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[Help!] Strange problem

Posted: 2007-06-05 03:19
by MichSt-Spartan
I've been getting quite a bit work done on my map lately, and occasionally I'll go and view it in game. So I save everything, exit out of BF2editor, open up my mod, open my map, and weird, weird things are going on. New terrain I've added is there, but iit doesn't collide with me. I can walk through the new terrain, as if it's just an illusion. Objects I've deleted are still there, and exist fully. Objects I've added aren't there, but there are black squares under where they would be touching the ground. Terrain I've painted has stayed the same. What the hell is going on?? TIA, and I hope all my hard work on this map hasn't gone to waste. I'll post SS's later, if requested.

Posted: 2007-06-05 03:41
by Snake_doctor
save in train mode i think

Posted: 2007-06-05 04:02
by IronTaxi
make sure you hit save all...if problems persist..select everything in your map folder and right click...properties and make sure its not read only (happened to me once)

make sure their are no partially packed version of the map in the level folder as well..they will always override the unpacked (ie client.zip, server.zip)

just a few ideas..

my recommendation as well..dont touch the surrounding terrain until the map is done...its just a pita (or at least until youve basically finished the terrain)

Posted: 2007-06-05 14:57
by MichSt-Spartan
'[R-DEV wrote:IronTaxi']make sure you hit save all...if problems persist..select everything in your map folder and right click...properties and make sure its not read only (happened to me once)

make sure their are no partially packed version of the map in the level folder as well..they will always override the unpacked (ie client.zip, server.zip)

just a few ideas..

my recommendation as well..dont touch the surrounding terrain until the map is done...its just a pita (or at least until youve basically finished the terrain)
Ahh, a client.zip and server.zip were in there, I never thought of looking for that. Thanks a TON. Yet another time that the PR Devs have been more helpful than anyone on the BF2editor forums.