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Shovel make mines/c4 "invisible"?

Posted: 2007-06-05 23:27
by causticbeat
Would it be possible to make it so that using the shovel on a mine or c4 (similar to using a wrench on it) would make it transparent, to simulate burrying it?

I dont know if thats something you can code, logically it seems like it should be possible (even if its something like clicking on the mine/c4 sets changes its position or something)

maybe make it so when you shovel it it changes geometry (like a commander asset) to an model with no skin or geometry or whatever

Posted: 2007-06-05 23:35
by Eddie Baker
"Invisible" mines and IEDs have been suggested before, but this way of doing it has never, to my knowledge, been suggested. Very interesting. I hope a coder can tell you if this is possible. :)

Posted: 2007-06-05 23:46
by causticbeat
It would be a pleasant suprise. I know the bf2 engine is a ***** but the last one does seem plausible, just a bit of work.

Posted: 2007-06-05 23:47
by Expendable Grunt
It was suggested just the other day in another thread, the rubbish one.

Posted: 2007-06-05 23:55
by Eddie Baker
Expendable Grunt wrote:It was suggested just the other day in another thread, the rubbish one.
Oh. Oops. Well, that's okay, it's a different enough topic. :)

Credit to original suggester, though. :)
Rushy wrote:Maybe digging could be done like this. You throw down a mine then you use the shovel on the mine like you do with wrench to remove it. Which makes it invisible (or harder to see anyway). Should take like 20-30 seconds though imo so need to plan it in advance.

Posted: 2007-06-06 00:44
by SevenOfDiamonds
SevenOfDiamonds wrote:is there a way that the civis shovel could be used to dig holes where ieds could be placed and then covered up?

its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat

Posted: 2007-06-06 00:48
by Eddie Baker
SevenOfDiamonds wrote:its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat
Well, to be fair, I thought you were suggesting remodeling the terrain with the shovel, which is something you cannot do in this engine.

Posted: 2007-06-06 01:05
by El_Vikingo
Caustic Beat suggested this in another thread. Guess who's the OP?

Posted: 2007-06-06 01:25
by MichSt-Spartan
SevenOfDiamonds wrote:its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat
The point of this forum is not for recognition. No one pays attention to who comes up with these ideas. The point of the forum is suggesting things that will contribute to the mod.

Posted: 2007-06-06 01:57
by 77SiCaRiO77
agree

Posted: 2007-06-06 01:57
by SevenOfDiamonds
Ok. Good Idea. very good. So good it makes me mad i didn't think of it first. ;)

that better?

Posted: 2007-06-06 03:58
by Xmaster
Thats sounds pretty good. What does coders think of this idea?

Posted: 2007-06-06 04:09
by Deadmonkiefart
MichSt-Spartan wrote:The point of this forum is not for recognition. No one pays attention to who comes up with these ideas. The point of the forum is suggesting things that will contribute to the mod.
For instance, does anybody remember who came up with the idea for the insurgency gamemode? It was a long time ago in .5....Anyone...Anyone? Exactly.

Posted: 2007-06-06 05:39
by nillazsuck
Notice how no one takes credit for a bad idea. Anyway. This is a great idea. The time it takes to become invisible (buried) would also have to be taken into account (5-10 sec seems reasonable I think).

Posted: 2007-06-06 05:49
by KingofCamelot
Xmaster wrote:Thats sounds pretty good. What does coders think of this idea?
We think we prefer not to be called out like slaves when you guys need something. :razz:

Although I really like the idea, I'm not sure of the plausibility of it. Its more complicated than the problem sounds. :) Not in the actual concept, but in how to get it accomplished. The hard part for ideas like this is finding the weird way to make it all work.

I'd have to look at how we have the shovels coded at the moment, but I will say that it is *possible*. I give it a 50-50 shot at the moment.

Posted: 2007-06-06 06:31
by causticbeat
To all you whiners, yes, I saw the idea for the shovel to bury mines/ieds in another thread. That is what motivated me to start this thread. I realise that it is not a new concept. What I did not see in those other posts were suggestions on how to actually implement it past the logic.

Posted: 2007-06-06 08:57
by jerkzilla
This idea did deserve a new thread.
But what happens if you throw the mine on asphalt or something of similar durability?
If it can be coded to recognize what texture the mine is placed on then I'd be all for it. I think the engine could figure that out since AFAIK footsteps sound different depending on terrain.

Posted: 2007-06-06 09:37
by Maxfragg
the shovel could just create a little sand hill that hides the mine

Posted: 2007-06-06 11:17
by jackal22
make it look like a rock, problem solved...

Posted: 2007-06-06 11:25
by Jay
I was wondering... If you could make it so that the actual "deployment" of the mine took a certain amount of time (say 20 seconds), couldn't you just make the "world model" (the one where it's on the ground) just the top part of the mine? This would simulate it being underground and somewhat hidden, and would also simulate the engineer hiding it.

It wouldn't be a perfect solution, but it might be something to think about if the "shovel burying mine" thing doesn't work.