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gun stabilizer for tanks
Posted: 2007-05-31 18:40
by DreadNaught117
something i find very hard to do i be a tank gunner when the tank is moving because the barrel won't stay still it just keep bouncing and if my driver stops we die. and if the mod is made to be real where is the tanks gun stabilizer like on real tanks.
and has anyone else had this problem?

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Posted: 2007-05-31 18:44
by [uBp]Irish
do believe this is hardcoded. it was never a problem (or not as much of a problem) back in vBF2, because the tank was done by one person that could know where the tank was going and accomidate the terrain. Now your team of 2 has to be reaallllly in sync with each other to make sure that isnt a problem.
Most tank teams you see know wont shoot on the move, but stop, quick aim, shoot and move. Helps remove the smoke also, but with .6 smoke wont be a problem..
**brag note** went 45 and 0 in a abrams on Ejod for 1313 points. woot woot.
Posted: 2007-05-31 18:49
by daranz
The thing is, BF2 does feature a tiny bit of stabilization. If you drive an APC over rough terrain, you'll notice that your camera does not remain in a fixed position relatively the the APC, reacting to every little bump. I believe the same applies to tank and their turrets.
Besides that, iirc, you can get on the hatch MG in a tank, and you will always face the same direction as the tank moves. So, theoretically, the two mechanisms are already in place - it's just a question of using them.
Posted: 2007-05-31 19:35
by mrmong
that would make things a lot easier, i remeber trying to shoot a t62 gun with my old gfx card while maistros or someone was driving and like he wouldnt stop to let me shoot and i missed becasue of the framerate and bumpiness of the road then we drove straight into an apc.. i don't know why i was called the 'noob' haha
'you gotta learn 2 shoot and MOVE noobbb'
i can't when your pressing turbo more times the knight rider.
Posted: 2007-05-31 21:23
by El_Vikingo
Use VOIP.
If you stop and die somethings wrong.
Stabilizers aint possible in BF2. Its hardcoded.
^^All that from previous suggestions on stabilizers.
Posted: 2007-05-31 21:32
by 77SiCaRiO77
i simply love the ww2 abrams
Posted: 2007-05-31 21:42
by eddie
Use VoIP and someone you know well. Me and my mate make an excellent tank crew on EJOD.
Posted: 2007-05-31 22:00
by MrD
You have to give a command for your driver to drive straight and fast on level ground to line up a shot. Never stop or you die!
Posted: 2007-05-31 22:14
by [uBp]Irish
or just drive a tank yourself to where you know there will be action, find a nice spot to hull down in, and just sit and ambush the other tanks/apcs/infantry that will roll by. I call it "stationary support"
Posted: 2007-05-31 22:40
by robbo
^^^Works excellent on Ejod i sit in an APC on the mountains providing a brilliant spawn point and can pwn the amour that comes near they never see the AP rounds coming at them.
Posted: 2007-05-31 23:17
by Hfett
Voip is the best way to go, here is a video of me and my friend tanking, it is on Portuguese, but you will see how much you need to talk while being inside a tank
http://www.youtube.com/watch?v=DDOUC77Rm_M
Posted: 2007-05-31 23:48
by daranz
Me talking while gunning for a tank usually consists of something along the lines of:
"Ok, enemy tank 2 o'clock! Stop and let me fire! Stop! STOP THE DAMN TANK! Ok... Reloading, now move! GET MOVING! MOVE THE DAMN TANK! Whoa, ****, we're hit! GET US MOVING ALREADY! DAMMIT!"
Which is why I prefer driving, and letting someone else gun.
Posted: 2007-06-01 00:05
by eddie
Yeah, driving's my thing too. I also know when to stop/move aswell, so that helps.
Posted: 2007-06-01 00:52
by [uBp]Irish
a little off topic, but do the APC's Sabot Rounds actually do any dmg to a tank?
i've never seen an APC down a tank with the rounds before.. usually the tank just turns fires heat/sabot and the apc is gone.
Posted: 2007-06-01 17:55
by sekiryu
Doesn't HEAT stand for High Explosive Anti Tank?
Gunning isn't too hard for me--I managed to take out about four tanks last night--first time on PR mulitplayer.
Posted: 2007-06-01 17:59
by whisperingdeath
Tank battles boil down to how well you can gun on the run... M1A2s have the most advanced gun stabilizing system in the world, on the move they can knock out targets up to a couple of miles away, maybe a mile and a half... Ive also heard from my Army recruiters that they are able to hit targets while in midair from a jump as well.... Very amazing piece of machinery
Posted: 2007-06-01 18:10
by Hfett
to be a good gunner, you need a good driver
The driver needs to know when he needs to stop to let the gunner fire
But even worse than not having a good pilot, is not have a good gunner(you stop, spot, tell where the enemy are, and the gunner is looking at the other side
Posted: 2007-06-01 18:43
by Bob_Marley
'[uBp wrote:Irish']a little off topic, but do the APC's Sabot Rounds actually do any dmg to a tank?
i've never seen an APC down a tank with the rounds before.. usually the tank just turns fires heat/sabot and the apc is gone.
Yeah they do, but you need to land like 25-30 rounds of it on the tank if you want to kill it, which means unless that tank's got no ammo for its primary armament, you're toast.
Posted: 2007-06-01 19:06
by El_Vikingo
OMG, Could the Driver have a quad high explosive 50 cal on the top coupled to the camera with zoom?!?!!?! I'm Serious!
