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Tunnels
Posted: 2007-05-31 09:59
by halvor1
Why cant we make a map that has a underground tunnel for the insurgents
so they can spawn inside the tunnel. And the american are spawning above the tunnels. Here is an example
http://media.washingtonpost.com/wp-dyn/ ... 400505.jpg
Posted: 2007-05-31 10:05
by Maxfragg
tunnels are a bit tricky, because the Battlefield 2 engine does not support them, the only way i see to use something like tunnels on Al Bashra would be, that the insurgents get a kind a static vehicle that is just visable as a few tunnel entrances that you can enter, like a vehicle and then you change your possition ("seat") and exit the tunnel somewhere else
Posted: 2007-05-31 10:13
by IronTaxi
like some kind of warp point huh? nah thats a bit cheesy...basically you cnat tunnel into the terrain in BF2 so you have to make a static of the terrain to cover the tunnels...these always turn out looking a bit fake and the lighting never quite matches..not to mention if you use alot of polys you WILL cause lag...
we have considered it from time to time but no good system yet...
Posted: 2007-05-31 10:28
by Maxfragg
well i agree that its a problem that my system will be kinda instant transport, but on the other hand, it would allow insurgents to assault from everywhere and give the Brits more feeling of beeing aware, because they could never know where the enemy is comming from.
Posted: 2007-05-31 10:28
by Summers4545
What about the tiny sewer on Muttrah City? That's a tunnel..... A very small one, but its a tunnel.
Posted: 2007-05-31 10:34
by Rhino
Summers4545 wrote:What about the tiny sewer on Muttrah City? That's a tunnel..... A very small one, but its a tunnel.
that tunnel is not going under terran is it.
The best exsample of how a tunnel is done in BF2 is if you look at the train tunnel we made on OGT, if you look at it up close, you will notice the "terrain" over the top of the tunnel is infact not terrain atall, its just a model that looks like terrain

Posted: 2007-05-31 10:42
by Outlawz7
z0m6, gh3y Battl3fi3Ld 2 3ngine...
Posted: 2007-05-31 10:49
by Royalwolf
how about a skybox with all soil and roots hanging down.. there you go one big tunnel ahem,

Posted: 2007-05-31 11:02
by Bob_Marley
HoH has a few small tunnels scattered about as well.
But I admit, I'd love to see a map with an extensive tunnel network in PR.
Posted: 2007-05-31 11:25
by Expendable Grunt
I liked what they had on .5 basrah, the psuedo tunnel system made of houses and stuff. I kind of miss those tbh.
Posted: 2007-05-31 11:45
by Rhino
Expendable Grunt wrote:I liked what they had on .5 basrah, the psuedo tunnel system made of houses and stuff. I kind of miss those tbh.
thous where more bunkers than tunnels, and there are 2 new bunkers in the 605 version of the OB which i have made.
Posted: 2007-05-31 11:53
by Rhino
@Jonny, that is not possible, just try to open up the BF2 Editor and crate a new terrain, and see how it works from there if you want. You basicly get a grid of terrain you can work with, each grid squar is 2x2 meters (or 4x4 meters on a sclae 4 map). you can only move these squares up and down, and that is really it. The only way to make a tunnel is to move the terrain down into a big pit, then put statics over the top of the pit to cover up the top, and then you have a tunnel.
Posted: 2007-05-31 12:57
by El_Vikingo
Wheres that fecking Tunnel in OGT?!?!?!?!??!?!
What about the Hamgyong tunnel?!?!
Posted: 2007-05-31 13:24
by Bob_Marley
El_Vikingo wrote:Wheres that fecking Tunnel in OGT?!?!?!?!??!?!
What about the Hamgyong tunnel?!?!
You know, the tunnel. The one which the train tracks go through. The one with a flag in it, and a room on the south side.
Intel reguarding the HoH tunnel is classified for the time being.
Posted: 2007-05-31 15:24
by El_Vikingo
I know the HoH tunnel, is that terrain or object?
fooking hell, all this time I thought there was a secret tunnel in OGT, and it turns out to be the train tunnel. 0_o
Posted: 2007-05-31 15:43
by Rhino
El_Vikingo wrote:I know the HoH tunnel, is that terrain or object?
fooking hell, all this time I thought there was a secret tunnel in OGT, and it turns out to be the train tunnel. 0_o
all tunnels you see in BF2 are models, they are basicly the same as walking though a door in the building.... you could call being inside a building a "tunnel".
and the OGT train tunnel is the best exsample of how a tunnel is done in BF2, even thou it looks like its cut though the terrain (like in real life) but infact its not.
Posted: 2007-05-31 15:49
by Mongolian_dude
Due to the BF2 engine being made by EA and Dice, terrain cannot be altered in game. The only tunnles you will find are ones like on HoH, where statics have been placed to give the effect of a tunnle.
There is the BF:VN approach which is basicly have the tunnle as a placable, much like the RPs we know today. The would be spawn points and would take shovels to build.
...mongol...