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Have a few suggestions.
Posted: 2005-10-04 18:17
by MH-60FLT-LD
1
Posted: 2005-10-04 19:13
by Artnez
Listen to the man!
Parachutes, if even used by a seperate pilot class, need to slow you down gradually and if you jump out too low or pull it too low.. dead.
Also, correct me if I'm wrong, but it should be much easier to injure helos and their pilots with small arms fire.
It should force helos to to fly a little higher and only make their descent when needed.
Posted: 2005-10-04 19:14
by BlakeJr
Well, the MH-6 is in, and it is sort of black. Only a troopcarrier as of yet though.
As for wires being helokillers, well, they are, no argument there. Getting it done in game is another matter. It will mean a shitload of extra work for the computer... For now, I'm afraid that's one aspect of realism that will have to be left aside...
Posted: 2005-10-04 20:26
by Beckwith
im almost certain there will be AH-6 variants as well as the MH-6
as far as the BH, that (to this point) is an EA thing they modeled them to attempt to look like the navy ones which are grey, im sure PR will skin them black or something if its being used as an army aircraft, they might even take them out of Marine Corps maps because the marines dont even use them
Posted: 2005-10-04 21:06
by MH-60FLT-LD
1
Posted: 2005-10-04 21:18
by BrokenArrow
hes not disagreeing, hes saying it will be hard to do and he's right. i think its safe to say that the devs are going for realism, look at the name of the mod. if wires becoming solid is possible and doesnt mess with how smooth gameplay is, I'm all for it. if not, then thats the way it is. hopefully the properties of the wires found in BF2 (or lack of properties) doesnt decide weather or not you play the mod. seen as wires will be a minor detail in the grand scheme of things.
Posted: 2005-10-04 21:39
by MH-60FLT-LD
1
Posted: 2005-10-04 21:41
by BrokenArrow
you didnt, just saying that i can deal with seeing things go through wires if it means smoother playing, plus there are easier ways around wires, like having none at all ( they could appear as cut or the poles could be downed)
your input is of course welcome and i didnt mean to seem as if i was shooting you down outright.
Posted: 2005-10-04 21:53
by MH-60FLT-LD
1
Posted: 2005-10-04 22:07
by DAWG
MH-60FLT-LD wrote:I just had a idea... the antennas on roofs have a verry simple colision value. the same value could be used on the wires only laid horisontaly. Im not asking for the values of the droop and sway to be taken into acount just put a straight line from pole to pole.
If you add collision meshes to all those wires, the game will become unplayable unless the computer you are using is the HAL. I played on a BF:V map which had a shit load of wires with collision physics and the game more or less froze every time more than 2 people came near and aircraft were above you. Most if not all people would agree with your point, however to my knowledge technology isn't advanced enough to do this without using a great deal of CPU power.
As for variants and color schemes, I believe PR will involve more than just the marines, so different equipment and markings will be seen on different maps. It will depend on the type of force being used.
Posted: 2005-10-04 22:22
by MH-60FLT-LD
1
Posted: 2005-10-04 23:22
by Artnez
I think it's important to not let this issue lie down.
If collision meshes for wires become a system hog, maybe it's a good idea to add a slightly unrealistic feature to counter that.
For example, the sensitivity of the helicopters can be dramatically increased when touching objects.
So, you can't, for example, bump into a freakin building and bounce right back. If you land too quickly, heavy damage, stuff like that.
If you want to do one of those quick landings and takeoffs with the AH or MH, then it still has to be relatively slow speed in comparison to the maximum speed of the bird.
What I'm saying is, if a feature cannot be put in-game to force the gamer to play as if he's in real life, features should be created to counter that. That way, it won't be 100% clear cut realistic (which is impossible), but atleast process of the battle will be done in a realistic fashion (ie: no AHs or MHs dashing between buildings, bumping into things and surviving).
Posted: 2005-10-04 23:27
by BrokenArrow
i think it would be much easier and frankly more realistic to implement wires in such a way that they dont become a factor in the flight of choppers. as i said before, have the wires be cut, or have the poles down. or put choppers in action in levels that have very few wires. making choppers hyper sensitive would cause way more problems than it would solve ( choppers would become nearly impossible to land safley without causing horrendous damage and would become clay pigeons to any type of firearm=problems caused)(wires causing problems to choppers and other aircraft=problems solved.)
Posted: 2005-10-04 23:28
by MH-60FLT-LD
Good point artnez. In any case a helo would not survive if the rotors touched anything solid. Even personell for that matter however asking that personell be considered a helicopter hazard is probably not viable.
Posted: 2005-10-04 23:53
by BrokenArrow
again, making choppers horribly sensitive to objects would cause way more problems than it solves.
Posted: 2005-10-05 04:06
by BlakeJr
MH-60FLT-LD wrote:Good point artnez. In any case a helo would not survive if the rotors touched anything solid. Even personell for that matter however asking that personell be considered a helicopter hazard is probably not viable.
Unfortunately, even PR will be hard pressed to fix the collision meshes so that no clipping occurs.
As it is now the rotorblades on choppers don't collide with anything.
Same goes for a lot of little stuff in game. Sometimes a prone player can stick his leg through a wall and be killed by being shot in the legs... (happened to me...)
It's supposedly a compromise to keep the game playable in respect to frames per second.
Posted: 2005-10-05 04:10
by MH-60FLT-LD
That would make sense due to the variation in bandwidth and system specs of the gamers that play bf2. Some phisics have to be sacrificed to make the game playable. Just look at Halo Pc. If your not running a fast conection the game is practicaly unplayable.
Posted: 2005-10-05 04:58
by Figisaacnewton
You could just have a big gigantic box around the general area of all the wires coming off of one power pole or something instead of a bunch of smaller boxes...
and helis really really really need to collide with thier rotors... you cant land a BH in a street for reasons like this... anything touches rotors = instant BH on fire and u need to get out fast (which will probly kill u...)
Posted: 2005-10-05 16:38
by Olive Drab
MH-60FLT-LD wrote:I am with the 160th, the SOF aviation unit seen in BHD. I have valuable tactical knowledge in how SOF (special operations forces) operate in foreward deployed situations. I have a few suggestions for the game.
the only jumpable helo is the mh/uh 47 chinook and the altitude has to 800ft plus with a forward speed of 120 knots.
you can jump 8 dudes from a blackhawk with no problem
Posted: 2005-10-05 17:07
by Enforcer1975
Great stuff MH-60 is suggesting there, but most of it relies on the programer or the game engine.
One thing the team can realize. Give the Armies the weapons they really use. M4/M16 for the men, and not a mix of Mp5, M4,M16A2 or even the german G3. It may be cool on ranked servers to have special weapons, but giving the armies the weapons they really have in stock gives a lot mor realism to the game. I bet most of you agree. Even in Operation Flashpoint, i hope some of you know this game, they all had AKs or M16, XM177 depending on the side and the type of soldier you chose. This 1st person ( may i say warsim?) game was the closest to realism i know, except the real flight sims
