
if you want to contact me by MSN, i've just PM'd you my msn name
Posted: 2004-08-16 21:25
by KingJoe
hey requiem you should have a "Join the team" forum and then have a sticky in it saying what your mod is about and who your looking for at the moment.
heres an example
http://www.natowg.com/NUKE/forums/index ... owtopic=13
Posted: 2004-08-16 21:51
by requiem
Good idea, but recruiting is actually more of an active process (searching yourself) then a passive process (creating a forum and relaxing) .
Posted: 2004-08-16 22:00
by DrZero
we can have the active recruiting part but, i agree with joe, we arent all encompassing search machines, some people might just find our recruitment forum
Posted: 2004-08-17 16:19
by KingJoe
you guys should appoint someone to be a recruiter. if you'd like i'd be up for the job, i already work with one mod, but i got time for another.
Posted: 2004-08-17 17:24
by requiem
It's fine actually, thank you. I've been doing all the recruiting.
Posted: 2004-08-18 22:20
by ArchEnemy
Its more the one who wants to join the team who has to find his way, at least that is what i think. If i am lucky tomorrow i will be accepted, not sure :S, but if not i wish you good luck with this mod, it will be the best bf2 mod, i am sure about that